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Guest capun
Posted

how's the destroyed meshes declared in the object.ini?

Posted

Here are the lines in the ini file. Also, I have repeated these in the terrain file Target Types.ini.

 

[GroundObjectData]

DamagedModel=

DestroyedModel=radardome_DESTROYED.LOD

DestroyedEffect=LargeShortStructureCollapse

EmptyMass=286228.00

Component[001]=Body

 

I tried the warehouse_DESTROYED.LOD as the destroyed file, which worked. The model I made doesn't? (the destroyed model was tested adndoes show in the game, when used as the primary)

Guest capun
Posted

You need to give it a full path name like this, also if I remember correct the damaged texture has to be in the GroundObject folder not on the particular model

 

 

[GroundObjectData]

DamagedModel=

DestroyedModel=Dr1-Static/Dr1-Dest-R0a.LOD

DestroyedEffect=SmallFireEffect

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