Canadair Posted January 9, 2008 Posted January 9, 2008 ...also did you know that in a sam site, should the system load a radar without available launchers because of the date, only the radar will appear witout the luanchers? or so it seemed to me. Also anyone knows how to keep a frontline stationary? I am trying to modify the range for a REDFLAG style campaign
+Gocad Posted January 9, 2008 Posted January 9, 2008 Also anyone knows how to keep a frontline stationary? Sure. The frontline progress depends on where each side's ground units are. Just set 'StartGroundOffensive' to '100' for both sides and the frontline will not move for the duration of the campaign. Also, StartAirDefenseLevel defines how strong that side's SAM and AAA network is. IMHO '3' will give you quite a headache when flying over enemy terrain.
Canadair Posted January 9, 2008 Author Posted January 9, 2008 Sure. The frontline progress depends on where each side's ground units are. Just set 'StartGroundOffensive' to '100' for both sides and the frontline will not move for the duration of the campaign. Also, StartAirDefenseLevel defines how strong that side's SAM and AAA network is. IMHO '3' will give you quite a headache when flying over enemy terrain. Agreed, and in case it is not specified in the campaign data ini? It appears only in vietnam Wov's campaigns
Canadair Posted January 9, 2008 Author Posted January 9, 2008 Sure. The frontline progress depends on where each side's ground units are. Just set 'StartGroundOffensive' to '100' for both sides and the frontline will not move for the duration of the campaign. Also, StartAirDefenseLevel defines how strong that side's SAM and AAA network is. IMHO '3' will give you quite a headache when flying over enemy terrain. Agreed, and in case it is not specified in the campaign data ini? It appears only in vietnam Wov's campaigns
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