Guest capun Posted May 22, 2003 Posted May 22, 2003 Just a quick peek on a Tomahawk model working as a SAM. If the patch 2 supports ASM we could use it Quote
Guest Ranger332 Posted May 23, 2003 Posted May 23, 2003 nice work---and will the AFT guns fire to? Quote
Guest capun Posted May 23, 2003 Posted May 23, 2003 Ranger No, you get to choose either the gun or the missiles. It is a game engine issue. There are several people trying to figure out how to get both weapons to work but no luck. I modelled another launcher with 4 SeaSparrow, you can launch one, two, three or all but there are no reloads. Once you launch they stop launching. For example if I set it to launch two missiles, the other two just hang from the laucher. Quote
Beer Posted May 23, 2003 Posted May 23, 2003 Fates passed me a 3ds sparrow launcher I have not looked at it yet but will sometime this week when I get home, I think its the box launcher found on carriers. Cheers Beer Quote
Guest capun Posted May 23, 2003 Posted May 23, 2003 Hi Beer I found an 8-canister SeaSparrow Launcher in the net. The poly count was very high, I have been working on it to get the count down. Let me know how's your so I don't replicate the same work. I quick modded a 4-missile launcher out of a Nanuchka e-missile launcher to see how many missiles can be carried and launched. I would be nice to find out how many missiles can we carry and launch. It would be even nicer if the missiles can be launched in selected bursts and repeated. Another model I am trying to get it work is a firing SCUD-B launcher. Again the poly count is very high, I got the missile separated from the carrier launcher, I need to get the launcher separated from the carrier so it can elevate. Would you believe that one of the high poly count are the wheels and tires!. Quote
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