+76.IAP-Blackbird Posted March 9, 2008 Posted March 9, 2008 I thought about the possibility to use more than one MFD/Radar screen. We just need a button to switch between them, making sure in the Avionic.ini how much MFD`s you have. The you could use your radar distance button to zoom in and out in TV or Laser/IR Screen. Can search and lock targets like on a normal radarscreen. It can`t be so difficult?! Or am I wrong?! look at a pit with two MFD`s 1 button to switch Radarmode and range to configure it ... you don`T need a status display all the way to the target select a radar to your right and a targeting MFD to your left ... damn this is a dream.... Hope TK read`s this! Is here anyone who is registred on TK forum?! pls feel free to copy and paste it if you want Quote
+Bongodriver Posted March 10, 2008 Posted March 10, 2008 Actually I have done that with the typhoon, no entry in the .ini in the way I have done it, not sure MFD's are actually a functioning feature in the game engine, but the way I have done it works OK. Quote
+76.IAP-Blackbird Posted March 10, 2008 Author Posted March 10, 2008 Sounds interesting cause most of the multiple mfd pits are fake cause only one mfd is working right the other are just pictures... but let`s see what the future brings us.. Quote
+Bongodriver Posted March 10, 2008 Posted March 10, 2008 Well the Typhoon has 3 mfd's and I have set 2 different functions for each one, theres a fuel page and weapons page, moving map and rwr , radar screen and an engines page. Quote
+76.IAP-Blackbird Posted March 10, 2008 Author Posted March 10, 2008 You make me crazy want to try it!!! Quote
Stick Posted March 11, 2008 Posted March 11, 2008 Well the Typhoon has 3 mfd's and I have set 2 different functions for each one, theres a fuel page and weapons page, moving map and rwr , radar screen and an engines page. How do you implement this on the C, D and E eagles??? Quote
+Bongodriver Posted March 11, 2008 Posted March 11, 2008 How do you implement this on the C, D and E eagles??? It has to be done in the actual model, not an .ini entry im affraid Quote
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