Wrench Posted March 1, 2008 Posted March 1, 2008 Ok folks...what we're going to be doing here, is having a look at existing aircraft, or create mods of existing aircraft for use in a Historic Wings Over Isreal install. We'll be looking at the years 1948 - to date, so expect to be getting some WW2 aircraft and weapons. The loadouts and data ini adjustments will be based on using The Mirage Factory's newest pak. In many cases, like before, we'll be adding 'nationalized' weapons for those aircraft needing them, or where they don't exist. In some cases, we'll be importing items from the Bunyap Pak to bring those weapons over for use by the various nations in question. Or, as usual, creating a 'nationalized' copy of an already existing weapon. As always, feel free to post questions or comments in the Main Forums in the "WoI Historic Mods Thread" in the Mods/Skinning Forum. Let's get started.... Page 1: F-16 Arab Nations (mod by Gepard, aircraft by Team Viper) Updated Weapons Year Availablities! MD-450 Ouragan (by Pasko) Additional Weapons of a Historic Nature Hawker Hunter F.59/F.70/F.73 Arab Nations (stock 3rd Wire) Cockpit Fixes for Arab Hunters, and Some IDF Aircraft F-104A Starfighter RJAF (original aircraft by Ajundair, tweeks by Wrench, The) Mirage 5D Lybia (stock 3rd Wire) MiG-23BN Flogger H SyAF (stock 3rd Wire) MiG-23MF Flogger B SyAF (stock 3rd Wire) MiG-23MS Flogger E SyAF (stock 3rd Wire) MiG-25P Foxbat A MiG-25PD Foxbat E (both by Team Foxbat) - includes weapons addtions Wrench Kevin Stein
Wrench Posted March 1, 2008 Author Posted March 1, 2008 F-16A Arab Nations (mod by Gepard, aircraft by Team Viper) Ok, first off, you'll be wanting to update that cockpit to the laters avionics70.dll. And nothing could be easier!!! We have a wonderfull, fully functional cockpit in the IDF's F-16A. So, all you need to do, is change the pointers in the F-16Arab.ini to use that new and absolutely fabulous STOCK! cockpit...and you don't even have to extract any files to do it!!! Open the F-16Arab.ini, and use the following...you know, do the standard copy/paste thingy.... [AircraftData]AircraftFullName=F-16A (Arab Nations) AircraftDataFile=F-16Arab_data.ini CockpitDataFile=F-16A_Netz_cockpit.ini <--- HangarScreen= LoadingScreen=F-16Arab_Loading.bmp LoadoutImage=F-16_Loadout.bmp LoadoutFile=F-16Arab_LOADOUT.INI AvionicsDLL=Avionics70.dll AvionicsDataFilename=F-16A_Netz_avionics.ini <--- You'll note the 2 lines I've pointed to, copied right from the IDF Netz. It works perfectly!!! As to a hangar screen, there isn't one at present, but I'm sure someone will make one. Now, we're going to be adding some new or modified weapons ... so MAKE DOUBLE DAMN SURE YOU HAVE THE WoI WEAPONS EDITOR!!!! Otherwise, you're entire weaponsdata ini will take a humungous nose dive into the sewer... copy/paste the following into the weapondata ini using your text editor of choice. NOTE: these are 'nationalizations' of existing weapons in the TMF Pak. 3/18/08: Updated USAF-style Weapons start years!! Added Additional USAF-style Weapons!! Please make corrections in your installs!! Where *** is the next number in sequence.. [WeaponData***]TypeName=EYG TER FullName=A/A37B-5 TER ModelName=ter Mass=43.090000 Diameter=0.230000 Length=1.980000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=WP SpecificStationCode= NationName=EGYPT StartYear=1979 EndYear=2050 Availability=3 BaseQuantity=12 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=6 WeaponsRackType=TER NumWeapons=3 LoadLimit=500.000000 LengthLimit=2.500000 MaxFuelAmount=0.000000 Attachment01Position=0.180000,0.000000,-0.020000 Attachment01Angle=0.000000,0.000000,-2578.310078 Attachment02Position=-0.180000,0.000000,-0.020000 Attachment02Angle=0.000000,0.000000,2578.310078 Attachment03Position=0.000000,0.000000,-0.250000 Attachment03Angle=0.000000,0.000000,0.000000 [WeaponData***] TypeName=EYG AIM-9P FullName=AIM-9P Sidewinder ModelName=aim-9p Mass=77.110001 Diameter=0.127000 Length=2.830000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=WP SpecificStationCode= NationName=EGYPT StartYear=1979 EndYear=2050 Availability=2 BaseQuantity=40 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=9.400000 FusingDistance=0.500000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=90 MaxTurnRate=22.000000 MaxLaunchG=9.000000 LockonChance=85 LaunchReliability=98 ArmingTime=0.500000 SeekerFOV=4.000000 SeekerGimbleLimit=40.000000 SeekerTrackRate=16.500000 SeekerRange=18000.000000 MinLaunchRange=250.000000 MaxLaunchRange=18000.000000 Duration=60.000000 CounterCountermeasure=85.000000 NoiseRejection=80.000000 CapabilityFlags=0x000002c0 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=28.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [WeaponData***] TypeName=EYG Rockeye FullName=Mk.20 Rockeye II ModelName=rockeye Mass=216.000000 Diameter=0.335000 Length=2.337000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=WP SpecificStationCode= NationName=EGYPT StartYear=1979 EndYear=2050 Availability=2 BaseQuantity=12 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=ClusterBombEffects DragAreaMultiplier=1.000000 WarheadType=9 Explosives=100.000000 FusingDistance=100.000000 ClusterBomblets=50 ClusterDispersion=0.500000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=1 ReleaseAnimationTime=0.200000 ReleaseAnimationDelay=0.100000 EODisplayFlags=0 CEP=0.000000 [WeaponData***] TypeName=EYG Mk83 FullName=Mk.83 1000-lb Bomb ModelName=mk83 Mass=453.600006 Diameter=0.360000 Length=3.040000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.462000 AttachmentType=WP SpecificStationCode= NationName=EGYPT StartYear=1979 EndYear=2050 Availability=3 BaseQuantity=12 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=LargeBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=174.639999 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [WeaponData***] TypeName=EYG M260 FullName=M260 (HE Frag) Rocket Pod ModelName=LAU-32 Mass=18.820000 Diameter=0.270000 Length=1.560000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=WP SpecificStationCode= NationName=Egypt StartYear=1965 EndYear=2020 Availability=2 BaseQuantity=50 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=HydraHE NumRockets=7 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName= RearCoverNodeName= ShowRockets=TRUE Rocket01Position=0.000000,-0.100000,0.000000 Rocket02Position=-0.038000,-0.100000,0.065000 Rocket03Position=0.039000,-0.100000,-0.065000 Rocket04Position=-0.077000,-0.100000,0.000000 Rocket05Position=0.077000,-0.100000,0.000000 Rocket06Position=-0.038000,-0.100000,-0.065000 Rocket07Position=0.039000,-0.100000,0.065000 [WeaponData***] TypeName=EYG M261 FullName=M261 (HE Frag) Rocket Pod ModelName=LAU-3A Mass=35.299999 Diameter=0.420000 Length=2.350000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=WP SpecificStationCode= NationName=Egypt StartYear=1955 EndYear=2020 Availability=2 BaseQuantity=50 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=HydraHE NumRockets=19 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName=Front_Cover RearCoverNodeName=Rear_Cover ShowRockets=TRUE Rocket01Position=0.000000,-0.100000,0.000000 Rocket02Position=0.078000,-0.100000,0.000000 Rocket03Position=-0.154000,-0.100000,0.000000 Rocket04Position=-0.038000,-0.100000,-0.066000 Rocket05Position=0.077000,-0.100000,0.131000 Rocket06Position=0.077000,-0.100000,-0.132000 Rocket07Position=-0.038000,-0.100000,0.066000 Rocket08Position=-0.116000,-0.100000,-0.066000 Rocket09Position=0.116000,-0.100000,0.066000 Rocket10Position=0.000000,-0.100000,-0.132000 Rocket11Position=0.000000,-0.100000,0.131000 Rocket12Position=0.116000,-0.100000,-0.066000 Rocket13Position=-0.116000,-0.100000,0.066000 Rocket14Position=-0.078000,-0.100000,-0.132000 Rocket15Position=0.040000,-0.100000,0.066000 Rocket16Position=0.154000,-0.100000,0.000000 Rocket17Position=-0.078000,-0.100000,0.000000 Rocket18Position=0.040000,-0.100000,-0.066000 Rocket19Position=-0.078000,-0.100000,0.131000 [WeaponData341] TypeName=EYG MER FullName=A/A-37B-6 MER ModelName=mer Mass=99.790001 Diameter=0.260000 Length=3.590000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=WP SpecificStationCode= NationName=EGYPT StartYear=1979 EndYear=2010 Availability=3 BaseQuantity=1 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=6 WeaponsRackType=MER NumWeapons=6 LoadLimit=500.000000 LengthLimit=2.500000 MaxFuelAmount=0.000000 Attachment01Position=0.180000,1.110000,0.000000 Attachment01Angle=0.000000,0.000000,-2578.310078 Attachment02Position=0.180000,-1.130000,0.000000 Attachment02Angle=0.000000,0.000000,-2578.310078 Attachment03Position=-0.180000,1.110000,0.000000 Attachment03Angle=0.000000,0.000000,2578.310078 Attachment04Position=-0.180000,-1.130000,0.000000 Attachment04Angle=0.000000,0.000000,2578.310078 Attachment05Position=0.000000,1.110000,-0.220000 Attachment05Angle=0.000000,0.000000,0.000000 Attachment06Position=0.000000,-1.130000,-0.220000 Attachment06Angle=0.000000,0.000000,0.000000 [WeaponData***] TypeName=EYG Mk82 FullName=Mk.82 500-lb Bomb ModelName=mk82 Mass=226.800003 Diameter=0.270000 Length=2.180000 SubsonicDragCoeff=0.109000 SupersonicDragCoeff=0.312000 AttachmentType=WP SpecificStationCode= NationName=EGYPT StartYear=1979 EndYear=2120 Availability=3 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=MediumBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=87.089996 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [WeaponData***] TypeName=EYG AIM-7F FullName=AIM-7F Sparrow ModelName=aim7F Mass=231.330002 Diameter=0.200000 Length=3.670300 SubsonicDragCoeff=0.440000 SupersonicDragCoeff=0.615000 AttachmentType=WP SpecificStationCode= NationName=EGYPT StartYear=1979 EndYear=2020 Availability=2 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.200000 WarheadType=0 Explosives=40.000000 FusingDistance=2.