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Posted

How realistic will the damage model be? The reason i ask is that i think over flanders fields is a great mod in all respects but really let you down with the damage model (ie. it takes over 1000 rounds with twin guns of a DII to shoot down an enemy plane.)

AND THEN!! And then when you do kill it there's no flames or wild spinning out of control. You cant even kill the pilot.

 

Basically these birds are made of paper and wood and a few bullets in the engine and she's gone. Plus i read somewhere that they're extreamly manuverable in combat due to their light weight and slow engine so i guess that kinda makes up for the lack of armour.

 

Question 1: Will damage be realistic as it was for the pilots of the Great War

Question 2: Can you kill pilots in their cockpit?

Question 3: How manuverably can u fly? :biggrin:

Posted
(ie. it takes over 1000 rounds with twin guns of a DII to shoot down an enemy plane.)

Or just about a hundred. Notice that after taknig quite little damage AI takes the plane into a slowly descending spiral.

  • 3 weeks later...
Posted
there's no flames or wild spinning out of control. You cant even kill the pilot.

 

to be fair... "spinning" is one of the hardest things we can attempt to simulate with computers (allegedly).

i think my damage modelling will be similar in shape and form to R3BD, there will be invisible "hit boxes",

locations on the plane that can be hit, and when damaged, will impact upon the plane's performance. there

should definitely be one for the pilot and/or observer. the random chance of a "melon shot" on an exposed

crew, was a major part/hazard of WW1 aerial combat, imho.

Posted

Can spinning be similated by assigning random and then fixed aileron and elevator input on pilot kill? Like the guy falls onto the stick, or pulls it gripping for something...

 

Hitboxes are great provided they are balanced right. How are you going to model internal "systems"?

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