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knightyogi

Adding mod aircraft to WOV campaigns

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Hey guys, great forum. Lots of good info!

I've been playing WOV for about a year now, but have only recently begun adding modded aircraft and skins to WOV and have been playing the heck out of single mission play with all the new kick butt modern aircraft.

I would like to know if there is a way to add these aircraft to the three default campaigns?

Does anyone have a link to a tutorial?

I have downloaded over a dozen modern era aircraft and would like to fly them through Linebacker and Rolling Thunder.

I have the SFP extractor; what files need to be modified to allow modded aircraft?

 

Thanks in advance!

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The search engine is your friend:

 

http://forum.combatace.com/index.php?showt...mpaign+aircraft

 

FastCargo

 

 

I have edited the two files (shown below), but when I play campaign, it is still showing stock f-4 phantoms. I am still missing a step. Any suggestions?

 

 

LINEBACKERII.INI

 

[uSNUnit008]

UnitName=VF-84 'Jolly Rogers'

ForceID=1

UnitID=43

StartDate=1972

DescFile=wovL2Start.txt

StartText=wovL2Start1.txt

StartScreen=CampaignCarrier.bmp

CampaignBaseScreen=CampaignCarrier.bmp

 

WOVCAMPL1.INI

 

//----- Player Unit

[AirUnit060]

AircraftType=F-14A

Squadron=vf84

ForceID=1

Nation=USN

DefaultTexture=USNGrey1

StartNumber=0

BaseArea=Yankee Station

CarrierBased=TRUE

CarrierNumber=41

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=100

MissionChance[sWEEP]=90

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=90

MissionChance=40

MissionChance[CAS]=10

MissionChance[sEAD]=10

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

Weapons... (cut out of forum discussion)

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Ok, the unit in your USNUnit is not good, it's pointing to air unit 43, and your F-14 unit is 60, I think changing that should solve the problem.

Edited by Corktip_14

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Ok, the unit in your USNUnit is not good, it's pointing to air unit 43, and your F-14 unit is 60, I think changing that should solve the problem.

 

 

ok. changed both directories. Even used an existing squadron in linebacker and just updated with mod craft, but still not seeing in campaign; so I tried a scenario:

After editing these two directories and saving, I then deleted the extracted files. Then, using the SFP1 extractor, I extracted the _CAT file again, only to see the default F-4 squadron. Apparenlty, the step I'm missing is to re-compile the .ini file, is this correct? and if so, how do I recompile so that the new .ini files are added?

 

 

Linebacker II.ini

 

[uSAFUnit001]

UnitName=666FW 'Satan's f***ers'

ForceID=1

UnitID=1

StartDate=1972

DescFile=wovL2Start.txt

StartText=wovL2Start1.txt

 

 

WOVCAMPL2_DATA.ini (also copied into WOVCAMPL1_DATA.INI)

 

//----- Player Unit

[AirUnit001]

AircraftType=F-15C

Squadron=666FW

ForceID=1

Nation=USAF

DefaultTexture=USAFtng1

BaseArea=Udorn RTAFB

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=70

MissionChance=50

MissionChance[CAS]=50

MissionChance[sEAD]=50

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=70

UpgradeType=NEVER

(deleted for forum)

Edited by knightyogi

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There is no big deal in changing the .ini files. You can open them with notepad or some other text editor, make your changes and save them. And that's it.

 

Looking at the post above this one I would have three questions:

a) Is this unit really the first USAF unit?

b) Is "666FW" present in your Squadron_list? If not, replace 'Squadron=' with 'UnitName='

c) Is "USAFtng1" really the name of the F-15C skin folder?

Edited by Gocad

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What can be a problem here is the date of service entry for the F-14, check it ;)

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