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Hello everybody!!!


I'm making some new objects in Gmax for then, export to 3DS format. But I don't know how make the skin for this objects :dntknw: . Does exist a charitable soul who can tell me how?


Thanks a lot!!!!

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Guest capun

The simplest way would be to apply a stock GMax/3DS Max material that has some color.


The second way would be to apply a map (texture) to a material and then apply it in GMax/3DS Max.


They are just a quick a dirty way to have some color but for best results you will have to UVMap the model, create a UVMap and have a real paint applied to it.


Check Mustang's tutorials, I think there is one about mapping and using LithUnwrap.

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