Jump to content

Recommended Posts

Posted

Hi all , sorry i've not posted over here yet work has had me crazy busy . This is just a quick update on the BO105 helo i'm working on , it now has some weapons ( well rocket pods ftm ) but i still have a problem with it sitting a few feet above the runway when landed . Aside from that the uv map and a skin its not far off now :) .

 

BO105withweps.jpg

Posted

Yup i'm the same person , i have a few things i've been working on for the last 6 months but there are many things still which cause me problems lol . I laways seem to get so far with a model then hit a problem which slows me down some , at the moment this helo will not sit on the tarmac it just floats a few feet above . Once this problem is solved i can move on to getting it mapped ready for a skin which i may have to ask for help as i have no skinning experience and a good skin can make a good model that much more :)

Posted

Bigal1

 

I'll be happy to take a look at your model and see what it could be the problem

 

Send me the files to

 

capun1950 (at) Yahoo (dot) com

 

Here's a couple of things to look in the meantime

 

In the 3D Model

 

- Where is your helo sitting at 3DS Max World Center (X,Y,Z at 0)

I normally set my helos where I think the CG should be at

 

In the Data ini file

 

- How have you implemented the landing gear? Via Fake tire or via the IsSkid=TRUE

 

If Applicable depending on the implementation

 

- Have you linked the fake tires to the Skid?

 

- What is the size of the fake tires

 

- Where is the contact point for the Skid

Posted

Ah maybe the problem is the way in which i've setup the landing skid in the ini . This is the first time i've attempted a helo so i'm unsure how the skid setup should be , can see that being the problem now . I'll go back in the ini and check , if anyone can post an example ini for the setup of a skid that would be most appreciated . Besides this problem the helo fly's great :) and once i got the uv map sorted any skins would be most welcome as i would have to learn that area from scratch .

Posted

Ok

 

Here's an example of a OH-6 test mule.

 

Normally you would have a Left and Right Skid, what I did differently was to split each side skid into two parts, Why? Just to keep the helo on a 4-point stance and to keep the LOACH nose up a bit

 

Here's an example. only the key data is included

 

[LeftNoseGear]

SystemType=LANDING_GEAR

Retractable=FALSE

IsSkid=TRUE <- Makes this into a non-wheeled skid

HideGearNode=FALSE

ModelNodeName=Skid_LF

ContactPoint=-1.2814,0.9490,-1.4925 <- The lowest part of the skid that touches the ground.

 

[RightNoseGear]

SystemType=LANDING_GEAR

Retractable=FALSE

IsSkid=TRUE

HideGearNode=FALSE

ModelNodeName=Skid_RF

ContactPoint=1.2838,0.9490,-1.4925

 

[RightMainGear]

SystemType=LANDING_GEAR

Retractable=FALSE

HideGearNode=FALSE

IsSkid=TRUE

ModelNodeName=Skid_R

ContactPoint=1.2838,-0.4718,-1.3902

 

[LeftMainGear]

SystemType=LANDING_GEAR

Retractable=FALSE

IsSkid=TRUE

HideGearNode=FALSE

ModelNodeName=Skid_L

ContactPoint=-1.2814,-0.4718,-1.3902

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..