Guest capun Posted January 19, 2008 (This will help a lot of folks in trying to figure out what's where on what part of the model. My thanks to Capun for posting this little explainations - Wrench) A lot of questions are asked about how the model coordinates work. I made this pictures a while back to explain it to a modder. - Coordinate points are referenced in a X,Y,Z format - All coordinate points are referenced to the 3DS Max World Center, that is where the X,Y,Z are all 0 (zeroes) - Here's the Left side view - Here's the Top Side view - Here's the Front Side view, but in 3DS Max it is called the Back view For Example - Left Engine Nacelle location could be at -2.0,-0.5,-0.1 - Right Engine Nacelle locatation could be at 2.0,-0.5,-0.1 Share this post Link to post Share on other sites
Guest capun Posted January 19, 2008 A lot of questions are asked about how the Decal coordinates work. I made this pictures a while back to explain it to a modder. - Coordinate points are referenced in a modified X,Y,Z format where only 2 values are used depending on the DecalFacing type. - All coordinate points are referenced to the 3DS Max World Center, that is where the X,Y,Z are all 0 (zeroes) - Here's the Left side view. For DecalFacing Left and Right, you only use the Y and Z coordinates - Here's the Top side View. For DecalFacing Top and Bottom, you only use the X and Y coordinates - Here's the Front side View. For DecalFacing Front and Back, you only use the X and Z coordinates Share this post Link to post Share on other sites