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=70 MaxTurnRate=15.000000 MaxLaunchG=5.000000 LockonChance=80 LaunchReliability=90 ArmingTime=1.000000 SeekerFOV=5.000000 SeekerGimbleLimit=46.000000 SeekerTrackRate=16.000000 SeekerRange=44000.000000 MinLaunchRange=1500.000000 MaxLaunchRange=44000.000000 Duration=41.299999 CounterCountermeasure=80.000000 NoiseRejection=70.000000 CapabilityFlags=0x10000008 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=17.129999 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.500000 BoosterDuration=2.800000 BoosterAccel=19.500000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=10.000000 SustainerAccel=7.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 3/18/08: Added additonal weapons needed for forthcoming EAF F-4E Phantom Mod Do the usual and by now well expected ini dance with the editor, and that's all for that. That TER and the various bombs will also come in handy if anyone ever deciedes to build us an Egyptian F-4 Phantom.... data ini: As far as I can tell, the Operations Years and all the stuff at the top is fine...so,we're just gonna roll on down to the Weapons Stations... [station1]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.774,0.20, 0.196 AttachmentAngles=0.0,-2.0,90.0 LoadLimit=113.4 AllowedWeaponClass=IRM AttachmentType=WP,CHINA ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.855,0.40,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=113.4 AllowedWeaponClass=IRM AttachmentType=WP,CHINA ModelNodeName=Station2 PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station3] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.75,0.55,-0.26 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1134 AllowedWeaponClass=BOMB,RP,TER,LGB,EOGR AttachmentType=WP,CHINA ModelNodeName=Station3_WP PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station3_AAM] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.75,1.10,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1134 AllowedWeaponClass=IRM AttachmentType=WP,CHINA ModelNodeName=Station3_AAM PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.766,1.0,-0.259 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1588 AllowedWeaponClass=BOMB,RP,TER,LGB,EOGR AttachmentType=WP,CHINA ModelNodeName=Station4_WP PylonMass=72.58 PylonDragArea=0.02 [station4F] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.766,1.285,-0.259 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1588 AllowedWeaponClass=FT AttachmentType=WP,CHINA ModelNodeName=Station4_FP PylonMass=72.58 PylonDragArea=0.02 FuelTankName=F16WTank [station5] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,1.7,-0.65 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=997.9 AllowedWeaponClass=FT AttachmentType=WP,CHINA ModelNodeName=Station5 PylonMass=72.58 PylonDragArea=0.02 FuelTankName=F16CTank [station6] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.766,1.0,-0.255 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1588 AllowedWeaponClass=BOMB,RP,TER,LGB,EOGR AttachmentType=WP,CHINA ModelNodeName=Station6_WP PylonMass=72.58 PylonDragArea=0.02 [station6F] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.766,1.285,-0.25 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1588 AllowedWeaponClass=FT AttachmentType=WP,CHINA ModelNodeName=Station6_FP PylonMass=72.58 PylonDragArea=0.02 FuelTankName=F16WTank [station7] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.75,0.55,-0.26 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=1134 AllowedWeaponClass=BOMB,RP,TER,LGB,EOGR AttachmentType=WP,CHINA ModelNodeName=Station7_WP PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station7_AAM] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.75,1.10,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1134 AllowedWeaponClass=IRM AttachmentType=WP,CHINA ModelNodeName=Station7_AAM PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station8] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.855,0.40,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=113.4 AllowedWeaponClass=IRM AttachmentType=WP,CHINA ModelNodeName=Station8 PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station9] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.774,0.20, 0.196 AttachmentAngles=0.0,-2.0,-90.0 LoadLimit=113.4 AllowedWeaponClass=IRM AttachmentType=WP,CHINA ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= You'll note the addition of "CHINA"; although I'm pretty sure that might be wrong. It does, however, open up more weapons for use as they become availalbe via updates or additions to the TMF pak. Loadout ini: [AirToAir]Loadout[01].WeaponType=EYG AIM-9P Loadout[01].Quantity=1 Loadout[02].WeaponType=EYG AIM-9P Loadout[02].Quantity=1 Loadout[03].WeaponType=EYG AIM-9P Loadout[03].Quantity=1 Loadout[04].WeaponType=EYG AIM-9P Loadout[04].Quantity=1 Loadout[13].WeaponType=F16CTank Loadout[13].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=EYG AIM-9P Loadout[01].Quantity=1 Loadout[02].WeaponType=EYG AIM-9P Loadout[02].Quantity=1 Loadout[03].WeaponType=EYG AIM-9P Loadout[03].Quantity=1 Loadout[04].WeaponType=EYG AIM-9P Loadout[04].Quantity=1 Loadout[05].WeaponType=EYG AIM-9P Loadout[05].Quantity=1 Loadout[06].WeaponType=EYG AIM-9P Loadout[06].Quantity=1 Loadout[11].WeaponType=F16WTank Loadout[11].Quantity=1 Loadout[12].WeaponType=F16WTank Loadout[12].Quantity=1 Loadout[13].WeaponType=F16CTank Loadout[13].Quantity=1 [Attack] Loadout[01].WeaponType=EYG AIM-9P Loadout[01].Quantity=1 Loadout[02].WeaponType=EYG AIM-9P Loadout[02].Quantity=1 Loadout[03].WeaponType=EYG AIM-9P Loadout[03].Quantity=1 Loadout[04].WeaponType=EYG AIM-9P Loadout[04].Quantity=1 Loadout[07].WeaponType=EYG Rockeye Loadout[07].Quantity=3 Loadout[07].RackType=EYG TER Loadout[08].WeaponType=EYG Rockeye Loadout[08].Quantity=3 Loadout[08].RackType=EYG TER Loadout[09].WeaponType=EYG M261 Loadout[09.Quantity=1 Loadout[10].WeaponType=EYG M261 Loadout[10].Quantity=1 Loadout[13].WeaponType=F16CTank Loadout[13].Quantity=1 Loadout[01].WeaponType=EYG AIM-9P Loadout[01].Quantity=1 Loadout[02].WeaponType=EYG AIM-9P Loadout[02].Quantity=1 Loadout[03].WeaponType=EYG AIM-9P Loadout[03].Quantity=1 Loadout[04].WeaponType=EYG AIM-9P Loadout[04].Quantity=1 Loadout[07].WeaponType=EYG Mk83 Loadout[07].Quantity=1 //Loadout[07].RackType=EYG TER Loadout[08].WeaponType=EYG Mk83 Loadout[08].Quantity=1 //Loadout[08].RackType=EYG TER Loadout[11].WeaponType=F16WTank Loadout[11].Quantity=1 Loadout[12].WeaponType=F16WTank Loadout[12].Quantity=1 [sEAD] Loadout[01].WeaponType=EYG AIM-9P Loadout[01].Quantity=1 Loadout[02].WeaponType=EYG AIM-9P Loadout[02].Quantity=1 Loadout[03].WeaponType=EYG AIM-9P Loadout[03].Quantity=1 Loadout[04].WeaponType=EYG AIM-9P Loadout[04].Quantity=1 Loadout[07].WeaponType=EYG Rockeye Loadout[07].Quantity=3 Loadout[07].RackType=EYG TER Loadout[08].WeaponType=EYG Rockeye Loadout[08].Quantity=3 Loadout[08].RackType=EYG TER Loadout[11].WeaponType=F16WTank Loadout[11].Quantity=1 Loadout[12].WeaponType=F16WTank Loadout[12].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=EYG AIM-9P Loadout[01].Quantity=1 Loadout[02].WeaponType=EYG AIM-9P Loadout[02].Quantity=1 Loadout[03].WeaponType=EYG AIM-9P Loadout[03].Quantity=1 Loadout[04].WeaponType=EYG AIM-9P Loadout[04].Quantity=1 Loadout[07].WeaponType=EYG Mk83 Loadout[07].Quantity=1 Loadout[08].WeaponType=EYG Mk83 Loadout[08].Quantity=1 Loadout[11].WeaponType=F16WTank Loadout[11].Quantity=1 Loadout[12].WeaponType=F16WTank Loadout[12].Quantity=1 You'll note the commented out "RackType=" lines in the STRIKE loadout. You an always remove the comments (the // double slashes), activating the TER, but I'd reccomend switching down to a lighter bomb (meaning: you'll have to create an Egyptian Mk.82 - which we should probably have anyway) Wrench Kevin Stein
Wrench Posted March 1, 2008 Author Posted March 1, 2008 MD-450 Ouragan (by Pakso?) First off, were going to make sure it's a nations specific, Israel only aircraft. The advantage of this, is you'll still have the French version. So, like we do when creating a nation-specific aircraft, create a new folder, called MD-450 IDF. Copy/paste all the various and sundry bits into it. You may want to remove the French skins. Rename the MD-450.ini to (you guessed it!) "MD-450 IDF". Open said ini, and replace the aircraft name with this: AircraftFullName=MD-450 Ouragan (IDF). Save and close Now, open the data ini. At the top of the data ini, it should read something like this: [MissionData]NationName=Israel ServiceStartYear=1956 ServiceEndYear=1980 AircraftRole=FIGHTER AircraftCapability=DAY_ONLY Availability=VERY_COMMON Exported=FALSE ExportStartYear= ExportAvailability= PrimaryRoles=SWEEP,CAP,INTERCEPT,ESCORT SecondaryRoles=STRIKE,CAS,SEAD,ARMED_RECON,ANTI_SHIP,RECON NormalMissionRadius=413 MaxMissionRadius=600 Ceiling=13000 MinBaseSize=SMALL Removing the EXPORTED tag most assuredly make it IDF only. Scrolling down to the weapons stations, it should look like this: [LeftBombStation]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.04,0.24,-0.73 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=BOMB,FT AttachmentType=FRANCE, NATO ModelNodeName=LBombPylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank450_MD450 [RightBombStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.04,0.24,-0.73 AttachmentAngles=0.0,0.0,0.0 LoadLimit=700.0 AllowedWeaponClass=BOMB,FT AttachmentType=FRANCE, NATO ModelNodeName=RBombPylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank450_MD450 [LeftRocketStation01] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.08,0.15,-0.96 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO ModelNodeName=LRocketPylon02 PylonMass=15 PylonDragArea=0.02 [RightRocketStation01] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 2.08,0.15,-0.96 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO ModelNodeName=RRocketPylon02 PylonMass=15 PylonDragArea=0.02 [LeftRocketStation01a] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.07,0.00,-0.82 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO [RightRocketStation01a] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 2.07,0.00,-0.82 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO [LeftRocketStation02] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.68,0.15,-0.98 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO