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Everything posted by Dave

  1. Post a screen shot of your file structure.
  2. Got an RTX 2080 TI

    God damn thing is meant to start a war........
  3. I like my animals more than I like most humans.
  4. Got an RTX 2080 TI

    And I am very disappointed none of you got my quote from my initial post..... You guys are slippin'.....
  5. Got an RTX 2080 TI

    This damn thing freaking smokes. DCS looked good on my 1080 TI but this is a whole other level.
  6. First Eddie Money and now Ric. RIP https://pix11.com/2019/09/15/the-cars-lead-singer-ric-ocasek-found-dead-in-manhattan-home-at-75/
  7. I guess I will start....... 19th FS, Elmendorf AFB, AK, F-15C at dusk...
  8. He has 4 videos out. Check them out. I might have to break out my paint brushes for the Viper. Lord knows I have painted a few. 🤣
  9. Sometimes it better to take matters into your own hands. Glad you got it sorted.
  10. Not sure how I feel about this. I'm fully engulfed in DCS. It has its problems BUT it's more complete for my needs than SF at this point in time. Make sure you all re read that last part. He would need to do some serious upgrading to Win 10 usability and yes DX12 would have to be a player. I'm going to have to ponder this for some time. In all honesty I enjoyed my break from simming and I learned that simming politics are the bane of this hobbies existence.
  11. Post away.....this months theme.... Good Kill! or SHACK! (The moment of or the last moment just before an A2A/A2G kill.)
  12. What is everyone flying in DCS right now? How active is everyone?
  13. View File B-1B Redux B-1B Lancer aka "The Bone" by Dels and the Bone Team SF2 Version for Dec 2009 Patch and beyond Nov 2010 Model by Dels Skins by ST0RM, Syrinx Jat81500 and my boy Jimmy B!!!! Decals, units and testing, etc by Dave (USAFMTL) and ST0RM Sounds by Spillone Updated FM by Fubar512 and FastCargo Weapon Station arrangements by FastCargo Destroyed LOD by Klavs81, Dels and FastCargo B-1B Pit by Dels (Its a bloody masterpiece) ACES 2 Seats by Julhelm Mod USAF pilot by Diego Technical Adviser/Loadouts ans new weapons models by FastCargo Package contains: B-1B 86 Turkey Feathers and pure nuke B-1B 92 Blk A - Nuke and Conventional role B-1B 96 Blk C - CBU capability, B-1B 98 Blk D - JDAM and ALE-50 added B-1B 03 Blk E - JSOW, CMUP PIT, JASSM To install: Sounds go into your main mod folder. Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Sounds Effects go into your main mod folder. Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Effects Planes go into your Objects/Aircraft folder. Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft Decals go into your Objects/Decals folder. Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Decals Pilots go into your Objects/Pilots folder Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Pilots Weapons go into your Objects/Weapons folder Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons If do not have any of these folders, then by installing this into your main install, it will make them for you. Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2 Additional Notes by FastCargo: Each model of B-1B has the ability to carry the specific weapons it was authorized for during that time frame. Most of these weapons are included in this package...the preset loadouts represent typical arrangements. The weapon stations have been setup so that you can only load the type and number of weapons for each bay in the loadout screen, reflecting real life limitations. Also, the maximum gross weight for takeoff at sea level is 470000 pounds...you can easily exceed this just with the default loadouts at full internal fuel weight. It is HIGHLY recommended to lower your internal fuel to 75% to get under the gross weight. At full gross weight, the AI and you will require the whole runway to takeoff...you will probably not 'unstick' until close to 200 knots. At minimum weight, it should only take about half the runway and about 160 knots unstick. Also, do not rotate above 9 degrees pitch on takeoff before you leave the runway...or you will scrape the tail and may crash. The FM has been through some major rework to get around the limitation that the sim has with large swing wings. The current FM setup is a compromise to allow docile handling with realistic performance. There are some weaknesses with it, mainly during mid altitude cruise flight tends to take more power than the real aircraft needs. You will find that the FM mimics the real thing in most limitations...lower altitude ceiling at full gross weight, faster roll rates with wings swept back, etc. Also, 'at the limit' handling has been much improved...much more difficult to stall at high speed. Handling is fairly carefree, simulating the real aircraft's fly by wire helping you keep the aircraft within limits. It is still possible to overG or stall...with bad consequences for both. For mission planning and the AI, the sim uses the 'CruiseSpeed' parameter to determine attack speed, and the LevelBombAI, ReleaseAlt to determine how high it's attack run is. Because of this, you may find the parameters for both to be different for each model. Here is the current list for each one: B-1B_86 - Speed-540 knots / Alt 1500 feet B-1B_92 - Speed-540 knots / Alt 1500 feet B-1B_96 - Speed-540 knots / Alt 600 feet B-1B_98 and 03 - Speed-320 knots / Alt 15000 feet The 2 later models are high and slow because they mostly do standoff and PGMs, which usually require altitude. The 2 earliest models are low alt, high speed for the nuke mission to get away from the blast (btw, you will NEED .9 mach and 1300 AGL to drop a gravity nuke...or you won't make it out of the blast radius). The middle model is same speed, but lower altitude because they didn't carry nukes anymore. We did our best. Enjoy. Submitter Dave Submitted 11/09/2010 Category Other  
  14. Razbam and Marcfighters present the first images of the addon J-8II Finback for SFP1/WOE and FSx. NO POLITICS! That is what we have a pub for.
  15. I would back up your flight folder if you were a smart man.
  16. Version


