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Posted (edited)

Ok people the pictures are killing me. How do you do it?

This is what i have-

effects in effects folder

Fightengine edit appears as

 

[FarSceneClip]

FarClipDistance=5000E+3

NearClipDistance=3000.0

 

[NormalSceneClip]

FarClipDistance=5000E+3

NearClipDistance=249.9

 

Target types in this case Israel2 is

[TargetType110]

Name=CirrusTarget

FullName=CirrusTarget

ModelName=GeneratorBuilding1.lod

TargetType=POWER_PLANT

ActiveYear=0

TargetValue=100

UseGroundObject=FALSE

DamagePoint=21.0

ArmorValue=300000.0

ArmorType=1

RepairRate=0.150

StartDetectChance=50

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=1000E+3

CollisionMesh=GeneratorBuilding1_col.LOD

DamagedModel=

DestroyedEffect=LargeShortStructureCollapse

DestroyedModel=GeneratorBuilding1_destroyed.LOD

SecondaryEffect=MediumExplosionEffect

SecondaryChance=100

Effect=CirrusTargetEffect

EffectOffset=0,0,0

 

And targets ini has one entry

[TargetArea011]

Name=Tel Nof B

Position=581200.000000,592000.000000

Radius=8485.281250

ActiveDate=01/01/1962

Location=1

Alignment=FRIENDLY

AirfieldDataFile=desert_airfield2.ini

NumSquadrons=3

Target[001].Type=Runway2

Target[001].Offset=0,0

Target[001].Heading=150

Target[002].Type=Tower1

Target[002].Offset=-66.16,0.085

Target[002].Heading=0

Target[003].Type=Pit16

Target[003].Offset=350,100

Target[003].Heading=90

Target[004].Type=StingerSite

Target[004].Offset=913,145

Target[004].Heading=0

Target[005].Type=StingerSite

Target[005].Offset=-573.203,1497.53

Target[005].Heading=315

Target[006].Type=StingerSite

Target[006].Offset=541.137,537.891

Target[006].Heading=45

Target[007].Type=StingerSite

Target[007].Offset=526.883,-828.539

Target[007].Heading=135

Target[008].Type=StingerSite

Target[008].Offset=-410.747,-1512.309

Target[008].Heading=225

Target[009].Type=StingerSite

Target[009].Offset=369.969,1513.345

Target[009].Heading=45

Target[009].ActiveYear=1967

Target[010].Type=StingerSite

Target[010].Offset=-265.016,-163.548

Target[010].Heading=45

Target[010].ActiveYear=1967

Target[011].Type=HAWK_HIPIR

Target[011].Offset=-2292,1206

Target[011].Heading=45

Target[011].ActiveYear=1967

Target[012].Type=HawkL

Target[012].Offset=-2392,1381

Target[012].Heading=330

Target[012].ActiveYear=1967

Target[013].Type=HawkL

Target[013].Offset=-2192,1381

Target[013].Heading=30

Target[013].ActiveYear=1967

Target[014].Type=HawkL

Target[014].Offset=-2032,1140

Target[014].Heading=90

Target[014].ActiveYear=1967

Target[015].Type=HawkL

Target[015].Offset=-2492,1206

Target[015].Heading=270

Target[015].ActiveYear=1967

Target[016].Type=Barrack1

Target[016].Offset=-2392,1131

Target[016].Heading=90

Target[016].ActiveYear=1967

Target[017].Type=Barrack1

Target[017].Offset=-2392,1031

Target[017].Heading=90

Target[017].ActiveYear=1967

 