ModelNodeName=LRocketPylon01 PylonMass=15 PylonDragArea=0.02 [RightRocketStation02] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 1.68,0.15,-0.98 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO ModelNodeName=RRocketPylon01 PylonMass=15 PylonDragArea=0.02 [LeftRocketStation02a] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.68,0.00,-0.84 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO [RightRocketStation02a] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 1.68,0.00,-0.84 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO [LeftRocketStation03] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.41,0.15,-0.94 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO ModelNodeName=LRocketPylon03 PylonMass=15 PylonDragArea=0.02 [RightRocketStation03] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.41,0.15,-0.94 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO ModelNodeName=RRocketPylon03 PylonMass=15 PylonDragArea=0.02 [LeftRocketStation03a] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.42,0.00,-0.80 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO [RightRocketStation03a] SystemType=WEAPON_STATION StationID=14 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.42,0.00,-0.80 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO [LeftRocketStation04] SystemType=WEAPON_STATION StationID=15 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.76,0.15,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO ModelNodeName=LRocketPylon04 PylonMass=15 PylonDragArea=0.02 [RightRocketStation04] SystemType=WEAPON_STATION StationID=16 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.76,0.15,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO ModelNodeName=RRocketPylon04 PylonMass=15 PylonDragArea=0.02 [LeftRocketStation04a] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.75,0.00,-0.78 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO [RightRocketStation04a] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.75,0.00,-0.78 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80.0 AllowedWeaponClass=RCKT AttachmentType=FRANCE, NATO You're loadout ini should look something like this: [AirToAir] Loadout[01].WeaponType= Loadout[01].Quantity=0 Loadout[02].WeaponType= Loadout[02].Quantity=0 [AirToAirLongRange] Loadout[01].WeaponType=Tank450_MD450 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank450_MD450 Loadout[02].Quantity=1 [Attack] Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 Loadout[13].WeaponType=60lb-rocket Loadout[13].Quantity=1 Loadout[14].WeaponType=60lb-rocket Loadout[14].Quantity=1 Loadout[15].WeaponType=60lb-rocket Loadout[15].Quantity=1 Loadout[16].WeaponType=60lb-rocket Loadout[16].Quantity=1 Loadout[17].WeaponType=60lb-rocket Loadout[17].Quantity=1 Loadout[18].WeaponType=60lb-rocket Loadout[18].Quantity=1 Loadout[01].WeaponType=STR400 Loadout[01].Quantity=1 Loadout[02].WeaponType=STR400 Loadout[02].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 Loadout[13].WeaponType=60lb-rocket Loadout[13].Quantity=1 Loadout[14].WeaponType=60lb-rocket Loadout[14].Quantity=1 Loadout[15].WeaponType=60lb-rocket Loadout[15].Quantity=1 Loadout[16].WeaponType=60lb-rocket Loadout[16].Quantity=1 Loadout[17].WeaponType=60lb-rocket Loadout[17].Quantity=1 Loadout[18].WeaponType=60lb-rocket Loadout[18].Quantity=1 [sEAD] Loadout[01].WeaponType=Naplam450_MD450 Loadout[01].Quantity=1 Loadout[02].WeaponType=Naplam450_MD450 Loadout[02].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=60lb-rocket Loadout[09].Quantity=1 Loadout[10].WeaponType=60lb-rocket Loadout[10].Quantity=1 Loadout[11].WeaponType=60lb-rocket Loadout[11].Quantity=1 Loadout[12].WeaponType=60lb-rocket Loadout[12].Quantity=1 Loadout[13].WeaponType=60lb-rocket Loadout[13].Quantity=1 Loadout[14].WeaponType=60lb-rocket Loadout[14].Quantity=1 Loadout[15].WeaponType=60lb-rocket Loadout[15].Quantity=1 Loadout[16].WeaponType=60lb-rocket Loadout[16].Quantity=1 Loadout[17].WeaponType=60lb-rocket Loadout[17].Quantity=1 Loadout[18].WeaponType=60lb-rocket Loadout[18].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=STR400 Loadout[01].Quantity=1 Loadout[02].WeaponType=STR400 Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=Tank450_MD450 Loadout[01].Quantity=0 Loadout[02].WeaponType=Tank450_MD450 Loadout[02].Quantity=0 You note the use of the napalm canister for the SEAD loadout. I personally think that napalm needs a little work (ie: it don't do enough/any damage). You can always swap it out for a bomb, or given the distances in the map, for the drop tanks. Now, I know what your thinking..."I don't have any of these rockets or drop tanks or napalm cannisters in my TMF WP!!" That's covered in the next post... Wrench kevin stein
Wrench Posted March 1, 2008 Author Posted March 1, 2008 Additional Weapons of a Historic Nature (by Various Good Folk) What this post will do, is give you the weapons data ini entries, and a "parts list" of items to move from the Bunyap Pak into the TMF pak. Many of these came included in their respective aircraft; with any luck they're all included. If not, please PM me and I'll see what I can do. Ok...lets have a look at the basic parts list. It will include some of the WW2 weapons needed for those birds; Mustangs, Beaus, Mossies, S-199, EAF/IDF Spitfires...you get the idea. You'll need to move/copy/whatever the following bmps, lods and inis (if required) into you TMF paks' /Weapons folder *Note: I'm really not sure if the inis are needed, but since their file size is so small, the space they take is negligible* 60lb-rocket.ini Drop_Tanks_WWII.bmp DTank400_mig15.bmp m38_jeep.bmp meteor_tank.bmp RecPod_MiG21.bmp SMB2_491L_Tank.bmp (can't remember if these 2 were there before or not!) T-6_30CalGunPak.bmp Tank300_mig15.bmp there is another called "sams.bmp", that should already be there. 60lb-rocket.LOD AN-M30.LOD AN-M57.LOD AN-M64.LOD DTank_mig15.LOD P51Rkt_Rack.LOD RecPod_MiG21.LOD SMB2_491L_Tank.LOD T-6_30CalGunPak.LOD Tank075_P51.LOD Tank108_P51.LOD TANK300_MIG15.LOD TANK450_MD450.LOD Tank_Meteor.LOD VampireTank.LOD Hopefully, I didn't miss anything... the only other thing that comes to mind, would be the 109L Me109 tank for use on the S-199 stand in. Up to you if yo wish to add it. Right now, it uses the 75 gallon Mustang tank. Below, is the info to be added to the weaponsdata ini. Where *** is the next number in sequence. [WeaponData***]TypeName=60lb-rocket FullName=3" RP 60lb HE(SAP) ModelName=60lb-rocket Mass=63.500000 Diameter=0.127000 Length=2.280000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=UK,ISRAEL,FRANCE SpecificStationCode= NationName=RAF StartYear=1943 EndYear=1970 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=1943 ExportEndYear=1970 ExportAvailability=3 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumRocketEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=25.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=70 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=25.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=11.000000 SeekerRange=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=60.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=1.400000 BoosterAccel=48.980000 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-1.136000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.136000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [WeaponData***] TypeName=100lb_bomb FullName=AN-M30 100-lb Bomb ModelName=AN-M30 Mass=45.360001 Diameter=0.260000 Length=1.415000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,USN,ISRAEL SpecificStationCode= NationName=USAF StartYear=1938 EndYear=1964 Availability=2 BaseQuantity=80 Exported=TRUE ExportStartYear=1938 ExportEndYear=1964 ExportAvailability=2 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=SmallBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=24.504999 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [WeaponData***] TypeName=250lb_bomb FullName=AN-M57 250-lb Bomb ModelName=AN-M57 Mass=113.400002 Diameter=0.290000 Length=1.196000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,USN,ISRAEL SpecificStationCode= NationName=USAF StartYear=1938 EndYear=1964 Availability=2 BaseQuantity=80 Exported=TRUE ExportStartYear=1938 ExportEndYear=1964 ExportAvailability=2 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=SmallBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=55.820000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [WeaponData***] TypeName=500lb_bomb FullName=AN-M64 500-lb Bomb ModelName=AN-M64 Mass=226.800003 Diameter=0.510000 Length=1.750000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,USN,ISRAEL SpecificStationCode= NationName=USAF StartYear=1942 EndYear=1964 Availability=2 BaseQuantity=80 Exported=TRUE ExportStartYear=1942 ExportEndYear=1964 ExportAvailability=2 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=LargeBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=118.889999 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [WeaponData***] TypeName=Naplam450_MD450 FullName=Napalm Bomb (France) ModelName=Tank450_MD450 Mass=400.000000 Diameter=0.575000 Length=3.260000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=FRANCE SpecificStationCode= NationName=France StartYear=1955 EndYear=1978 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=FALSE SpinStabilized=FALSE EffectClassName=NapalmBombEffects DragAreaMultiplier=1.000000 WarheadType=4 Explosives=350.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [WeaponData***] TypeName=P-51Rkt_Rack FullName=P-51 Rocket Stubs ModelName=P-51Rkt_Rack Mass=20.000000 Diameter=0.000000 Length=0.866000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,ISRAEL SpecificStationCode= NationName=USAF StartYear=1943 EndYear=1960 Availability=2 BaseQuantity=10 Exported=TRUE ExportStartYear=1943 ExportEndYear=1960 ExportAvailability=2 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=HVAR NumRockets=1 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName= RearCoverNodeName= ShowRockets=TRUE Rocket01Position=0.000000,0.000000,-0.150000 [WeaponData***] TypeName=EYG 60lb-rocket FullName=3" RP 60lb HE(SAP) ModelName=60lb-rocket Mass=63.500000 Diameter=0.127000 Length=2.280000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=WP SpecificStationCode= NationName=Egypt StartYear=1943 EndYear=1970 Availability=3 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumRocketEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=25.