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Silverbolt

a Question about the terrain

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hi all,

i want put movement in Malvinas/Falklands terrain, and change the sea Tile, what i have to do to put movemen?

somewone can help me?

thanks :biggrin:

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I think this should do it...

[WaterTextureMaterial]

UseEffectShader=TRUE

EffectShaderName=WaterEffect.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=TRUE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

SpecularColor=0.500000,0.500000,0.500000,1.000000

SpecularPower=5.000000

Reflectivity=1.00000

ZBufferOffset=4.000000

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=2

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE

TextureStage[02].TextureName=

TextureStage[02].MipMap=TRUE

TextureStage[02].FilterEnabled=TRUE

TextureStage[02].ReflectionMapping=TRUE

TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA

TextureStage[02].StageAlphaOp=DIFFUSE

And point to GermanyCE.cat in the map ini

 

You can also look in downloads, I think there's a Polak's sea mod there that will make it even easier and better :smile:

Edited by Brain32

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Thanks :)

but i continue to have the diferent tile problem xD

 

Edited by Silverbolt

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Thanks :)

but i continue to have the diferent tile problem xD

 

 

Then you need to use a different "WaterNormal.BMP", in your Falklands/Malvinas terrain folder.

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Then you need to use a different "WaterNormal.BMP", in your Falklands/Malvinas terrain folder.

I need a big light!

how can i do this? :rolleyes:

Edited by Silverbolt

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i have another problem now xDD

i download the vietnam sea mod, o guess made by Deuces and i cut of and past , after save in TGA the new Sea ...

and i have one Tsunami in coast.LOL

 

 

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This doesen't look like Deuces VietnamSEA mod to me...

And the problem seems to be with the Alpha channel here, to fix it you would have to make your own...

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