Stick Posted May 26, 2008 Posted May 26, 2008 (edited) Ok people the pictures are killing me. How do you do it? This is what i have- effects in effects folder Fightengine edit appears as [FarSceneClip] FarClipDistance=5000E+3 NearClipDistance=3000.0 [NormalSceneClip] FarClipDistance=5000E+3 NearClipDistance=249.9 Target types in this case Israel2 is [TargetType110] Name=CirrusTarget FullName=CirrusTarget ModelName=GeneratorBuilding1.lod TargetType=POWER_PLANT ActiveYear=0 TargetValue=100 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=50 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000E+3 CollisionMesh=GeneratorBuilding1_col.LOD DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=GeneratorBuilding1_destroyed.LOD SecondaryEffect=MediumExplosionEffect SecondaryChance=100 Effect=CirrusTargetEffect EffectOffset=0,0,0 And targets ini has one entry [TargetArea011] Name=Tel Nof B Position=581200.000000,592000.000000 Radius=8485.281250 ActiveDate=01/01/1962 Location=1 Alignment=FRIENDLY AirfieldDataFile=desert_airfield2.ini NumSquadrons=3 Target[001].Type=Runway2 Target[001].Offset=0,0 Target[001].Heading=150 Target[002].Type=Tower1 Target[002].Offset=-66.16,0.085 Target[002].Heading=0 Target[003].Type=Pit16 Target[003].Offset=350,100 Target[003].Heading=90 Target[004].Type=StingerSite Target[004].Offset=913,145 Target[004].Heading=0 Target[005].Type=StingerSite Target[005].Offset=-573.203,1497.53 Target[005].Heading=315 Target[006].Type=StingerSite Target[006].Offset=541.137,537.891 Target[006].Heading=45 Target[007].Type=StingerSite Target[007].Offset=526.883,-828.539 Target[007].Heading=135 Target[008].Type=StingerSite Target[008].Offset=-410.747,-1512.309 Target[008].Heading=225 Target[009].Type=StingerSite Target[009].Offset=369.969,1513.345 Target[009].Heading=45 Target[009].ActiveYear=1967 Target[010].Type=StingerSite Target[010].Offset=-265.016,-163.548 Target[010].Heading=45 Target[010].ActiveYear=1967 Target[011].Type=HAWK_HIPIR Target[011].Offset=-2292,1206 Target[011].Heading=45 Target[011].ActiveYear=1967 Target[012].Type=HawkL Target[012].Offset=-2392,1381 Target[012].Heading=330 Target[012].ActiveYear=1967 Target[013].Type=HawkL Target[013].Offset=-2192,1381 Target[013].Heading=30 Target[013].ActiveYear=1967 Target[014].Type=HawkL Target[014].Offset=-2032,1140 Target[014].Heading=90 Target[014].ActiveYear=1967 Target[015].Type=HawkL Target[015].Offset=-2492,1206 Target[015].Heading=270 Target[015].ActiveYear=1967 Target[016].Type=Barrack1 Target[016].Offset=-2392,1131 Target[016].Heading=90 Target[016].ActiveYear=1967 Target[017].Type=Barrack1 Target[017].Offset=-2392,1031 Target[017].Heading=90 Target[017].ActiveYear=1967 Target[018].Type=HAWK_CWAR Target[018].Offset=499.42,-832.71 Target[018].Heading=-89 Target[019].Type=blastshield Target[019].Offset=578.92,-930.02 Target[019].Heading=270 Target[020].Type=blastshield Target[020].Offset=578.92,-981.02 Target[020].Heading=270 Target[021].Type=blastshield Target[021].Offset=578.92,-1032.71 Target[021].Heading=270 Target[022].Type=blastshield Target[022].Offset=578.92,-1086.68 Target[022].Heading=270 Target[023].Type=blastshield Target[023].Offset=578.92,-857.80 Target[023].Heading=270 Target[024].Type=blastshield Target[024].Offset=578.92,-891.81 Target[024].Heading=270 Target[025].Type=blastshield Target[025].Offset=541.18,-1231.79 Target[025].Heading=0 Target[026].Type=blastshield Target[026].Offset=509.03,-1231.77 Target[026].Heading=0 Target[027].Type=blastshield Target[027].Offset=428.99,268.27 Target[027].Heading=270 Target[028].Type=blastshield Target[028].Offset=429.00,240.60 Target[028].Heading=270 Target[029].Type=bombtrailer Target[029].Offset=577.39,-1065.86 Target[029].Heading=334 Target[030].Type=bombtrailer Target[030].Offset=575.14,-838.65 Target[030].Heading=34 Target[031].Type=Hangar1 Target[031].Offset=404.28,-112.44 Target[031].Heading=270 Target[032].Type=Barrack1 Target[032].Offset=637.42,824.24 Target[032].Heading=-90 Target[033].Type=Barrack1 Target[033].Offset=655.07,844.39 Target[033].Heading=-90 Target[034].Type=StingerSite Target[034].Offset=65.37,1702.42 Target[034].Heading=315 Target[035].Type=StingerSite Target[035].Offset=816.18,400.72 Target[035].Heading=45 Target[036].Type=StingerSite Target[036].Offset=580.09,-1299.81 Target[036].Heading=135 Target[037].Type=StingerSite Target[037].Offset=-126.78,-35.83 Target[067].Heading=225 Target[038].Type=Cirrus Target[038].Offset=692.35,-318.98 Target[038].Heading=270 Target[039].Type=ShelterB Target[039].Offset=692.35,-163.91 Target[039].Heading=270 Edited May 26, 2008 by Stick Quote