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=70 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=25.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=11.000000 SeekerRange=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=60.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=1.400000 BoosterAccel=48.980000 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-1.136000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.136000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [WeaponData***] TypeName=Tank075_P51 FullName=075-gal Drop Tank ModelName=tank075_p51 Mass=100.000000 Diameter=0.450000 Length=1.600000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=221.039993 Asymmetrical=FALSE [WeaponData***] TypeName=Tank108_P51 FullName=108-gal Drop Tank ModelName=tank108_p51 Mass=144.000000 Diameter=0.450000 Length=1.600000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=318.303009 Asymmetrical=FALSE [WeaponData***] TypeName=VampireTank FullName=509-ltr Vampire Drop Tank ModelName=VampireTank Mass=404.100006 Diameter=0.750000 Length=2.150000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=370.000000 Asymmetrical=FALSE [WeaponData***] TypeName=Tank450_MD450 FullName=450 l Drop Tank ModelName=Tank450_MD450 Mass=375.000000 Diameter=0.575000 Length=3.260000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=319.500000 Asymmetrical=FALSE [WeaponData***] TypeName=SMB2_491L_Tank FullName=490-ltr Drop Tank ModelName=SMB2_491L_Tank Mass=410.000000 Diameter=0.480000 Length=4.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=357.000000 Asymmetrical=FALSE [WeaponData***] TypeName=MeteorTank FullName=795-ltr Meteor Drop Tank ModelName=Tank_Meteor Mass=404.100006 Diameter=0.240000 Length=2.995000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=700.000000 Asymmetrical=FALSE [WeaponData***] TypeName=RecPod_MiG21 FullName=MiG-21 Recon Pod ModelName=RecPod_MiG21 Mass=150.000000 Diameter=0.500000 Length=1.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=WP SpecificStationCode= NationName=Soviet StartYear=1965 EndYear=2020 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1965 ExportEndYear=2050 ExportAvailability=0 WeaponDataType=4 StoreType=6 CameraFOV=2.000000 CameraPosition=0.000000,0.000000,0.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 SightTexture= EODisplayFlags=268435456 You'll note the Mustang's rocket rack still references the TMF HVAR. You can change this if want, to use the 60 Lb rockets. Photographic evidence supports this. You can also see I've added the Fishbed's Recon Pod. Mind you, their data inis will need "RCN" added to the centerline station, and the correct pointer in the loadout ini, but that's a small matter! I have other additonal weapons in my Historic install, simply because I've added TMFs Mirage 3CJ, and CJ2. If you do so, you can easily add the JL100 rocket-pod/fuel tank combo. That's a weapon I really like... That's all for now! Expect more to come as we explore WoI in greater depth... Wrench kevin stein
Wrench Posted March 3, 2008 Author Posted March 3, 2008 Hawker Hunter F.59/F.70/F.73 (by 3rd Wire) UPDATE 10/9/08: in the post- 9/29/08 -patch world, the STOCK data and loadout inis DO NOT NEED ADJUSTING They will work just fine with or without the TMF Pak NOTE: ini edits for all will be identical. Now, as these are AI only, you'll have to extract the data and loadout inis. Nothing new with that, eh?? Ok, after extracting the 6 files (data and loadout inis for each of them: 2 files x 3 = 6 inis total), and placing them into the aircraft main folders, open up the F.59's data ini. You'll see it's set for "UK"; well, as Jordan, Iraq and Lebanon are ENEMY nations, the can't load friendly weapons. So, instead of making copies of existing UK weapons, we're taking the super easy, 'cheaters' way out. Of course, if you really want the UK 500 and 1000 lb bomb, you can make copies of them, and do that whole nations and attachment type switchero. Right now, we're taking the shortest, easiest route. You'll see in the data listed below: [LeftWingStation2]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.80,-1.74,-0.53 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,FT AttachmentType=WP ModelNodeName=Pylon_Outer_L PylonMass=17.01 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank100_Hunter [RightWingStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.80,-1.74,-0.53 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,FT AttachmentType=WP ModelNodeName=Pylon_Outer_R PylonMass=17.01 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank100_Hunter [LeftWingStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.64,-0.25,-0.53 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,FT AttachmentType=WP ModelNodeName=Pylon_Inner_L PylonMass=28.35 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank230_Hunter [RightWingStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.64,-0.25,-0.53 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,FT AttachmentType=WP ModelNodeName=Pylon_Inner_R PylonMass=28.35 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName=Tank230_Hunter You'll see I've switched them all the "WP". And your loadout ini, now with (albeit not historically correct, but WORKING weapons)... [AirToAir]Loadout[01].WeaponType=Tank100_Hunter Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank100_Hunter Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank100_Hunter Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank100_Hunter Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank230_Hunter Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank230_Hunter Loadout[04].Quantity=1 [Attack] Loadout[01].WeaponType=UV32 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV32 Loadout[02].Quantity=1 Loadout[03].WeaponType=UV32 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV32 Loadout[04].Quantity=1 Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=FAB250 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB250 Loadout[04].Quantity=1 [sEAD] Loadout[01].WeaponType=UV32 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV32 Loadout[02].Quantity=1 Loadout[03].WeaponType=UV32 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV32 Loadout[04].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank230_Hunter Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank230_Hunter Loadout[04].Quantity=1 There you have it. Quck and dirty, but extreamly workable loadouts. As stated above, this data herein is used on all 3 Arab Nations Hunters. Perhaps, if there's a great enough call for it, I"ll give you the info for 'rebuilt' RAF bombs. It's not that important right now. Cockpits...well, that's the subject for another post. Like the one below. Wrench kevin stein
Wrench Posted March 3, 2008 Author Posted March 3, 2008 Cockpit Fixes for Arab Hunters, and some IDF aircraft I've noticed, of late, what I consider a very disturbing trend going around the boards. Some of you just seem a bit....well, lazy at trying to get things to work. You can't be afraid of using the extractor tool...it exists to enhance your gaming experience. Best of all, you really can't screw it up...if you make a mistake; on an ini edit or pull the wrong bmp or tga or whatever, just delete it and get the right one. How hard can that be???? Enough preaching...lets get to work. For those with WoE, we'll start with you. As the FGA.9 Hunter exists there are a flyable aircraft, it has a nice full cockpit. You'll be using the extractor to pull the following files: HUNTER9_AH.BMP HUNTER9_PIT1.BMP HUNTER9_PIT2.BMP HUNTER9_PIT3.BMP HUNTER9_PIT4.BMP HUNTER9_RADIOCOMPASS.BMP HUNTER9_STICK.BMP HUNTER9_CPIT.LOD HUNTER9_ACCEL2.TGA HUNTER9_AIRSPEED.TGA HUNTER9_ALT2.TGA HUNTER9_ALTIMETER.TGA HUNTER9_ATT.TGA HUNTER9_COCKPITALT.TGA HUNTER9_FLAPS.TGA HUNTER9_HIS.TGA HUNTER9_LIGHTS.TGA HUNTER9_MACH.TGA HUNTER9_OILPRESS.TGA HUNTER9_REFLEC1.TGA HUNTER9_REFLEC2.TGA HUNTER9_RPM.TGA HUNTER9_TEMP.TGA HUNTER9_TRIM.TGA HUNTER9_TURNSLIP.TGA HUNTER9_VSI.TGA HUNTERFGA9_SIGHT.TGA HUNTERFGA9_COCKPIT.INI There...you now have the complete parts list. Basically, everything in WoE's object cat that has anything to do with the Hunter's cockpit. Create a new folder in the HunterF59, called (how odd!) Cockpit. Move all the bmps and tgas and the cockpit lod into it. Copy/paste the HunterFGA9_Cockpit.ini into the main /HunterF59 folder. Open the "HunterF59.ini" and add the following line... CockpitDataFile=HunterFGA9_cockpit.ini Save and close. Do this for the others as well, moving copies of the cockpit folder and all the goodies within into their main aircraft folder. That's all there is too it...I can't make it any easier.... Now, for those of you WITHOUT WoE, you can use the F-100D's pit. Down below is more on that, albeit designed with the Mystere's in mind... ------------------------------------------ IDF Mystere 4, SMBD, Sa'ar Fixes: Some of the following has been covered in the "Official WoI Thread" in the General Discussions Forum. For those of you poor, depraved souls without WoE, we can do something similiar. You can choose to use the A-4B pit (eh, not my first choice or even last..) or another similiar pit...the F-100D. This will also fix a problem with the Mystre 4, SMBD and Sa'ar, as they use it from the factory. I'm going to make the assumption you DO have one of the other games: Strike Fighters, Wings Over Vietnam and/or Wings Over Europe. In the WoI ObjectData.cat (note the new naming??) is NOTHING pertaining to the F-100D's cockpit. Which strikes me as a little odd, as the "SuperMystereB2_COCKPIT.INI" resides there, calling out the Hun's cockpit. So, go ahead and pull the SMBD's cockpit ini out and put it into the SuperMystereB2's