    F-16A Netz (87) & F-16C Barak and 2 seat F-16B This mod is a package of every single seat and 2 seat F-16 in service with IDF combat and agressor squadrons since 1987. INSTALLATION: To install simply drop into your SF2(I) folder and allow it to overwrite folder names. Features loadouts by year, so it is necessary that you have the July 2011 patch installed. CREDITS: Aircraft and cockpit models The Mirage Factory Avionics (Barak) Crusader Skins, hangar and loading screens wilco LANTIRN, Litening, Pave Penny, AGM-65, LAU-88A ravenclaw GBU-38 EricJ other weapons 331Killerbee (from the SF2 Weapons Pack) Special thanks to Dave and the members of Team Flying Dragon (ekek, Stick, alex70b and guyran) for their support. Extra special thanks to TK/Third Wire and TMF (a really big thank you) for both the game and the base mods. Without them this mod wouldn't be available. Hangar screen photo by Ofer Zidon.
  17. Version 1.2


    F-16C Blk50/52 Series By the Viper Team. Pack Includes: F-16C Block 50/52 Greek and Turkish Blk 50/52's Block 50/52+ mods. Pit by ravenclaw. (Somebody stop him!) Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team) Skins templates by Migbuster (Went back and made even higher res skins...because he could) MFD panel glass by Stary (Did you know he does terrains and clouds too?) Units skins by Jat and Dave Skins: use of JanHas's F4 skins Turkish skins by Pureblue Greek pattern by EricJ Pilots: Base from Florian mod by JAT Loading Screens by ST0RM Weapons by ravenclaw and GrinchWSLG (Masters of disaster) Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!) Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF) Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.) Crash test Dummy, Dave (Thank god he doesn't have a usable brain) CrazyhorseB34, ini work (and the other dummy) To install: Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this. This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations. -------------------------------------------------------------------------------------------
  18. Let it begin here. Take screen shots of your new pilot screen after a series of missions is done. You can fly one a day or as many as you want a day. Rules/Guidelines Start a new campaign Use that pilot until the campaign ends or he is killed. You CANNOT refly a mission. To keep people honest post a screen shot of that plots progress when you are done flying for the day. No Nukes but A2A nukes are ok AIM-26, Genie etc. Alt + N "jump to next encounter" is forbidden, you have to fly the whole time (alt + T "time compression" is ok) Have fun.
  19. Fellas in an effort to the help the new guys what mods are amust? What should you download after patching? I am going to make this is a sticky and I need your help. Thanks.
  20. Man this has me excited.
  21. You and me both, something about the balls recce pilots had.
  22. Did anyone ever figure out widescreen? I have a 34in monitor and well and its too ugly to play with it all stretched out. Other than that how have you fuckers been?

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