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Posted (edited)

I think this should do it...

[WaterTextureMaterial]

UseEffectShader=TRUE

EffectShaderName=WaterEffect.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=TRUE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

SpecularColor=0.500000,0.500000,0.500000,1.000000

SpecularPower=5.000000

Reflectivity=1.00000

ZBufferOffset=4.000000

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=2

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE

TextureStage[02].TextureName=

TextureStage[02].MipMap=TRUE

TextureStage[02].FilterEnabled=TRUE

TextureStage[02].ReflectionMapping=TRUE

TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA

TextureStage[02].StageAlphaOp=DIFFUSE

And point to GermanyCE.cat in the map ini

 

You can also look in downloads, I think there's a Polak's sea mod there that will make it even easier and better :smile:

Edited by Brain32
Posted
Thanks :)

but i continue to have the diferent tile problem xD

 

 

Then you need to use a different "WaterNormal.BMP", in your Falklands/Malvinas terrain folder.

Posted (edited)
Then you need to use a different "WaterNormal.BMP", in your Falklands/Malvinas terrain folder.

I need a big light!

how can i do this? :rolleyes:

Edited by Silverbolt
Posted

i have another problem now xDD

i download the vietnam sea mod, o guess made by Deuces and i cut of and past , after save in TGA the new Sea ...

and i have one Tsunami in coast.LOL

 

 

Posted

This doesen't look like Deuces VietnamSEA mod to me...

And the problem seems to be with the Alpha channel here, to fix it you would have to make your own...

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