folder. While you're there, go ahead and create a new folder, called Cockpit. A quick note about the gauges bmps should be made here. There is a very nice, enhanced Hun cockpit available here at CA. If you don't have this little mod already, I reccomend it. BUT...install it AFTER we extract the needed bits for Mystere variants, ok?? LINK -->F-100D Hi-Res Cockpit by Galanti<-- LINK This has a lot of enhanced bmp and tgas for the gauges and stuff, but NOT a couple of vital files. Below is the full list of cockpit parts for the Hun: F-100D_ATTITUDE2.BMP F-100D_ATTITUDE.BMP F-100D_FRAME.BMP F-100D_GAU1.BMP F-100D_GAU2.BMP F-100D_GAU3.BMP F-100D_GAU4.BMP F-100D_GAU5.BMP F-100D_PANEL2.BMP F-100D_PANEL.BMP F-100D_PIT1.BMP F-100D_HUDREFLECTION.TGA F-100D_LIGHTS.TGA F-100D_SIGHT.TGA F-100D_Cockpit.LOD So, from whichever earlier version of the game you have, open you objects.cat with the extractor, and pull all the files listed above out. As we've just done with the Hunters; it's basically everything that has the name "F-100D" attached to it. Then copy/paste, move or however you want to do it, into the new /cockpit folder in the SMBD. There is a slight difference in the pilots position, so open the SuperMystereB2_COCKPIT.INI, and replace the PilotPosition= line with this: Position=0.0,3.40,0.83 That placement come right from the Super Mystere's data ini. It's within a few mm's of reality. Open the "SuperMystereB2.ini", and add the following line: CockpitDataFile=SuperMystereB2_cockpit.ini Now, if you wish, you can install the Galanti enhanced cockpit bmps. Or not; it's up to you. You can now copy the cockpit folder, plus the SuperMystereB2_COCKPIT.INI to the Mystere 4 and Sa'ar. The pilot positions are the same. -------- For those of you wanting to use the Hun's pit in the Hunters, along with the needed F-100D cockpit bits, go ahead and pull the "F-100D_Cockpit.ini", and move it to one of the Arab Hunters. Change the CockpitDataFile= line to read: CockpitDataFile=F-100D_cockpit.ini Open the F-100d_cockpit ini, and use the following for the pilot's positon...this comes right from the Hunter FGA9 cockpit ini: Position=0.00,3.18,0.85 That should be pretty close! Don't forget to have the cockpit folder in each of the Hunters, along with the cockpit ini, and to make the adjustment in the CockpitDataFile line. And that just about wraps it up. Wrench kevin stein
Wrench Posted March 7, 2008 Author Posted March 7, 2008 (edited) F-104A Starfighter RJAF (by Ajundair, other bits by 3rd Wire) NOTE: this entire post became moot with the release of the RJAF F-104A by The Wrench. All pertinant information is now contained in that aircraft's download. Also, post-patch (9/29/08) and TMF WepPak usage, all items are included in either the stock WoI Objects.cat, or the TMF Pak. Excepting, of course, the nation-specific Jor_AIM-9B. Direct Link to RJAF F-104A Starfighter, by Ajundair; mods by The Wrench: Click --->RJAF F-104A Starfighter<-- Click Well, that should just about wrap this one up! Wrench kevin stein Edited October 10, 2008 by Wrench Irrelevent Data and Info removed
Wrench Posted March 10, 2008 Author Posted March 10, 2008 Mirage 5D LARAF (stock 3rd Wire) First off, we'll need to make this a flyable aircraft. There are 2 ways to do this, one is super easy, and the other is a bit more involved. 1) Use the existing Nesher bits 2) Use the cockpit bits from TMFs Mirage 5BA (the Belgian one) Now, I'm not sure which is more accurate...did the Lybian's have a RWR in their Mirages? Don't know! But for the quick and dirty fix, you can do use the following data to use all stock, in game items... Open the "Mirage5D.ini" and add the following line: CockpitDataFile=Nesher_cockpit.ini AvionicsDLL=Avionics60.dll AvionicsDataFilename=Nesher_avionics.ini If you want, you can even re-use the Nesher's hangar screen, but that might look a little funny; what with the wrong color camo paint on it and all... If you're wanting to use the TMF's Mirage 5BA version, you'll need to have it installed somewhere (most likely in your WoE or NATO FIghters install). Copy the ENTIRE cockpit folder into the Mirage 5D, along with the cockpit ini. Then, add the following to the Mirage5D.ini: CockpitDataFile=Mirage5BA_COCKPIT.INI This gives you the radar-less, RWR-less version. It's totally up to you which version you wish to use; now you have options. -------- Weapons Loads: Well, this one AGAIN! falls into the 'trying to load friendly weapons on an enemy aircraft' category. After extracting the data and loadout inis, open the Data ini and scroll down to the weapons section. We're, again!, going to make this a very quick and dirty fix. Research has shown the LARAF didn't start equipping their Mirage 5 with A-A missiles until very late (1980s?) in life, so, were going to let them be able to load, but not GIVE them a load.. Here's your weapons stations: [LeftOuterWingStation]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.07,-2.28,-0.67 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=WP ModelNodeName=outer_pylon_L PylonMass=45.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_L LaunchRailHeight=0.16 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.07,-2.28,-0.67 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=WP ModelNodeName=outer_pylon_R PylonMass=45.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_R LaunchRailHeight=0.16 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.12,-1.02,-0.82 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=WP ModelNodeName=inner_pylon_L PylonMass=45.0 PylonDragArea=0.02 SpecificStationCode=JL100 FuelTankName=Tank1300_Mirage [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.12,-1.02,-0.82 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=WP ModelNodeName=inner_pylon_R PylonMass=45.0 PylonDragArea=0.02 SpecificStationCode=JL100 FuelTankName=Tank1300_Mirage [bellyStationL] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.99,-1.61,-0.69 AttachmentAngles=0.0,-3.0,20.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=WP ModelNodeName=belly_pylon_L PylonMass=18.0 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [bellyStationR] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 0.99,-1.61,-0.69 AttachmentAngles=0.0,-3.0,-20.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=WP ModelNodeName=belly_pylon_R PylonMass=18.0 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterStationRear] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 0.00,-1.18,-0.88 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 LengthLimit=2.5 AllowedWeaponClass=BOMB,TER AttachmentType=WP ModelNodeName=center_pylon [CenterStationForward] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 0.00, 1.06,-0.88 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,TER,EP AttachmentType=WP ModelNodeName=center_pylon PylonMass=45.0 PylonDragArea=0.02 [CenterStationFT] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 0.00, 0.16,-0.88 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=FT AttachmentType= ModelNodeName=center_pylon PylonMass=45.0 PylonDragArea=0.02 FuelTankName=Tank625_Mirage And the Loadout ini: [AirToAir] [AirToAirLongRange] Loadout[03].WeaponType=Tank1300_Mirage Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1300_Mirage Loadout[04].Quantity=1 [Attack] Loadout[01].WeaponType=UV32 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV32 Loadout[02].Quantity=1 Loadout[03].WeaponType=UV32 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV32 Loadout[04].Quantity=1 Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank1300_Mirage Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1300_Mirage Loadout[04].Quantity=1 Loadout[05].WeaponType=FAB250 Loadout[05].Quantity=1 Loadout[06].WeaponType=FAB250 Loadout[06].Quantity=1 Loadout[07].WeaponType=FAB250 Loadout[07].Quantity=1 Loadout[08].WeaponType=FAB250 Loadout[08].Quantity=1 [sEAD] Loadout[01].WeaponType=UV32 Loadout[01].Quantity=1 Loadout[02].WeaponType=UV32 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank1300_Mirage Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1300_Mirage Loadout[04].Quantity=1 Loadout[05].WeaponType=FAB100 Loadout[05].Quantity=1 Loadout[06].WeaponType=FAB100 Loadout[06].Quantity=1 Loadout[07].WeaponType=FAB100 Loadout[07].Quantity=1 Loadout[08].WeaponType=FAB100 Loadout[08].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=FAB500 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB500 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank1300_Mirage Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1300_Mirage Loadout[04].Quantity=1 [Recon] Loadout[03].WeaponType=Tank1300_Mirage Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1300_Mirage Loadout[04].Quantity=1 Loadout[08].WeaponType=ReconPod Loadout[08].Quantity=1 Like the Hunters, we've simply switched them over to use Soviet Weapons. You'll also note the lack of IRMs that should give Kadaffi something to fly, and let you shoot down! Wrench kevin stein
