vulkan Posted March 9, 2008 Posted March 9, 2008 I think the Python-5 seems like to Python-4, "only" better data... Why We don't use a Pithon-4 model with ini edit ,like it's broder ? vulkan
Silverbolt Posted March 9, 2008 Posted March 9, 2008 Well, FC have been testing a behind covarage missile heheh(xD) so , i think P5 is possible.
+FastCargo Posted March 9, 2008 Posted March 9, 2008 Please look at this thread if you're interested in my results with 'over the shoulder' and 'rear firing missile' testing. http://forum.combatace.com/index.php?showtopic=25542 FastCargo
+76.IAP-Blackbird Posted March 9, 2008 Posted March 9, 2008 One think would be interesting, can we put a animation to turn the missile around?! like those wingtiprails are connected to a animation.. maybe openbombbay button.. an F-16 has no bombbay but rotateble wintippylons?! Or on fictional aircraft a rotatable elevator on the back wich fires Aim9X at 6 o`clock bandits. Would it work?!
vulkan Posted March 10, 2008 Author Posted March 10, 2008 Please look at this thread if you're interested in my results with 'over the shoulder' and 'rear firing missile' testing. http://forum.combatace.com/index.php?showtopic=25542 Oh, do you work on this: http://www.israeli-weapons.com/weapons/mis...hon/python4.gif http://www.israeli-weapons.com/weapons/mis...n/python5_4.jpg And What that's mean : Seeker Gimble Limit , FOV...etc ? Please somebody describe to me ! Secondly I stil find different in lenghts betwen Python-4 & 5 Now My version Python-5 imitator [WeaponData2120] TypeName=Python5 FullName=Python 5 ModelName=Python4 Mass=103.599998 Diameter=0.160000 Length=3.100000 AttachmentType=ISRAEL NationName=ISRAEL StartYear=2005 EndYear=2020 Availability=3 BaseQuantity=40 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=11.000000 FusingDistance=1.500000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=95 MaxTurnRate=70.000000 MaxLaunchG=8.500000 LockonChance=95 LaunchReliability=95 ArmingTime=0.500000 SeekerFOV=2.100000 SeekerGimbleLimit=90.000000 SeekerTrackRate=82.000000 SeekerRange=25000.000000 MinLaunchRange=180.000000 MaxLaunchRange=22500.000000 Duration=85.000000 CounterCountermeasure=90.000000 NoiseRejection=95.000000 CapabilityFlags=0x100004e4 BoosterStart=0.000000 BoosterDuration=3.000000 BoosterAccel=41.000000 BoosterEffectName=RocketFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.485000,0.000000 SustainerDuration=80.000000 SustainerAccel=0.700000 SustainerEffectName=SmokelessMissileEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.485000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 vulkan
+Crusader Posted October 6, 2010 Posted October 6, 2010 I've saved this back in 2005, probably from Rafael website
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