Stick Posted May 26, 2008 Author Posted May 26, 2008 (edited) Looks like it was already there in Libya. Wrench I found my easter egg. Thank you all. sometimes when you call for help you dont realize you didnt have to ask in the first place Edited May 26, 2008 by Stick Quote
Stick Posted May 26, 2008 Author Posted May 26, 2008 well what do know it wasnt Libya. One of my ground objects decided too kick in. Its still my easter egg Quote
Stick Posted May 27, 2008 Author Posted May 27, 2008 Just increased the size.Go into the environment ini file in the flight folder. Somebody tell me how you get the clouds to work the terrain method please. Quote
Silverbolt Posted May 27, 2008 Posted May 27, 2008 ops, sorry it's quite easy, did you droped the folder "cirrus " in grund object? Quote
Stick Posted May 27, 2008 Author Posted May 27, 2008 yes thats how i think it appeared in the picture above. My primary target was a cirrus cloud. What I want to know is how do you do it the terrain method. Quote
Lexx_Luthor Posted May 27, 2008 Posted May 27, 2008 Looks good! Terrain method uses a cirrus target in a target area. Mission method uses a moving cirrus "ship" setup with 2 waypoints -- start and end waypoints. Quote
Stick Posted May 27, 2008 Author Posted May 27, 2008 (edited) So then the entries I made are wrong I assume. I need somebody to take a look at what I have in my terrain types and targets and tell me whether what Im doing is correct or not. Ok I think I got it my entry should have been CirrusTarget and not Cirrus simply after the folder in the ground objects Edited May 27, 2008 by Stick Quote
Lexx_Luthor Posted May 27, 2008 Posted May 27, 2008 (edited) Maybe this....? Name=CirrusTarget: : Target[038].Type=Cirrus Edited May 27, 2008 by Lexx_Luthor Quote
Stick Posted May 27, 2008 Author Posted May 27, 2008 (edited) Yeah got the wrong text entry.I put one in Sde Dov and I can see it all the way from Cairo. Fantastic. Ok now how do I play around with the colour?With the standard sun it can get very luminous during midday(I know it was designed for the Siberian Sun but Im in the mood to fiddle with it.) [EmitterType001] Name=Cirrus_1 EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=1E+7 HasLightSource=FALSE ParticleUpdateType=NON_MOVING ParticleRenderType=HORIZONTAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.000000 ParticleLifeTimeDeviation=0.00000 ParticleColorTableType=CONSTANT ParticleColor=0.400000,0.400000,0.400000,0.000000 ParticleSizeTableType=CONSTANT ParticleSize=150000 BaseSizeDeviation=0.0 PositionHeightOffset=10000.0 TextureMaterial=CirrusMaterial_1 [EmitterType002] Name=Cirrus_2 EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=1E+7 HasLightSource=FALSE ParticleUpdateType=NON_MOVING ParticleRenderType=HORIZONTAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.000 ParticleLifeTimeDeviation=0.00000 ParticleColorTableType=CONSTANT ParticleColor=0.400000,0.400000,0.400000,0.000000 ParticleSizeTableType=CONSTANT ParticleSize=150000.0 BaseSizeDeviation=0.0 PositionHeightOffset=10000.0 TextureMaterial=CirrusMaterial_2 What value do I enter to make it look like the stock clouds? I tried something(0.8,0.8,0.8,0.0) but the game crashed so once again I must refer to the experts. Edited May 27, 2008 by Stick Quote