Wrench Posted March 18, 2008 Author Posted March 18, 2008 MiG-23BN Flogger H (stock 3rdW) First off, you're going to need doc nele's updated FM data inis, as uploaded by BattlerBritian: http://forum.combatace.com/index.php?autoc...p;showfile=6124 This should fix the issues of them (all the stock Floggers) being uncontrolable/unflyable for the players. Hopefully, you've got the cockpit kits from the Flogger Pak here at CA... http://forum.combatace.com/index.php?autoc...p;showfile=5211 Follow the instructions supplied, and you should be ok. Some changes I made, relate to service years. I belive I took these right from the stock data ini: [MissionData]NationName=SYRIA ServiceStartYear=1974 ServiceEndYear=2010 AircraftRole=ATTACK AircraftCapability=DAY_ONLY Availability=RARE Exported=FALSE Weapons stations: When the original Floggers came out in WoE, there had been some discussion as to the use of the shoulder pylons for fuel tanks. The consesus, from people from Eastern Europe that KNOW these things, was 'only used on long ferry flights'. So, we're going to ingnore them completely, and make any adjustments needed in the loadout ini. One thing that DOES need changing, is the pointer for the centerline drop tank; change it to this: FuelTankName=Tank790_MiG23 Also, double check the AttachmentType= is set for "WP" Loadout ini, which I belive is pretty much the stock one, with changed fuel tank: [Attack]Loadout[03].WeaponType=UV32 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV32 Loadout[04].Quantity=1 Loadout[05].WeaponType=UV32 Loadout[05].Quantity=1 Loadout[06].WeaponType=UV32 Loadout[06].Quantity=1 Loadout[03].WeaponType=FAB250 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB250 Loadout[04].Quantity=1 Loadout[05].WeaponType=FAB250 Loadout[05].Quantity=1 Loadout[06].WeaponType=FAB250 Loadout[06].Quantity=1 Loadout[07].WeaponType=FAB250 Loadout[07].Quantity=1 Loadout[08].WeaponType=FAB250 Loadout[08].Quantity=1 Loadout[09].WeaponType=Tank790_MiG23 Loadout[09].Quantity=1 [sEAD] Loadout[03].WeaponType=UV32 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV32 Loadout[04].Quantity=1 Loadout[05].WeaponType=UV32 Loadout[05].Quantity=1 Loadout[06].WeaponType=UV32 Loadout[06].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=FAB500 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB500 Loadout[04].Quantity=1 Loadout[05].WeaponType=FAB500 Loadout[05].Quantity=1 Loadout[06].WeaponType=FAB500 Loadout[06].Quantity=1 Loadout[09].WeaponType=Tank790_MiG23 Loadout[09].Quantity=1 [FAC] Loadout[03].WeaponType=UV32 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV32 Loadout[04].Quantity=1 Loadout[05].WeaponType=UV32 Loadout[05].Quantity=1 Loadout[06].WeaponType=UV32 Loadout[06].Quantity=1 [Recon] Loadout[09].WeaponType=Tank790_MiG23 Loadout[09].Quantity=1 If you have the avionics inis from the Flogger Pak, you should also add the following lines to the MiG-23BN.ini AvionicsDLL=Avionics60.dll AvionicsDataFilename=MiG-23BN_avionics.ini LoadoutImage=MiG-23M_loadout.bmp For the cockpit, I just used the standard 23MF's from the Pak, and used the MF's cockpit ini and loadout bmp from the 23M, as you can see above. I don't remember if I created an avionics ini or used an existing one, but this is what I have: Copy/Paste the following text into a black notepad sheet, and 'save as..' MiG-23BN_AVIONICS.INI [TextureData]RWRTexture=cockpit\rwr.bmp [RWR] Type=3_RING AirSearchTexture=RWRair1.tga AirTrackTexture=RWRair2.tga AirLockTexture=RWRair2.tga GroundSearchTexture=RWRground1.tga GroundTrackTexture=RWRground2.tga GroundLockTexture=RWRground2.tga SearchPosition=0.90 TrackPosition=0.55 LockPosition=0.15 SearchSize=0.075 TrackSize=0.075 LockSize=0.075 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.2 LockFlash=TRUE LockFlashRate=0.1 TrackSound=MiGTrack.wav LockSound=MiGLock.wav [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 Since this is a radar-less aircraft, you 'll now have the audio warnings. Disremember if the SPO RWR display is working... Off you go! Wrench kevin stein
Wrench Posted March 18, 2008 Author Posted March 18, 2008 MiG-23 MF Flogger B (3rd Wire) Again, making sure you have the updated FM data ini, listed above. You should use the following items from the Flogger pak, from this Link: >MiG-23 Flogger Pak in the stock 23MF: cockpit cockpit ini avionics ini This simplfies matters emmmensly!!! In the main MIG-23MF.ini, it should look something like this: [AircraftData]AircraftFullName=MiG-23MF Flogger-B (3W) AircraftShortName=MiG-23 AircraftDataFile=MiG-23MF_data.ini LoadoutFile=MiG-23MF_loadout.ini CockpitDataFile=MiG-23MF_cockpit.ini AvionicsDLL=Avionics60.dll AvionicsDataFilename=MiG-23MF_avionics.ini LoadoutImage=MiG-23M_loadout.bmp LoadingScreen= HangarScreen= You'll note I used the 23M's loadout bmp again - don't forgt to copy it over. Hangar screens for the stock Floggers are 'in the works' Data ini edits: Obviously, as this is a Syrian aircraft only, we'll make a few adustments...use the data below in the AircraftMisison section at the top: [MissionData]NationName=SYRIA ServiceStartYear=1980 ServiceEndYear=2010 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=VERY_RARE Exported=FALSE Again, this is taken right fromthe stock 23MF's data ini. and we'll need to fix that centerline fuel tank name as well: FuelTankName=Tank790_MiG23 Here's the loadout ini, with the corrected tank lines: [AirToAir]Loadout[05].WeaponType=AA-8 Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-8 Loadout[06].Quantity=1 Loadout[08].WeaponType=AA-7B Loadout[08].Quantity=1 Loadout[09].WeaponType=AA-7A Loadout[09].Quantity=1 [AirToAirLongRange] Loadout[05].WeaponType=AA-8 Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-8 Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank790_MiG23 Loadout[07].Quantity=1 Loadout[08].WeaponType=AA-7B Loadout[08].Quantity=1 Loadout[09].WeaponType=AA-7A Loadout[09].Quantity=1 [Attack] Loadout[03].WeaponType=UV32 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV32 Loadout[04].Quantity=1 Loadout[07].WeaponType=Tank790_MiG23 Loadout[07].Quantity=1 Loadout[03].WeaponType=FAB250 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB250 Loadout[04].Quantity=1 Loadout[05].WeaponType=FAB250 Loadout[05].Quantity=1 Loadout[06].WeaponType=FAB250 Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank790_MiG23 Loadout[07].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=FAB500 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB500 Loadout[04].Quantity=1 Loadout[07].WeaponType=Tank790_MiG23 Loadout[07].Quantity=1 I think that should do it! Wrench kevin stein
Wrench Posted March 18, 2008 Author Posted March 18, 2008 MiG-23MS Flogger E (by 3rd Wire) I can't actually remember what I did with this one....but it appears I used the same things as the MF, so we'll move on from here.... open the MiG-23MS.ini, and use the following: [AircraftData]AircraftFullName=MiG-23MS Flogger-E AircraftShortName=MiG-23 AircraftDataFile=MiG-23MS_data.ini LoadoutFile=MiG-23MS_loadout.ini CockpitDataFile=MiG-23MF_cockpit.ini AvionicsDLL=Avionics60.dll AvionicsDataFilename=MiG-23MF_avionics.ini LoadoutImage=MiG-23M_loadout.bmp LoadingScreen= HangarScreen= Take the doc nele MIG-23MF_DATA.INI, copy it over and rename it "MIG-23MS_DATA.INI" Open it up, and use the following for the "AircraftMission" statement... [MissionData]NationName=SYRIA ServiceStartYear=1980 ServiceEndYear=2010 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=VERY_RARE Exported=FALSE PrimaryRoles=SWEEP,CAP,INTERCEPT,ESCORT SecondaryRoles=STRIKE,CAS,SEAD,ARMED_RECON,ANTI_SHIP NormalMissionRadius=483 MaxMissionRadius=793 Ceiling=17500.0 MinBaseSize=SMALL Below is the entire weapons station section; again as I don't remembe what I changed, we'll just post all the relevant data. [LeftOuterWingStation]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.86,-1.24,0.25 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=FT AttachmentType=SOVIET,WP ModelNodeName=wing_pylon_L PylonMass=60 PylonDragArea=0.02 FuelTankName=Tank790_MiG23 RotatingPylon=TRUE [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 1.86,-1.24,0.25 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=FT AttachmentType=SOVIET,WP ModelNodeName=wing_pylon_R PylonMass=60 PylonDragArea=0.02 FuelTankName=Tank790_MiG23 RotatingPylon=TRUE [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.47,0.24,0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM AttachmentType=SOVIET,WP ModelNodeName=shoulder_pylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_shoulder_L LaunchRailHeight=0.11 LaunchRailMass=10.0 [RightWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.47,0.24,0.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=BOMB,RCKT,RP,IRM AttachmentType=SOVIET,WP ModelNodeName=shoulder_pylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_shoulder_R LaunchRailHeight=0.11 LaunchRailMass=10.0 [LeftFuselageStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-0.38,1.46,-0.64 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.0 AllowedWeaponClass=BOMB,IRM,2IR AttachmentType=SOVIET,WP ModelNodeName=fuselage_pylon_L PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_fuselage_L LaunchRailHeight=0.11 LaunchRailMass=10.0 [RightFuselageStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 0.38,1.46,-0.64 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 LengthLimit=3.0 AllowedWeaponClass=BOMB,IRM,2IR AttachmentType=SOVIET,WP ModelNodeName=fuselage_pylon_R PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_fuselage_R LaunchRailHeight=0.11 LaunchRailMass=10.0 [CenterlineStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,0.42,-0.80 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=500 AllowedWeaponClass=FT AttachmentType=SOVIET,WP ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank790_MiG23 [LeftApexStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.47,0.24,0.00 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET,WP ModelNodeName=shoulder_pylon_L_2 PylonMass=100 PylonDragArea=0.03 SpecificStationCode=AA7 [RightApexStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.47,0.24,0.00 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=IRM,SAHM AttachmentType=SOVIET,WP ModelNodeName=shoulder_pylon_R_2 PylonMass=100 PylonDragArea=0.03 SpecificStationCode=AA7 And the loadout ini: [AirToAir]Loadout[03].WeaponType=AA-2 Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-2 Loadout[04].Quantity=1 Loadout[05].WeaponType=AA-2 Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-2 Loadout[06].Quantity=1 [AirToAirLongRange] Loadout[03].WeaponType=AA-2 Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-2 Loadout[04].Quantity=1 Loadout[05].WeaponType=AA-2 Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank790_MiG23 Loadout[07].Quantity=1 [Attack] Loadout[03].WeaponType=UV32 Loadout[03].Quantity=1 Loadout[04].WeaponType=UV32 Loadout[04].Quantity=1 Loadout[07].WeaponType=Tank790_MiG23 Loadout[07].Quantity=1 Loadout[03].WeaponType=FAB250 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB250 Loadout[04].Quantity=1 Loadout[05].WeaponType=FAB250 Loadout[05].Quantity=1 Loadout[06].WeaponType=FAB250 Loadout[06].Quantity=1 Loadout[07].WeaponType=Tank790_MiG23 Loadout[07].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=FAB500 Loadout[03].Quantity=1 Loadout[04].WeaponType=FAB500 Loadout[04].Quantity=1 Loadout[07].WeaponType=Tank790_MiG23 Loadout[07].Quantity=1 You'll note the corrected fuel tank, and the lack of the Apex missiles. I 'think' this is one of the de-tuned versions (or as they were known "Monkey Model") with out many of the capabilites of the Soviet versions. Also, on ALL these Floggers, you might want to double check in the AircraftData section, that the following line exists: UseMetricUnit=TRUE If not, just add it either at the top or bottom; I don't think it matters. Wrench kevin stein
