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Posted

I was wondering, with the addition of enabling .tgas to be used on ships in "skins" in Service Pack 4, can we now add carrier lights without editing the model?

 

When DO released his carrier with lights, it was my understanding that they were accomplished by building a .tga of the lights into the carrier, and if you look into the folder, there is a lightmap.tga.

 

I know that you can put this .tga onto other carriers, but how do you make it a light? Do you still need to edit the model to do this? Thanks!

 

OT:

And a little heads up... I'm trying to convert a cargo ship/tanker into a carrier. :biggrin:

Posted

jtin, you are right about having to edit the model in order to place lights on a groundobject. You can create them as light sources in max and change their intensity, position direction etc. I don't believe it can be done without having the original source max file to edit.

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