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Posted

Ok I tried my first attempt at skin creation, based on decals I had scanned/photoshopped from an existing model kit. And...well, here's the sad story. Anyone who can provide any guidance, let me know and I will post a zipfile of the decals and decals.ini. thanks in advance for your thoughts.

 

post-17677-1185500631_thumb.jpg

 

post-17677-1185500647_thumb.jpg

 

post-17677-1185500657_thumb.jpg

Posted

Looks like two things may have messed up here, firstly, it appears like there isn't a required alpha channel in the .tga decal file, and also, the relative size, or scale of the decal art itself is way too big, judging by the size of the decals.

Posted (edited)

That looks like it is a combination of alpha channel and size problems. The other thing may be not necessarily the size of your .tgs file but a size problem in the decalfile.

Edited by {FL}Hausser
Posted

allrighteythen... I added an alpha channel to all the tga files, after a little PS and Google love. So now they seem to act like the rest of the items in the Decals folder.

 

but now... I get a bird that looks like it just got back from NARF rework, instead of sporting squadron colors. In other words, it's blank.

 

Can somebody please address any snags with my decals.ini? You will be a hero. THX :good:

 

 

[Decal001]

MeshName=fuselage_P

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=Insignia

Position=3.857,0.042

Rotation=0.0

Scale=2.0

DecalMaxLOD=3

 

[Decal002]

MeshName=fuselage_P

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=Insignia

Position=3.857,0.042

Rotation=0.0

Scale=2.0

DecalMaxLOD=3

 

[Decal003]

MeshName=wing_left_outer

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Insignia

Position=-4.361,-3.6

Rotation=30.0

Scale=2.0

DecalMaxLOD=3

 

[Decal004]

MeshName=wing_right_inner

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-8E\VF194CAG\D\WINGNO

Position=1.30,-1.0

Rotation=-35.0

Scale=0.7

DecalMaxLOD=3

 

[Decal005]

MeshName=wing_right_outer

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-8E\VF194CAG\D\NM

Position=2.40,-0.1

Rotation=-35.0

Scale=0.7

DecalMaxLOD=3

 

 

[Decal006]

MeshName=fuselage_P

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=F-8E\VF194CAG\D\rhno

Position=7.65,0.15

Scale=1.0

DecalMaxLOD=3

 

[Decal007]

MeshName=fuselage_P

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=F-8E\VF194CAG\D\lhno

Position=6.4,0.01

Scale=1.0

DecalMaxLOD=3

 

[Decal008]

MeshName=fuselage_tail

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=F-8E\VF194CAG\D\Ser

Position=-4.72,-0.25

Scale=0.5

DecalMaxLOD=4

 

[Decal009]

MeshName=fuselage_tail

DecalLevel=2

DecalFacing=Right

FilenameFormat=F-8E\VF194CAG\D\Ser

Position=-4.72,-0.25

Scale=0.5

DecalMaxLOD=4

 

[Decal010]

MeshName=fuselage_tail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=F-8E\VF194CAG\D\svc

Position=-4.65,0.12

Rotation=0.0

Scale=1.7

DecalMaxLOD=2

 

[Decal011]

MeshName=fuselage_tail

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=F-8E\VF194CAG\D\svc

Position=-4.65,0.12

Rotation=0.0

Scale=1.7

DecalMaxLOD=2

 

[Decal012]

MeshName=vertical_stabilizer

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=F-8E\VF194CAG\D\NML000

Position=-4.600,1.625

Scale=3.0

DecalMaxLOD=4

 

[Decal013]

MeshName=rudder

DecalLevel=1

DecalFacing=LEFT

FilenameFormat=F-8E\VF194CAG\D\NML000

Position=-6.42,2.26

Rotation=0.0

Scale=3.0

DecalMaxLOD=4

 

[Decal014]

MeshName=detail_001

DecalLevel=1

DecalFacing=LEFT

FilenameFormat=F-8E\VF194CAG\D\NML000

Position=-6.42,2.26

Rotation=0.0

Scale=3.0

DecalMaxLOD=3

 

[Decal015]

MeshName=vertical_stabilizer

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=F-8E\VF194CAG\D\NMR000

Position=-4.600,1.625

Rotation=0.0

Scale=3.0

DecalMaxLOD=4

 

[Decal015]

MeshName=rudder

DecalLevel=1

DecalFacing=RIGHT

FilenameFormat=F-8E\VF194CAG\D\NMR000

Position=-6.42,2.26

Rotation=0.0

Scale=3.0

DecalMaxLOD=4

 

[Decal016]

MeshName=detail_001

DecalLevel=1

DecalFacing=RIGHT

FilenameFormat=F-8E\VF194CAG\D\NMR000

Position=-6.42,2.26

Rotation=0.0

Scale=3.0

DecalMaxLOD=3

 

also zipped and attached the decals, minus one vert stab that would have pushed me over max attachment size

 

d.rar.

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