Davo4045 Posted April 3, 2007 Posted April 3, 2007 I 've already read the 14 pages of the forum and the section Knoldge Base, but i can't find the answer for my question. I downloaded a lot of ships to my WOE, but none (except de kilo submarine) works... How can i make them work in my WOE? Must I modified any files?, Can i do the ships fired at me?, How can i do that?.. Thanks all Quote
kukulino Posted April 3, 2007 Posted April 3, 2007 (edited) Hi colleague :yes: Try this: http://forum.combatace.com/index.php?showtopic=12137 I think this can help you. Sorry for my english Edited April 3, 2007 by kukulino Quote
Davo4045 Posted April 3, 2007 Author Posted April 3, 2007 Thanks but i don't wanna add on a carrier, i wanna add on a ships, like conventry, ironduke, etc Quote
+Fubar512 Posted April 3, 2007 Posted April 3, 2007 Thanks but i don't wanna add on a carrier, i wanna add on a ships, like conventry, ironduke, etc If the ships are alraedy SP4 complient, you simply need to add them to your objects/groundobjects directory. Some might have weapons or guns that require editing of either the weapondata or gundata.ini files, for which you'll need the respective editors. One more thing, in order too have them available in a mission, you'll either have to create a scripted mission and load it, or you'll need to redefine them as a "cargoship" in their data.inis, so they would appear at random in a game-generated missions. Quote
Outlaw7 Posted April 4, 2007 Posted April 4, 2007 Hi colleague :yes: Try this: http://forum.combatace.com/index.php?showtopic=12137 I think this can help you. Sorry for my english Your english is just fine. Quote
Davo4045 Posted April 4, 2007 Author Posted April 4, 2007 It doesn't working, The only ships aper are the tanker and the cargoship and sometimes the kiloclasss submarine. Glamorgan, ironduke, conventry, invencible continues missing. Quote
Sgt.KAR98 Posted April 4, 2007 Posted April 4, 2007 You have to edit the loadouts of the ships too???? Ohhhh,sh... Isn´t just edit the lines? Quote
+Fubar512 Posted April 4, 2007 Posted April 4, 2007 You have to edit the loadouts of the ships too????Ohhhh,sh... Isn´t just edit the lines? No, warships have no "loadout" per se, but their weapons systems have the same requirements as any other ground object. If the ships are equipped with guns, those guns must already be in, or need to be added to, the gundata.ini file, in order for them to fire. The same goes for ship-borne missiles (and the weapondata.ini), although most of them should already be inluded with the weaponspack. Quote
Davo4045 Posted April 7, 2007 Author Posted April 7, 2007 I've already make it work. I copy the headlines of the kilo submarine in all ships i download and, all ships work me excelent. Thank YOu all for try to help Quote
FrankTB Posted April 7, 2007 Posted April 7, 2007 I've already make it work. I copy the headlines of the kilo submarine in all ships i download and, all ships work me excelent. Thank YOu all for try to help Hi Davo4045, Another thing you can do to make antiship missions more challenging is change the FomationSizeBase=1 to 2 or more in the Data ini. Quote
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