Jump to content

Recommended Posts

Posted

Hello,

 

I am just wondering if it is possible to modify the game so that missiles in flight could be targeted by other weapon systems/objects in the game. I can think of a few cases where this could be an improvement. For example, a ship with the Phalanx guns could fire at an incoming air-to-ground missile and fighters or air defenses could try to knock out an inbound cruise missile.

So, is it possible to make weapons selectable as targets and make them vulnerable to hits before reaching their target?

 

-Matt

Posted
Hello,

 

I am just wondering if it is possible to modify the game so that missiles in flight could be targeted by other weapon systems/objects in the game. I can think of a few cases where this could be an improvement. For example, a ship with the Phalanx guns could fire at an incoming air-to-ground missile and fighters or air defenses could try to knock out an inbound cruise missile.

So, is it possible to make weapons selectable as targets and make them vulnerable to hits before reaching their target?

 

-Matt

 

Ships and ground objects will not target anything other than an aircraft or another ground object. That's hard coded into the game, and cannot be modified via any .ini tweaks.

 

I once put together a video showing the USS Long Beach shooting down a cruise missile, but to accomplish that, I had created a player "flyable" cruise missile (in other words, turned it into an "aircraft"), just for that video.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..