Target[018].Type=HAWK_CWAR

Target[018].Offset=499.42,-832.71

Target[018].Heading=-89

Target[019].Type=blastshield

Target[019].Offset=578.92,-930.02

Target[019].Heading=270

Target[020].Type=blastshield

Target[020].Offset=578.92,-981.02

Target[020].Heading=270

Target[021].Type=blastshield

Target[021].Offset=578.92,-1032.71

Target[021].Heading=270

Target[022].Type=blastshield

Target[022].Offset=578.92,-1086.68

Target[022].Heading=270

Target[023].Type=blastshield

Target[023].Offset=578.92,-857.80

Target[023].Heading=270

Target[024].Type=blastshield

Target[024].Offset=578.92,-891.81

Target[024].Heading=270

Target[025].Type=blastshield

Target[025].Offset=541.18,-1231.79

Target[025].Heading=0

Target[026].Type=blastshield

Target[026].Offset=509.03,-1231.77

Target[026].Heading=0

Target[027].Type=blastshield

Target[027].Offset=428.99,268.27

Target[027].Heading=270

Target[028].Type=blastshield

Target[028].Offset=429.00,240.60

Target[028].Heading=270

Target[029].Type=bombtrailer

Target[029].Offset=577.39,-1065.86

Target[029].Heading=334

Target[030].Type=bombtrailer

Target[030].Offset=575.14,-838.65

Target[030].Heading=34

Target[031].Type=Hangar1

Target[031].Offset=404.28,-112.44

Target[031].Heading=270

 

Target[032].Type=Barrack1

Target[032].Offset=637.42,824.24

Target[032].Heading=-90

Target[033].Type=Barrack1

Target[033].Offset=655.07,844.39

Target[033].Heading=-90

Target[034].Type=StingerSite

Target[034].Offset=65.37,1702.42

Target[034].Heading=315

Target[035].Type=StingerSite

Target[035].Offset=816.18,400.72

Target[035].Heading=45

Target[036].Type=StingerSite

Target[036].Offset=580.09,-1299.81

Target[036].Heading=135

Target[037].Type=StingerSite

Target[037].Offset=-126.78,-35.83

Target[067].Heading=225

Target[038].Type=Cirrus

Target[038].Offset=692.35,-318.98

Target[038].Heading=270

Target[039].Type=ShelterB

Target[039].Offset=692.35,-163.91

Target[039].Heading=270

Edited by Stick
Posted (edited)

Looks like it was already there in Libya.

Wrench I found my easter egg.

Thank you all. sometimes when you call for help you dont realize you didnt have to ask in the first place

Edited by Stick
Posted

well what do know it wasnt Libya. One of my ground objects decided too kick in.

Its still my easter egg

Posted

Just increased the size.Go into the environment ini file in the flight folder.

Somebody tell me how you get the clouds to work the terrain method please.

Posted

yes thats how i think it appeared in the picture above. My primary target was a cirrus cloud.

What I want to know is how do you do it the terrain method.

Posted

Looks good! :ok:

 

Terrain method uses a cirrus target in a target area.

 

Mission method uses a moving cirrus "ship" setup with 2 waypoints -- start and end waypoints.

Posted (edited)

So then the entries I made are wrong I assume. I need somebody to take a look at what I have in my terrain types and targets and tell me whether what Im doing is correct or not.

 

Ok I think I got it my entry should have been CirrusTarget and not Cirrus simply after the folder in the ground objects

Edited by Stick
Posted (edited)

Yeah got the wrong text entry.I put one in Sde Dov and I can see it all the way from Cairo. Fantastic.

Ok now how do I play around with the colour?With the standard sun it can get very luminous during midday(I know it was designed for the Siberian Sun but Im in the mood to fiddle with it.)

[EmitterType001]

Name=Cirrus_1

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=1E+7

HasLightSource=FALSE

ParticleUpdateType=NON_MOVING

ParticleRenderType=HORIZONTAL_SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=0.000000

ParticleLifeTimeDeviation=0.00000

 

ParticleColorTableType=CONSTANT

ParticleColor=0.400000,0.400000,0.400000,0.000000

ParticleSizeTableType=CONSTANT

ParticleSize=150000

 

BaseSizeDeviation=0.0

PositionHeightOffset=10000.0

TextureMaterial=CirrusMaterial_1

 

[EmitterType002]

Name=Cirrus_2

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=1E+7

HasLightSource=FALSE

ParticleUpdateType=NON_MOVING

ParticleRenderType=HORIZONTAL_SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=0.000

ParticleLifeTimeDeviation=0.00000

 

ParticleColorTableType=CONSTANT

ParticleColor=0.400000,0.400000,0.400000,0.000000

ParticleSizeTableType=CONSTANT

ParticleSize=150000.0

 

BaseSizeDeviation=0.0

PositionHeightOffset=10000.0

TextureMaterial=CirrusMaterial_2

 

What value do I enter to make it look like the stock clouds? I tried something(0.8,0.8,0.8,0.0) but the game crashed so once again I must refer to the experts.

