frontmann Posted September 17, 2007 Posted September 17, 2007 Hi all! I'm trying to make planes visible at a longer range, kinda the small dot that lets you notice an incoming plane in il2, you know? i don't like having the enemy bracketed by a red square, it's unrealistic! Maybe someone already found the solution? No modder interested on the incredible SR-71? it'd be a great addition, but as i'm moving my first steps in the world of modding i can't yet even think to do it by myself. Thanks and cheers!
+Fubar512 Posted September 17, 2007 Posted September 17, 2007 Hi all! I'm trying to make planes visible at a longer range, kinda the small dot that lets you notice an incoming plane in il2, you know? i don't like having the enemy bracketed by a red square, it's unrealistic! Maybe someone already found the solution? No modder interested on the incredible SR-71? it'd be a great addition, but as i'm moving my first steps in the world of modding i can't yet even think to do it by myself. Thanks and cheers! There is currently no way for the average end-user to increase "physical" view distances in this series. The real culprit is the limitation of the graphics subsystems, as you can only display distant objects down to one pixel. Doing otherwise (such as maintaining that single pixel .lod out to 20 km or so), is, in of itself, also quite unrealistic, as in the real world, you'd be able to resolve "dots", well below one pixel in size. By far, the most believable solution to this, was the "sun glint" (canopy or skin-reflection) effect in MiG Alley. Rest assured, we've all argued this point over at the developer's site. As for the SR-71, yes, I do believe that it's a WIP, as is it's cousin, the YF-12 interceptor .
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