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I´m new to WOV/WOE , and the quantity of mods are incredible.I have a number of aircrafts as Mirage F1 and F14A , flyable only in single missions.

Can I use them in campaigns also?

How can I do this?

thanks for any help.

Posted (edited)
I´m new to WOV/WOE , and the quantity of mods are incredible.I have a number of aircrafts as Mirage F1 and F14A , flyable only in single missions.

Can I use them in campaigns also?

How can I do this?

thanks for any help.

 

Of course you can. It's quite easy actually:

 

Open your campaigndata file (found at *.\Campaigns\[campaignname]), then search for the unit you want to edit and change the marked entries:

(example here: F-14)

 

[AirUnit0XX]

AircraftType=F-14A ---------- Aircraft name (must match aircraft folder name)

Squadron=VF194 --------- Squadron, change if necessary, should match the skin you intend to use

ForceID=1

Nation=USN

DefaultTexture=VF194 --------------- Aircraft skin (3rd party planes usually squadron specific skins)

StartNumber=25

BaseArea=Zulu Station

CarrierBased=TRUE

CarrierNumber=61

BaseMoveChance=0

RandomChance=100

MaxAircraft=12

StartAircraft=12

MaxPilots=12

StartPilots=12

Experience=100

Intelligence=100

Morale=100

Supply=100

MissionChance[sWEEP]=90

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=90

MissionChance=0

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=40

UpgradeType=NEVER

Supply[001].WeaponType=AIM-7M

Supply[001].Quantity=960

Supply[002].WeaponType=AIM-54B

Supply[002].Quantity=960

Supply[003].WeaponType=AIM-9M

Supply[003].Quantity=720

Supply[004].WeaponType=Tank330_F14

Supply[004].Quantity=240

 

^ Weapon inventory, necessary for player units; otherwise you will have no weapons during the campaign

Edited by Gocad

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