Edited by Stick
Posted

Stick::

Ok now how do I play around with the colour?With the standard sun it can get very luminous during midday(I know it was designed for the Siberian Sun but Im in the mood to fiddle with it.)

Hi!

 

The standard SF sun is the large spikey sun like on the cereal boxes, correct? If its really that large, it could make a large "bloom" effect. Maybe try reducing the SF sun size in Enviro. Also, the stock SF blue sky is very bright compared to what I do, and this may enhance the sun bloom effect. Not sure.

 

I saw your PM. You said colour 0.4,0.4,0.4,0.0 which tells me you might be using the original beta cirrus test from several years ago. RGB=0.4 is the original colour I used back then. Is that correct? In the new cirrus mod, the default ParticleColor is ParticleColor=0.60,0.55,0.50,0.

 

I don't know why R,G, and B of 0.8 would cause a crash. Try the newer mod if you are using the older version. If you are using the new version, I'll try the 0.8 thing.

Posted (edited)

Damn I just went in and I discovered I had the old cirrus effects(which is what I had been manipulating-how did it affect the v1.0???) sitting pretty alongside the new ones so my bad...

Im going in again now hammer and tongs...

Edited by Stick
Posted

Oh also, Silverbolt poasted a screenshot of multiple tanker type ships close together. If those are cirrus ships, that many cirrus layers on top of each other could cause a very hard sun bloom AND cause a cirrus upon cirrus bloom effect. The grafix layers combine together in brightness. Don't layer too many cirrus on top of each other unless the colors are reduced in intensity. Its kinda neat though to have several layers at different altitudes.

Posted

You want to delete ALL the old cirrus beta stuff.

 

All of it.

 

Now this is interesting...

 

If you have more than one ini file that contain the same EFFECT name, the game will read and use the first ini file it sees with the named effect and ignore the second file. That's why delete the old stuff. If you wish, copy it somewhere else outside the Effects folder before deleting, or make a subfolder in Effects folder, say Old Cirrus or something.

Posted

Ive just got one target in Sde Dov that takes care of the whole terrain.Lex what value should I adjust the sun to reduce bloom?

Posted
You want to delete ALL the old cirrus beta stuff.

 

All of it.

 

Now this is interesting...

 

If you have more than one ini file that contain the same EFFECT name, the game will read and use the first ini file it sees with the named effect and ignore the second file. That's why delete the old stuff. If you wish, copy it somewhere else outside the Effects folder before deleting, or make a subfolder in Effects folder, say Old Cirrus or something.

 

Done deleted beyond recovery

Posted

Stick::

Lex what value should I adjust the sun to reduce bloom?

You are ready to bang heads with Enviro file.

 

If you must trade in the Enviro market, NO MARGIN.

 

Enviro always wins.

BamBam.gif

Posted

Yes I just learned that, I was trying to get rid of flare, setting the values to 0(inspired by the siberian sun)Game crashed every time

Posted
Yes I just learned that, I was trying to get rid of flare, setting the values to 0(inspired by the siberian sun)Game crashed every time

That's odd. I'm running SF, no WoI, and maybe something changed. Zero flare size worked in old experiments here, *if* I recall....I've forgotten so much Enviro stuff since then, you are on your own with the stock SF sun.

Posted

You know what Lexx I've decided to go with the cirrus only with the Siberian Sun. Ill leave the enviro alone for now(ive been sitting at this since morning and now im hungry)

Thanks a ton though.

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