FastCargo Posted May 4, 2007 Posted May 4, 2007 I've been able to get most of the nukes working using Lexx's effects and edits by Batman. However, a few problems have cropped up. 1. I can't seem to get the Russian Nuke Cruise Missile to detonate. Here is the ini: [WeaponData291] TypeName=Kh-22NA FullName=Kh-22NA Burya Nuclear Cruise Missile ModelName=as-4 Mass=6000.000000 Diameter=0.930000 Length=11.300000 AttachmentType=SOVIET NationName=SOVIET StartYear=1965 EndYear=2020 Availability=0 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MT003Effects ReleaseDelay=2.000000 WarheadType=14 Explosives=1000000000.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=2 Accuracy=90 MaxTurnRate=3.000000 MaxLaunchG=2.000000 LockonChance=85 LaunchReliability=85 ArmingTime=2.000000 SeekerFOV=15.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=200000.000000 MinLaunchRange=2000.000000 MaxLaunchRange=80000.000000 Duration=400.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10000008 BoosterStart=0.500000 BoosterDuration=4.000000 BoosterAccel=29.490000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-3.700000,0.000000 SustainerDuration=900.000000 SustainerAccel=6.000000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-3.700000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 It looks similiar to the SRAM entry, which does work...anything I'm missing? 2. Is there such a thing as a delayed nuke? In other words, in a low level delivery profile, the nuke actually rests on the ground before it detonates after a preset time? I'm going to try to use the ArmingTime parameter to see if increasing the arming time will let me make a delayed reaction nuke. FastCargo Quote
+Dave Posted May 4, 2007 Posted May 4, 2007 Check the weapon warhead in the wep editor and see if its as big as the SRAM. Quote
FastCargo Posted May 4, 2007 Author Posted May 4, 2007 Well, fixed the Russian cruise missile by changing the EffectClassName, Explosives, Min and MaxLaunchRange, and Duration values to the SRAM values. Temporary fix, but now they at least detonate...:). However, the gravity nukes still detonate on impact. I haven't found a way to make them sit on the ground and time out to explode... FastCargo Quote
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