JIMJAM 0 Posted December 1, 2007 Taking off and landing have always been 2 of the best parts of flying . I owned WOV and just bought FE and its expansion. The sounds overall are pretty bad but those for take off and landings are non existant. Missing are those rattles and squeaks while rolling and other appropriate sounds on touchdown. This would add ALOT to the overall experience. I have alot of experince changing and making customs sounds for FS9 and FSX but WOV and FE have me confused. The sound folder I assume holds all the sounds for all the models. However, if I change one, say TireTouch, nothing happens. The sim does not play it. But I changed the flaps in WOV, and it worked. Also is there a "roll" sound when you are rolling? What is it and can it be changed. Bottom Line- Any help getting some decent sounds during the take off and landing phase would be greatly appreciated. Jim Share this post Link to post Share on other sites
+p10ppy 2 Posted December 1, 2007 It’s a little complicated (I agree they could use a spice up tho) If you are just replacing sounds (i.e. your own wav with the same name overwriting an existing wav in the sound folder) its most likely a format problem. From my hazy memory it needs to be 16 bit mono and 22050 or 11025 sample rate A simple forum search here or at thirdwire will confirm that (don’t trust my memory) Adding new sounds is a little more complicated The sound.ini needs to be modified at the top ---snip--- SoundFile039=RotaryEngine SoundFile040=hotchkiss SoundFile041=lerhone SoundFile042=Your sound here And at the bottom (you need to play with the values) ---snip--- [lerhone] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=4 FrequencyControl=TRUE MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 These entries are pointed too from three places (I think) 1. The default AIRCRAFTOBJECT.INI in the ObjectData.CAT (slightly different name in the addon) ---snip--- [baseSoundType] BreathingSoundName=Breathing WindSoundName=WindLoop StallSoundName=StallSound EngineSoundName=JetEngine AfterburnerSoundName=JetBurner DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear LandingSoundName=TireTouch GunJamSoundName=gun_jam GunReloadSoundName=gun_reload GunOutOfAmmoSoundName=gun_out GunUnjamSoundName=gun_unjam GunUnjamFailSoundName=gun_unjam_fail 2. And in an individual aircraft’s XXXXdata.ini ---snip--- [sound] EngineSoundName=lerhone GearsSoundName=Gear EngineSoundPosition=0.000,1.0000,0.0000 I believe (not sure tho) that the XXXXdata.ini sound listings can override any entry in the AIRCRAFTOBJECT.INI (they are the defaults) 3. the gundata.ini [GunData001] TypeName=6.5MM_FIAT_REVELLI_M1914 FullName=6.5mm FIAT-Revelli M1914 ----snip----- GunFireSound=30cal As far as I know (and I certainly don’t know that much) you can’t add any other sound “events” to the game, so no tire rollouts I’m afraid unless TK adds it Goodluck And I hope that helps a little Share this post Link to post Share on other sites
JIMJAM 0 Posted December 1, 2007 Thanks for the detailed reply. It would add so much to have a rattle and sqeak rolling and a big "thud" when you touch down. So much time and effort spent on immersion and there are only a handful of generic sounds. Ive been flying Eagles for a few hours and have a problem. I cannot get the Camel throttle to increase. Per the readme With the FM on hard, you have to "blip" the throttle. I assume the throttle is all or nothing. However, no matter what key I define to "blip", nothing happens. I can have zero throttle,50 or full power and hit blip and nothing. Am I missing something here with the blip? Share this post Link to post Share on other sites
Bandy 3 Posted December 2, 2007 I cannot get the Camel throttle to increase. Per the readmeWith the FM on hard, you have to "blip" the throttle. I assume the throttle is all or nothing. However, no matter what key I define to "blip", nothing happens. I can have zero throttle,50 or full power and hit blip and nothing. Am I missing something here with the blip? No, I was asking myself the same question though earlier. However, AFAIK the blip is when the throttle is advanced past 50%, then it is on, full bore... Less than 50% and the engine is off, that's it to the blip... So they used to "blip" the engine on at 100% to speed up, and then off to glide to slow down. Please correct me if I'm wrong, I haven't found anything else on the subject for the game. Share this post Link to post Share on other sites
JIMJAM 0 Posted December 2, 2007 I have turned the FM down a notch which at least allows me to use the plane. BTW Ive downloaded every mod I can find. I found a few new sounds here but still no rolling sound. The problem I am having is its hard to tell when I am getting shot. I think there is only one sound played when you get hit and it sounds like stress. I am getting no other feedback, sparks,other sounds,visible damage. So one second Im flying, the next I am dead. This game has alot of promise. Thanks for the replies. Share this post Link to post Share on other sites