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Posted

I've been able to get most of the nukes working using Lexx's effects and edits by Batman. However, a few problems have cropped up.

 

1. I can't seem to get the Russian Nuke Cruise Missile to detonate. Here is the ini:

 

[WeaponData291]

TypeName=Kh-22NA

FullName=Kh-22NA Burya Nuclear Cruise Missile

ModelName=as-4

Mass=6000.000000

Diameter=0.930000

Length=11.300000

AttachmentType=SOVIET

NationName=SOVIET

StartYear=1965

EndYear=2020

Availability=0

BaseQuantity=4

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=MT003Effects

ReleaseDelay=2.000000

WarheadType=14

Explosives=1000000000.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=2

Accuracy=90

MaxTurnRate=3.000000

MaxLaunchG=2.000000

LockonChance=85

LaunchReliability=85

ArmingTime=2.000000

SeekerFOV=15.000000

SeekerGimbleLimit=25.000000

SeekerTrackRate=11.000000

SeekerRange=200000.000000

MinLaunchRange=2000.000000

MaxLaunchRange=80000.000000

Duration=400.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x10000008

BoosterStart=0.500000

BoosterDuration=4.000000

BoosterAccel=29.490000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-3.700000,0.000000

SustainerDuration=900.000000

SustainerAccel=6.000000

SustainerEffectName=MissileFireEffect

SustainerSoundName=Missile

SustainerPosition=0.000000,-3.700000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

 

It looks similiar to the SRAM entry, which does work...anything I'm missing?

 

2. Is there such a thing as a delayed nuke? In other words, in a low level delivery profile, the nuke actually rests on the ground before it detonates after a preset time? I'm going to try to use the ArmingTime parameter to see if increasing the arming time will let me make a delayed reaction nuke.

 

FastCargo

Posted

Well, fixed the Russian cruise missile by changing the EffectClassName, Explosives, Min and MaxLaunchRange, and Duration values to the SRAM values. Temporary fix, but now they at least detonate...:). However, the gravity nukes still detonate on impact. I haven't found a way to make them sit on the ground and time out to explode...

 

FastCargo

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