Wrench Posted March 18, 2008 Author Posted March 18, 2008 MiG-25P Foxbat A (Team Foxbat) Well, first off, you'll need to have the Foxbat package to mod from....you can get it here: http://forum.combatace.com/index.php?autoc...p;showfile=4019 You'll also need to 'foxbat afterburner effects pak" available here: http://forum.combatace.com/index.php?autoc...p;showfile=4022 We're only going to use 2 of them: the aforementing 25P and the 25PD (which is the subject of the following post). We're also going to be adding some weapons, transfering some bits from the BunyPak, so keep your WoI Weapons Editor handy! Once you've downloaded and installed the 2 Foxbats into your WoI /Aircraft folder, open the MiG-25P_DATA ini, and make the following changes: [MissionData]NationName=SYRIA ServiceStartYear=1975 ServiceEndYear=1993 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=RARE Exported=FALSE ExportStartYear= ExportAvailability= PrimaryRoles=INTERCEPT SecondaryRoles=SWEEP,CAP,RECON NormalMissionRadius=1249 MaxMissionRadius=1730 Ceiling=20700 MinBaseSize=MEDIUM <--this statement is VERY important!!! I like using the TMF's "MiGEngine" wav, so you should change the pointer in the sound section Also, like always with Soviet birds, check in the "AircraftData" section for the UseMetricUnit=TRUE add it as needed. Scroll on down to the Weapons sections.... [station1]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -4.5280,-1.5390,0.3433 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=490 AllowedWeaponClass=SAHM AttachmentType=WP,SOVIET ModelNodeName=Station1 DiameterLimit=0.35 LengthLimit=6.3 PylonMass=86.18 PylonDragArea=0.02 [station2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -3.4120,-0.3715,0.3930 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=490 AllowedWeaponClass=SAHM,IRM AttachmentType=WP,SOVIET ModelNodeName=Station2 DiameterLimit=0.35 LengthLimit=6.3 PylonMass=86.18 PylonDragArea=0.02 [station3] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 3.4122,-0.3715,0.3935 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=490 AllowedWeaponClass=SAHM,IRM AttachmentType=WP,SOVIET ModelNodeName=Station3 DiameterLimit=0.35 LengthLimit=6.3 PylonMass=86.18 PylonDragArea=0.02 [station4] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 4.5280,-1.5387,0.3433 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=490 AllowedWeaponClass=SAHM AttachmentType=WP,SOVIET ModelNodeName=Station4 DiameterLimit=0.35 LengthLimit=6.3 PylonMass=86.18 PylonDragArea=0.02 [stationFT] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-4.0 LoadLimit=2000 AllowedWeaponClass=FT AttachmentType=WP,SOVIET ModelNodeName=CenterHP01 NoJettisionTank=TRUE PylonMass=86.18 PylonDragArea=0.02 FuelTankName=PTB5500 [station1APU62-1] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.525,-1.166,0.059 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET DiameterLimit=0.15 LengthLimit=2.2 ModelNodeName=Station1 LaunchRailNodeName=APU62L PylonMass=86.18 PylonDragArea=0.02 [station1APU62-2] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.721,-1.166,0.324 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Station1 DiameterLimit=0.15 LengthLimit=2.2 LaunchRailNodeName=APU62L PylonMass=86.18 PylonDragArea=0.02 [station4APU62-1] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.525,-1.166,0.059 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET DiameterLimit=0.15 LengthLimit=2.2 ModelNodeName=Station4 LaunchRailNodeName=APU62R PylonMass=86.18 PylonDragArea=0.02 [station4APU62-2] SystemType=WEAPON_STATION StationID=9 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.721,-1.166,0.324 AttachmentAngles=0.0,0.0,0.0 LoadLimit=80 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Station4 DiameterLimit=0.15 LengthLimit=2.2 LaunchRailNodeName=APU62R PylonMass=86.18 PylonDragArea=0.02 You'll notice it calls for the drop tank we do not have...I've looked everywhere for it, so we'll just ignore it for now. In theory, you might be able to substitute the MiG-21's 800 ltr unit, but it's not that important now. This is your loadout ini: [AirToAir]Loadout[01].WeaponType=AA-6R Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-6R Loadout[02].Quantity=1 Loadout[03].WeaponType=AA-6IR Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-6IR Loadout[04].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AA-6R Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-6R Loadout[02].Quantity=1 Loadout[03].WeaponType=AA-6IR Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-6IR Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=AA-6R Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-6R Loadout[02].Quantity=1 Loadout[03].WeaponType=AA-6IR Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-6IR Loadout[04].Quantity=1 Now, we need to change the skin (Soviet Silver) to a Syrian nation. Open the MiG-25P.ini, and DELETE the "TextureSet001" information. Go into the 'Soviet1' skin folder and open the textureset ini, and use the following: [TextureSet] Name=Soviet Silver Nation=Syria Squadron= Specular=0.400000 Glossiness=0.500000 Reflection=0.100000 You'll also want to rename the 'numbers.lst' to something the enigne won't see, like "z-numbers.lst'. We're going to adjust the decals ini, so it uses the Arabic numbers So, open the decals ini and use the following: [Decal001]MeshName=LVTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=FinFlash Position= -5.361,2.346 Scale=1.8 DecalMaxLOD=3 [Decal002] MeshName=RVTail DecalLevel=0 DecalFacing=RIGHT Reverse=TRUE FilenameFormat=FinFlash Position= -5.361,2.346 Scale=1.8 DecalMaxLOD=3 [Decal003] MeshName=LWing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position= -5.442,-3.142 Scale=1.5 DecalMaxLOD=3 [Decal004] MeshName=LWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position= -5.442,-3.142 Scale=1.5 DecalMaxLOD=3 [Decal005] MeshName=RWing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position= 5.442,-3.142 Scale=1.5 DecalMaxLOD=3 [Decal006] MeshName=RWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position= 5.442,-3.142 Scale=1.5 DecalMaxLOD=3 [Decal007] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=ArabicSN Position= 6.767,0.368 Scale=0.8 DecalMaxLOD=3 [Decal008] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=ArabicSN Position= 6.767,0.368 Scale=0.8 DecalMaxLOD=3 Now, on to the weapons....we're going to add all the needed goodies for both the Foxbats. Open the weaponsdata ini, and add the following, where *** is the next number in sequence... [WeaponData***]TypeName=APU-62L FullName=APU-62-2L Dual IR ModelName=apu-62L Mass=50.000000 Diameter=0.160000 Length=2.530000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=WP,SOVIET,CHINA,YUGOSLAVIA SpecificStationCode= NationName=SOVIET StartYear=1955 EndYear=2020 Availability=2 BaseQuantity=12 Exported=TRUE ExportStartYear=1955 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=6 WeaponsRackType=2IR NumWeapons=2 LoadLimit=50.000000 LengthLimit=2.500000 MaxFuelAmount=0.000000 Attachment01Position=0.000000,0.295000,-0.200000 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=-0.160000,0.295000,0.050000 Attachment02Angle=0.000000,0.000000,0.000000 [WeaponData***] TypeName=APU-62R FullName=APU-62-2R Dual IR ModelName=apu-62R Mass=50.000000 Diameter=0.160000 Length=2.530000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=WP,SOVIET,CHINA,YUGOSLAVIA SpecificStationCode= NationName=SOVIET StartYear=1955 EndYear=2020 Availability=2 BaseQuantity=12 Exported=TRUE ExportStartYear=1955 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=6 WeaponsRackType=2IR NumWeapons=2 LoadLimit=50.000000 LengthLimit=2.500000 MaxFuelAmount=0.000000 Attachment01Position=0.000000,0.295000,-0.200000 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=-0.160000,0.295000,0.050000 Attachment02Angle=0.000000,0.000000,0.000000 [WeaponData***] TypeName=AA-6R FullName=R-40R Acrid-A ModelName=AA-6R Mass=472.000000 Diameter=0.310000 Length=6.230000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=WP,SOVIET SpecificStationCode= NationName=SOVIET StartYear=1974 EndYear=2020 Availability=2 BaseQuantity=40 Exported=TRUE ExportStartYear=1974 ExportEndYear=0 ExportAvailability=1 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=38.000000 FusingDistance=2.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=85 MaxTurnRate=9.000000 MaxLaunchG=2.000000 LockonChance=90 LaunchReliability=90 ArmingTime=2.000000 SeekerFOV=4.500000 SeekerGimbleLimit=45.000000 SeekerTrackRate=18.000000 SeekerRange=65000.000000 MinLaunchRange=4000.000000 MaxLaunchRange=60000.000000 Duration=85.000000 CounterCountermeasure=60.000000 NoiseRejection=80.000000 CapabilityFlags=0x1000000b LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.500000 BoosterDuration=4.000000 BoosterAccel=19.379999 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=16.500000 SustainerAccel=0.500000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [WeaponData***] TypeName=AA-6IR FullName=R-40T Acrid-B (IR) ModelName=AA-6IR Mass=467.000000 Diameter=0.310000 Length=6.300000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=WP,SOVIET SpecificStationCode= NationName=SOVIET StartYear=1974 EndYear=2020 Availability=2 BaseQuantity=40 Exported=TRUE ExportStartYear=1974 ExportEndYear=0 ExportAvailability=1 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=38.000000 FusingDistance=2.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=85 MaxTurnRate=10.000000 MaxLaunchG=2.000000 LockonChance=90 LaunchReliability=90 ArmingTime=2.000000 SeekerFOV=4.200000 SeekerGimbleLimit=35.000000 SeekerTrackRate=21.000000 SeekerRange=25000.000000 MinLaunchRange=2500.000000 MaxLaunchRange=60000.000000 Duration=85.000000 CounterCountermeasure=70.000000 NoiseRejection=80.000000 CapabilityFlags=0x10000483 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.500000 BoosterDuration=4.000000 BoosterAccel=19.379999 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=16.500000 SustainerAccel=0.500000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Save and close. Now, of course, you do the 'adding weapons ini dance' we all know and love. REMEMBER: this is for WoI ONLY, and you damn well better be using the WoI Weapons Editor!!!!! From the Bunyap Pak, you'll need to following items: AA-6.LOD AA-6IR.LOD apu-62L.LOD apu-62r.LOD AA-6.bmp APU-62.bmp copy/paste them into your TMF weapons folder. And that should just about do it!! Wrench kevin stein