Lexx_Luthor Posted May 27, 2008 Posted May 27, 2008 Stick:: Ok now how do I play around with the colour?With the standard sun it can get very luminous during midday(I know it was designed for the Siberian Sun but Im in the mood to fiddle with it.) Hi! The standard SF sun is the large spikey sun like on the cereal boxes, correct? If its really that large, it could make a large "bloom" effect. Maybe try reducing the SF sun size in Enviro. Also, the stock SF blue sky is very bright compared to what I do, and this may enhance the sun bloom effect. Not sure. I saw your PM. You said colour 0.4,0.4,0.4,0.0 which tells me you might be using the original beta cirrus test from several years ago. RGB=0.4 is the original colour I used back then. Is that correct? In the new cirrus mod, the default ParticleColor is ParticleColor=0.60,0.55,0.50,0. I don't know why R,G, and B of 0.8 would cause a crash. Try the newer mod if you are using the older version. If you are using the new version, I'll try the 0.8 thing. Quote
Stick Posted May 27, 2008 Author Posted May 27, 2008 (edited) Damn I just went in and I discovered I had the old cirrus effects(which is what I had been manipulating-how did it affect the v1.0???) sitting pretty alongside the new ones so my bad... Im going in again now hammer and tongs... Edited May 27, 2008 by Stick Quote
Lexx_Luthor Posted May 27, 2008 Posted May 27, 2008 Oh also, Silverbolt poasted a screenshot of multiple tanker type ships close together. If those are cirrus ships, that many cirrus layers on top of each other could cause a very hard sun bloom AND cause a cirrus upon cirrus bloom effect. The grafix layers combine together in brightness. Don't layer too many cirrus on top of each other unless the colors are reduced in intensity. Its kinda neat though to have several layers at different altitudes. Quote
Lexx_Luthor Posted May 27, 2008 Posted May 27, 2008 You want to delete ALL the old cirrus beta stuff. All of it. Now this is interesting... If you have more than one ini file that contain the same EFFECT name, the game will read and use the first ini file it sees with the named effect and ignore the second file. That's why delete the old stuff. If you wish, copy it somewhere else outside the Effects folder before deleting, or make a subfolder in Effects folder, say Old Cirrus or something. Quote
Stick Posted May 27, 2008 Author Posted May 27, 2008 Ive just got one target in Sde Dov that takes care of the whole terrain.Lex what value should I adjust the sun to reduce bloom? Quote
Stick Posted May 27, 2008 Author Posted May 27, 2008 You want to delete ALL the old cirrus beta stuff. All of it. Now this is interesting... If you have more than one ini file that contain the same EFFECT name, the game will read and use the first ini file it sees with the named effect and ignore the second file. That's why delete the old stuff. If you wish, copy it somewhere else outside the Effects folder before deleting, or make a subfolder in Effects folder, say Old Cirrus or something. Done deleted beyond recovery Quote
Lexx_Luthor Posted May 27, 2008 Posted May 27, 2008 Stick:: Lex what value should I adjust the sun to reduce bloom? You are ready to bang heads with Enviro file. If you must trade in the Enviro market, NO MARGIN. Enviro always wins. Quote
Stick Posted May 27, 2008 Author Posted May 27, 2008 Yes I just learned that, I was trying to get rid of flare, setting the values to 0(inspired by the siberian sun)Game crashed every time Quote
Lexx_Luthor Posted May 27, 2008 Posted May 27, 2008 Yes I just learned that, I was trying to get rid of flare, setting the values to 0(inspired by the siberian sun)Game crashed every time That's odd. I'm running SF, no WoI, and maybe something changed. Zero flare size worked in old experiments here, *if* I recall....I've forgotten so much Enviro stuff since then, you are on your own with the stock SF sun. Quote
Stick Posted May 27, 2008 Author Posted May 27, 2008 You know what Lexx I've decided to go with the cirrus only with the Siberian Sun. Ill leave the enviro alone for now(ive been sitting at this since morning and now im hungry) Thanks a ton though. Quote
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