Dagger 21 Posted July 25, 2007 The Ultimate Universe Mod began in January 2007 with the goal then being a three stage development process. Chris Jones Gaming as an entity had just begun, and the team, growing by the day, was off to create one heck of a mod. The team acquired modelers, mappers, scripters, programmers, and other 'staff', among them, 'Moonraker'. We ended up releasing a 'demo' on 4/14/07 - Followed immediately by a little patch to fix a few things. The UU team was quick to respond to certain bugs that made it into the Demo. Patch two was released to the public on 5/21/07 after much beta testing, which included all new TOS ships from Moonraker, and a reworked single player campaign from Gamemaster, among other things. Many new missions and 1 on 1 maps added. Note here that many new Game Modes were added to UU by Tjoz along the way. Mindwipe provided many new sound effects and produced a very nice soundtrack for each race in the mod. Patch 2 was not the end - Writeall, Mindwipe, and Moonraker came up with The Ultimate Borg - the most accurate Borg ever seen in a Star Trek game. Along with the Cube, several maps using it were released, including revamped versions of Wolf 359 and First Contact. As of this writing the UU team is preparing 'The Ultimate Dominion', headed up by Phoenix, which will add or update 20+ ships to the game. The new ships will get a '1 on 1' as well. The Ultimate Dominion will include many new maps and scenarios related to Deep Space Nine. The team is headed towards Stage 2 - and Stage 3. The Borg, Dominion, New Voices, and an 'Upgrade System' are considered add-ons. There are some even bigger things than those cooking on the stove right now. We are planning something called 'The Ultimate Universe Diaries' - a series of Podcasts with various UU team members - Here's direct link to Part 1 of the diaries. http://www.chrisjonesgaming.net/mindwipe/m...P1_17_07_07.mp3 Share this post Link to post Share on other sites