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wingwiner

Studio3Dmax and LOD file troubleshouting - HELP ME

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Well, Im just trying to build my first aircraft cockpit with Studio3D max ver 8. So, I have a cylinder and Ive put a bitmap texture, but... it is incorrectly displayed in game. This is a bottom of standard CYLINDER. Ive tried to use many options : convert to editable mesh, switch OFF mirror/tile and some other options - UNSUCCESSFUL. Look the images - whats going on ?

Any modeller know this problem ?

 

Here is the screenshot whats a problem

SCREENSHOT LINK

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Guest capun
Well, Im just trying to build my first aircraft cockpit with Studio3D max ver 8. So, I have a cylinder and Ive put a bitmap texture, but... it is incorrectly displayed in game. This is a bottom of standard CYLINDER. Ive tried to use many options : convert to editable mesh, switch OFF mirror/tile and some other options - UNSUCCESSFUL. Look the images - whats going on ?

Any modeller know this problem ?

 

Here is the screenshot whats a problem

SCREENSHOT LINK

 

Have you read ThirdWire's Exporter notes? They are here in the download section, I think in the SFP1 Utilities section.

 

So here's a few items to check

 

- Is the Bitmat a BMP 24-bit ? or a TGA with an Alpha Channel?

 

- Did you apply the texture map to the Diffuse Channel?

 

- Is the Shader Blinn?

 

- Where did you put the texture map? Should be in the cockpit folder

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My ansfers :

 

- Is the Bitmat a BMP 24-bit ? or a TGA with an Alpha Channel? - YES, this is 24bit BMP image ( 120x128 )

 

- Did you apply the texture map to the Diffuse Channel? - YES

 

- Is the Shader Blinn? - YES

 

- Where did you put the texture map? Should be in the cockpit folder - YES !

 

Look at attached screenshoot ! The bitmap texture IS VISIBLE in the game , but not correctly mapped. The picture is curved as circles or lines, not flat square. I know how to use textures with boxes, tubes and cylinders, but on the bottom of the cylinder texture is mapped wrong.

 

LOOK at this image :

http://regulafiles.w.interia.pl/wrongwiev.jpg

 

Of course, I have read the instruction notes :)

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Guest capun

It's kind of hard to figure out from the pictures. BTW did you notice that your 3DS Max gauge numbers seem to be a mirror?

 

Also the bitmap resolution is a bit low, I would bump it to no less than 512x512 or even higher to make them readable

 

 

So let me get this clear, you have a cylinder and you want to apply it to the bottom of it.

 

Did you detached the bottom faces or are they still part of the cylinder?

 

If they are still attached to the cylinder, did you just selected the bottom faces/polys and did a UVMap of it?

 

Did you UnwrapUV to align the vertices?

 

If you need help contact me at

 

capun1950 (at) yahoo (dot) com

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