briny_norman Posted May 8, 2007 Posted May 8, 2007 Hi, I've just registered with the sole purpose of cheering you on a bit. It looks like a great project you've undertaken and I wish you the best of luck. I really hope you manage to finish this - it looks and sounds like a wonderful game. I'm an old RB3-D'er myself, and while I like realism and fancy graphics (especially a visually satisfying damage model) the most important thing is an immersive campaign. And since RB3-D nobody has ever come close to making a really satisfying campaign-experience in a flight-sim (for me, anyway). The point is, I think, that nobody has ever really dared to try. No flight sim has even dared trying to match the campaign of RB-3D. Falcon 4 and Rowan's BoB are not comparable as these are 'operational' campaigns, focusing on battle-planning and the big, strategic picture and do not have the personal, almost narrative career-perspective of RB3-D's campaign. But to me, it sounds like you are out to make a campaign experience rivaling the one of RB3-D. And for that, the ambition alone, you deserve the highest praise. Good luck! Regards, Norman P.S. - I'm no coder and have no artistic talents, but if you need some input or ideas on campaign features/dynamics I'll be glad to be your sparring partner somewhere down the line. P.P.S. - Is there anything further you could reveal about the career-mode of your sim? Scope, features (planned and wishful thinking), overall ambition...? Quote
+kendo353 Posted May 9, 2007 Posted May 9, 2007 Hi Norman, I've just registered with the sole purpose of cheering you on a bit. that is very kind of you, and much appreciated. I really hope you manage to finish this no worries... don't despair... it will get finished. i'm only 7+ months into a project that i estimated would take 2-3 years. maybe even 4, at the outside. i don't have a programming background, so a lot of the things needed have had to be learned from scratch. but that said, it is only "maths", and the web is full of places where i can learn the equations. I'm an old RB3-D'er myself nice one. I've bumped into a suprising amount of people that have never played it. No flight sim has even dared trying to match the campaign of RB-3D. I think that's maybe a matter of financial concerns, and development time. in the "good old days" a lot of effort was put into making a game that you'd want to come back to again and again, with it being different each time you played. there are an enormous amount of "twitch shooter" games available now, and many punters seem to want something they can pick up and put down in 30 minutes. it's debatable whether this is player led, or developer led, but nobody can deny that "console style" games are the ones that sell most. I do enjoy twitch shooting, but i also miss the depth of times gone by. I'll be glad to be your sparring partner somewhere down the line. cheers for the offer... when it does come to alpha release time (oh happy day), there will be a lot of tweaking and fixing to be done. i'd appreciate it very much if people could "break stuff", and tell me where i've gone wrong, so that things can be fixed or augmented. Is there anything further you could reveal about the career-mode of your sim? if you've played RB3D, you will know *exactly* what it's about. the aim, when starting the project, was to build on that framework, and bring it up to date with improved graphics and sound. I can't hope to compete with the uber-modellers and multi-person development teams, but i can (i feel), deliver a decent storyline, which will give people some empathy towards the conditions the early aviators endured. i'm humbled by the support from people with love for the subject. thanks once again, Norman. ken Quote
jarman41 Posted November 7, 2007 Posted November 7, 2007 Kendo, it's gone a bit quiet? I hope you're still working on this project? I've joined just to egg you on, and echo briny_norman's sentiments. please don't let the sneering of other people put you OFF. not everybody who enjoys WW1 aviation is a pompous ass. It may not be much, but I know of at least a dozen people who are rooting for you. If you ever need a squadron of virtual testers, give me a shout at the address provided (by PM). s! to you for having the cahonies to stand out on your own. John Quote
+TexMurphy Posted November 7, 2007 Posted November 7, 2007 kendo what lang are you writing it in maybe I could lend a hand... Quote
JG6_oddball Posted November 9, 2007 Posted November 9, 2007 kendo what lang are you writing it in maybe I could lend a hand... C++ S! Quote
Sky Captain Posted November 14, 2007 Posted November 14, 2007 Been following this with great interest for a while now. (Ever since I heard about this) I can't model or code for beans, but if you ever need a beta (Or alpha, or theta) tester, I'll be happy to help. Quote
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