+Gocad Posted April 11, 2008 Posted April 11, 2008 View File Luftwaffe Eurofighter production scheme for craigbrierley's EF-2000 Typhoon Luftwaffe Eurofighter production scheme for craigbrierley's EF-2000 Typhoon --------------------------------------------------------------------------------------- I know that Craig's Typhoon already came with a Luftwaffe skin, but in my opinion it did not have enough individual aircraft number decals. So I made a few and while I was at it I decided to give it a slightly different paint job as well. Thanks to craigbrierly for his fantastic Typhoon and sundowner for his impressive template! Installation instructions -------------------------- Extract the contents of the rar file named 'Lw' into a TEMP folder. Read the text file for further instructions. Legal stuff ------------ 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. Additional notes: ------------------ This skin comes in a 1024x1024 resolution. Should there be any demand for a mega-rez (aka 4096x4096) version, let me know. If there are any questions regarding this skin (or its installation) feel free to PM me at combatace. Gocad Submitter Gocad Submitted 04/11/2008 Category 4th/5th Generation Skins Quote
TurtleHawk Posted April 12, 2008 Posted April 12, 2008 Gocad, Thanks for the great looking skins. I need a little help though, please. I'm not sure what this means: "- Open the decal folder 'D' (inside LwPS directory ) and search for the tga files labeled JGpatchAxx, Bxx and Cxx. Rename them accordingly." What do I rename them? All of the other .tga files are numbered LWnum001.tga, etc. Do I just make them the next number in the sequence or what? I'm confused. Thank you. Quote
+Gocad Posted April 12, 2008 Author Posted April 12, 2008 In the readme there are three units (or just one if you're using WOE) listed that need to be added for the squadronlist. Each unit in the squadronlist is assigned a number. (The whole procedure assumes that the squadronlist.in has been extracted from the MissionData.cat (is inside the Flight directory) and been placed in your PilotData directory.) Let's take JG 73 as example, it's the second unit mentioned in the readme: [squadronBxx] Name=JG73 DisplayName=JG 73 'Steinhoff' Nation=WGermany would become in the squadronlist [squadron666] <- just a number I have made up, but it should be a consecutive number, meaning that there are already 665 entries in your squadronlist. Name=JG73 DisplayName=JG 73 'Steinhoff' Nation=WGermany Now that you know which number is assigned to that squadron you can search for the tga file named JGpatchBxx and rename it to JGpatch666. Once you have done that you can select JG 73 and the respective squadron batch will show up on the Typhoon's vertical tail. I hope this helps somehow. Quote
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