Wrench Posted March 18, 2008 Author Posted March 18, 2008 MiG-25PD Foxbat E (by Them Foxbat Dudes) Ok, pretty much the same as above, now that we've got the needed weapons in. Copy/Paste the "MiG-25PD" folder into your WoI /Aircraft folder. Open the MiG-25PD.in, and delete the textureset001 data; we're going to adjust the textureset and decals ini just like the ones above. In fact, if you're real smart (read:just as lazy a me), you'll just copy those 2 inis into the PD's Soviet1 skin folder, and let them overwrite. Open the MiG-25PD_DATA.ini, and use the following (like above!) [MissionData]NationName=Syria ServiceStartYear=1975 ServiceEndYear=1993 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=RARE Exported=FALSE ExportStartYear= ExportAvailability= PrimaryRoles=INTERCEPT SecondaryRoles=SWEEP,CAP,ESCORT,RECON NormalMissionRadius=1249 MaxMissionRadius=1730 Ceiling=20700 MinBaseSize=MEDIUM Again, check for the UseMetricUnit=TRUE in the AircraftData section scroll on down to the weapons section, use this: [station1]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -4.5280,-1.5390,0.3433 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=SAHM,IRM,2IR AttachmentType=WP,SOVIET ModelNodeName=Station1 PylonMass=86.18 PylonDragArea=0.02 [station2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -3.4120,-0.3715,0.3930 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=SAHM,IRM AttachmentType=WP,SOVIET ModelNodeName=Station2 PylonMass=86.18 PylonDragArea=0.02 [station3] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 3.4122,-0.3715,0.3935 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=SAHM,IRM AttachmentType=WP,SOVIET ModelNodeName=Station3 PylonMass=86.18 PylonDragArea=0.02 [station4] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 4.5280,-1.5387,0.3433 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=SAHM,IRM,2IR AttachmentType=WP,SOVIET ModelNodeName=Station4 PylonMass=86.18 PylonDragArea=0.02 And here's you loadout ini: [AirToAir]Loadout[01].WeaponType=AA-8 Loadout[01].Quantity=2 Loadout[01].RackType=APU-62L Loadout[02].WeaponType=AA-8 Loadout[02].Quantity=2 Loadout[02].RackType=APU-62L Loadout[03].WeaponType=AA-6R Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-6R Loadout[04].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AA-8 Loadout[01].Quantity=2 Loadout[01].RackType=APU-62L Loadout[02].WeaponType=AA-8 Loadout[02].Quantity=2 Loadout[02].RackType=APU-62L Loadout[03].WeaponType=AA-6R Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-6R Loadout[04].Quantity=1 [Recon] Loadout[01].WeaponType=AA-6IR Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-6IR Loadout[02].Quantity=1 Loadout[03].WeaponType=AA-6R Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-6R Loadout[04].Quantity=1 That should just about do that... now you can make the supersonic overflights and annoy the hell out of the neighbors... Wrench kevin stein
Wrench Posted March 18, 2008 Author Posted March 18, 2008 MiG-29 Fulcrum A SyAF (by Team Fulcrum) Rumor has it, that a new improved version is in the works. But for right now, we'll just go with what we have. When I was researching these, it was never clarified as to WHICH version - A or C was/is used by Syria. Since most of the data pointed to 'refurbished' or 'used - only 1 former owner' types, I choose to go with the the Fulcrum A. Mind you, this data in not fully complete -- weapons and stuff, is, but I haven't plotted out the decal postion for the Syrian roundel on the forward section of the intakes. We'll go with what we got. If you haven't already done so, you should go and get 76.IAP Blackbird's MiG-29 cockpit mod, available here: http://forum.combatace.com/index.php?autoc...p;showfile=6182 I highly reccomend this mod!! Ok...to work... We're going to use the "AF Standard Scheme" skin, located in the 'Standard' folder, so you can delet the Blue, Forest skin folders. You should also go into the MiG-29A.ini, and delete the references to ALL the TextureSet Open the textrueset.ini in the Standard skin, and use this: [TextureSet]Name=AF Standard Scheme Nation=SYRIA Specular=0.100000 Glossiness=0.100000 Reflection=0.100000 Basically, just changing the nation. Now, in the decals ini...minus the pointer for the roundels on the side...I'll figure them out later and post the fix. [Decal001]MeshName=Left_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-4.126,-2.304 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal002] MeshName=Left_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=-4.126,-2.304 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal003] MeshName=Right_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=4.126,-2.304 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal004] MeshName=Right_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=4.126,-2.304 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal005] MeshName=Right_Vstab DecalLevel=0 DecalFacing=RIGHT FilenameFormat=FinFlash Position=-4.586,1.382 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal006] MeshName=Left_Vstab DecalLevel=0 DecalFacing=LEFT FilenameFormat=FinFlash Position=-4.586,1.382 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal007] MeshName=LeftNacelle DecalLevel=2 DecalFacing=Left FilenameFormat=ArabicSN Position= 1.268,-0.372 Scale=0.6 DecalMaxLOD=3 [Decal008] MeshName=RightNacelle DecalLevel=2 DecalFacing=Right FilenameFormat=ArabicSN Position= 1.268,-0.372 Scale=0.6 DecalMaxLOD=3 Open the MiG-29A_DATA.ini, and use the following: [MissionData]NationName=SYRIA ServiceStartYear=2000 ServiceEndYear=2010 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=RARE Exported=FALSE ExportStartYear= ExportAvailability= PrimaryRoles=SWEEP,CAP SecondaryRoles=ESCORT,INTERCEPT NormalMissionRadius=1400 MaxMissionRadius=1500 Ceiling=18000 MinBaseSize=SMALL The start year is a 'best guess' based on available data -- it's also an easy fix if more data become available. Down to the weapons stations.... [station1]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -3.963,-1.418,-0.267 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Station1 PylonMass=86.18 //PylonDragArea=0.02 LaunchRailNodeName=Station1R LaunchRailHeight=0.127 [station2b] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -3.083,-1.182,-0.248 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Station2 PylonMass=86.18 //PylonDragArea=0.02 LaunchRailNodeName=Station2R LaunchRailHeight=0.127 [station2c] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -3.083,-1.0,-0.247 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=SAHM,AHM AttachmentType=WP,SOVIET ModelNodeName=Station2RL PylonMass=86.18 //PylonDragArea=0.02 [station3] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= -2.334,-0.3,-0.193 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=WP,SOVIET ModelNodeName=Station3RL PylonMass=86.18 //PylonDragArea=0.02 // Centerline ---------------------- [station4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.00,-0.042,-0.105 AttachmentAngles=0.0,-1.717,-0.161 EjectVelocity=0.0,0.0,-5.0 LoadLimit=2280 AllowedWeaponClass=FT AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 FuelTankName=MIG29CTANK // Right Wing ---------------------- [station5] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 2.334,-0.3,-0.193 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=2000 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=WP,SOVIET ModelNodeName=Station5RL PylonMass=86.18 //PylonDragArea=0.02 [station6c] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 3.083,-1.0,-0.247 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=SAHM,AHM AttachmentType=WP,SOVIET ModelNodeName=Station6RL PylonMass=86.18 //PylonDragArea=0.02 [station6b] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 3.083,-1.182,-0.248 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Station6 PylonMass=86.18 //PylonDragArea=0.02 LaunchRailNodeName=Station6R LaunchRailHeight=0.127 [station7] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.963,-1.418,-0.267 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Station7 PylonMass=86.18 //PylonDragArea=0.02 LaunchRailNodeName=Station7R LaunchRailHeight=0.127 And now your loadout ini: [AirToAir]Loadout[01].WeaponType=AA-11 Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-11 Loadout[02].Quantity=1 Loadout[05].WeaponType=AA-10A Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-10A Loadout[06].Quantity=1 Loadout[07].WeaponType=AA-10A Loadout[07].Quantity=1 Loadout[08].WeaponType=AA-10A Loadout[08].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AA-11 Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-11 Loadout[02].Quantity=1 Loadout[05].WeaponType=AA-10A Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-10A Loadout[06].Quantity=1 Loadout[07].WeaponType=AA-10A Loadout[07].Quantity=1 Loadout[08].WeaponType=AA-10A Loadout[08].Quantity=1 Loadout[09].WeaponType=MIG29CTANK Loadout[09].Quantity=1 Looks familiar, huh??? That's all for now!! Wrench kevin stein
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