+bigal1 Posted January 24, 2008 Posted January 24, 2008 Hi all , sorry i've not posted over here yet work has had me crazy busy . This is just a quick update on the BO105 helo i'm working on , it now has some weapons ( well rocket pods ftm ) but i still have a problem with it sitting a few feet above the runway when landed . Aside from that the uv map and a skin its not far off now :) . Quote
+Dave Posted January 24, 2008 Posted January 24, 2008 Thanks for sharing with us bigal. Looking forward to it. Quote
sparkomatic Posted January 24, 2008 Posted January 24, 2008 man, that looks awesome! wait a minute...are you the same fellow that was working on the B-1B project? Quote
+bigal1 Posted January 24, 2008 Author Posted January 24, 2008 Yup i'm the same person , i have a few things i've been working on for the last 6 months but there are many things still which cause me problems lol . I laways seem to get so far with a model then hit a problem which slows me down some , at the moment this helo will not sit on the tarmac it just floats a few feet above . Once this problem is solved i can move on to getting it mapped ready for a skin which i may have to ask for help as i have no skinning experience and a good skin can make a good model that much more :) Quote
Guest capun Posted January 24, 2008 Posted January 24, 2008 Bigal1 I'll be happy to take a look at your model and see what it could be the problem Send me the files to capun1950 (at) Yahoo (dot) com Here's a couple of things to look in the meantime In the 3D Model - Where is your helo sitting at 3DS Max World Center (X,Y,Z at 0) I normally set my helos where I think the CG should be at In the Data ini file - How have you implemented the landing gear? Via Fake tire or via the IsSkid=TRUE If Applicable depending on the implementation - Have you linked the fake tires to the Skid? - What is the size of the fake tires - Where is the contact point for the Skid Quote
+HrntFixr Posted January 24, 2008 Posted January 24, 2008 I'm sure there are plenty of skinners here that will be glad to help you with any and all your models! Quote
+bigal1 Posted January 24, 2008 Author Posted January 24, 2008 Ah maybe the problem is the way in which i've setup the landing skid in the ini . This is the first time i've attempted a helo so i'm unsure how the skid setup should be , can see that being the problem now . I'll go back in the ini and check , if anyone can post an example ini for the setup of a skid that would be most appreciated . Besides this problem the helo fly's great :) and once i got the uv map sorted any skins would be most welcome as i would have to learn that area from scratch . Quote
Guest capun Posted January 24, 2008 Posted January 24, 2008 Ok Here's an example of a OH-6 test mule. Normally you would have a Left and Right Skid, what I did differently was to split each side skid into two parts, Why? Just to keep the helo on a 4-point stance and to keep the LOACH nose up a bit Here's an example. only the key data is included [LeftNoseGear] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE <- Makes this into a non-wheeled skid HideGearNode=FALSE ModelNodeName=Skid_LF ContactPoint=-1.2814,0.9490,-1.4925 <- The lowest part of the skid that touches the ground. [RightNoseGear] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE HideGearNode=FALSE ModelNodeName=Skid_RF ContactPoint=1.2838,0.9490,-1.4925 [RightMainGear] SystemType=LANDING_GEAR Retractable=FALSE HideGearNode=FALSE IsSkid=TRUE ModelNodeName=Skid_R ContactPoint=1.2838,-0.4718,-1.3902 [LeftMainGear] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE HideGearNode=FALSE ModelNodeName=Skid_L ContactPoint=-1.2814,-0.4718,-1.3902 Quote
+bigal1 Posted January 24, 2008 Author Posted January 24, 2008 Excellent capun thanks a lot this gives me something more to go on , I can see errors in my ini comparing it to yours . Quote
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