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Guest Bounder

hic-cup

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Guest Bounder

is there a fix to stop hic-cuping. full burner stick hard pulled ,and it starts weaving,like a fish jumping out of water (forgot the real term for it).

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is there a fix to stop hic-cuping. full burner stick hard pulled ,and it starts weaving,like a fish jumping out of water (forgot the real term for it).

Are you refering to a graphics issue (a loss of framerate), or the actual a/c is bucking in flight? If it's an a/c issue, what plane are you flying and in what game?

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Guest Bounder
Are you refering to a graphics issue (a loss of framerate), or the actual a/c is bucking in flight? If it's an a/c issue, what plane are you flying and in what game?

the actual a/c is bucking in flight looks like a fish jumping up n down as i pull up hard

most all the faster ones over 400k

Edited by Bounder

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Usually that's because you're stalling the aircraft...fast jets act like that if you put too much AOA on them and hold it there.

 

FastCargo

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Guest Bounder

ok so a hard pressed angle of attack will make if wave. ok , but for 180 degrees of the turn should i be going in to a spin ? I maintain control ? any way thank you

Edited by Bounder

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Depends on the aircraft and flight model.

 

For instance, a T-38 is nearly impossible to put into a spin, you could do stupid stuff with the stick post stall and nothing would happen except the aircraft falling like a brick.

 

A early F-4 on the other hand, was dangerous at high AOA if you put any aileron at all.

 

Most flight models for the SF series are fairly docile handlers at the limit...in line with the sim-lite focus, that and 'at the limit' handling can be hard (though certainly not impossible) to model.

 

However, reefing back on the stick at 400 knots, especially in a non hard limit aircraft, would in reality result in an over-G, and possible catastrophic failure/G-LOC.

 

You do NOT ham-fist these aircraft. What you're doing is a quick way to end up as meat on the table, out of airspeed, altitude, and ideas.

 

FastCargo

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