+Fubar512 Posted June 15, 2008 Posted June 15, 2008 RWR Symbology View File RWR Symbology and Sounds for Third Wire Sims by: Fubar512 crash test dummies: Jarhead1 and USAFMTL "Dave" NOTE, these are not totally representitive of the RWR symbology that one might find in real combat aircraft. They are meant to make it somewhat easier to identify threat type (ground or airborne), and threat level (search, track, lock), for ease of game play. The symbols are set up as follows: S = ground based search radar Diamond with "T"=ground based radar in track mode Diamond with 'L"=ground based radar in acquisition mode Inverted 'V" with "S" below it=Airborne search radar Inverted 'V" with "T" below it=Airborne radar in track mode Inverted "V" with "L" below it=Airborne radar in acquisition mode The colored icons further help identify threat modes, as follows Green =Search Mode Yellow =Track Mode Red = Acquisition mode Instructions: Copy the RWR sub-folder of your choice (Green or Colored) and its contents into the aircraft's cockpit folder. The aircraft must have an RWR display to begin with, of course! Next, you must edit the following entries in that aircraft's avionics.ini to denote the path to the RWR symbol. (Please note that In the case of TW default aircraft, you will have to extract the avionics.ini from the objectdata.cat file, and place it in the aircraft's folder in order to edit it. You must download and use the SFP1E extraction utilty in order to do so.) [RWR] Type=3_RING AirSearchTexture=Cockpit/RWR/AirSearch.tga<---Note path statement AirTrackTexture=Cockpit/RWR/AirTrack.tga<---Note path statement AirLockTexture=Cockpit/RWR/AirLock.tga<---Note path statement GroundSearchTexture=Cockpit/RWR/SurfaceSearch.tga<---Note path statement GroundTrackTexture=Cockpit/RWR/SurfaceTrack.tga<---Note path statement GroundLockTexture=Cockpit/RWR/SurfaceLock.tga<---Note path statement SearchPosition=0.90 TrackPosition=0.55 LockPosition=0.15 SearchSize=0.125<---adjust size to fit RWR display TrackSize=0.125<---adjust size to fit RWR display LockSize=0.125<---adjust size to fit RWR display SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.5 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrack2.wav<----Sounds (optional) LockSound=LaunchWarn.wav<----Sounds (optional) Note the path statement in the Texture statement. This must be followed or the model will default to using the standard texures (icons). The Size statement is a variable that must be set by the user. I find that a size value of 0.125 is perfect for the F-15 series, and a size of 0.20 works well with the F-14, F-16, and F-18's display. You may need to experiment. Last, but not least, RWR sounds. I've included two extremely annoying ones for your enjoyment. You can use whatever sounds you want, by simply placing said sounds in the "Sounds" folder, and setting the statement as noted above. Note that sounds must always be monoaural .wav format. MP3 files, and stereo .wavs will not work in any TW sim. I've included a modified avionics.ini for the default Thirwire F-15A, as found in WoE and WoI, to help you understand what's involved, and to allow those of you who already have those sims to get up and running right away. USING THIS MOD UNDER "EASY AVIONICS" by: WarlordATF Now, When i installed it, It didn't work. I re-checked everything,re-read the readme and everything was done exactly right. But, I use Easy Avionics! Its simple to fix and i just wanted to provide instructions on how to make it work with Easy mode. All you have to do is... Copy the new TGAs, not the RWR folder, Just the new TGAs to your Flight folder and extract the EASYAVIONICSDATA.INI from the Flightdata.cat and edit it like this... [RWR] Type=3_RING AirSearchTexture=AirSearch.tga AirTrackTexture=AirTrack.tga AirLockTexture=AirLock.tga GroundSearchTexture=SurfaceSearch.tga GroundTrackTexture=SurfaceTrack.tga GroundLockTexture=SurfaceLock.tga SearchPosition=0.90 TrackPosition=0.55 LockPosition=0.15 SearchSize=0.15<---Set Size to your preference TrackSize=0.15<---Set Size to your preference LockSize=0.15<---Set Size to your preference SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.2 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav And your done, this will give you a fully functional RWR and All RWRs will use the new symbols! Submitter Fubar512 Submitted 06/15/2008 Category Jet Cockpits 1 Quote
Rexor Posted April 7, 2015 Posted April 7, 2015 I tried to use this RWR symbology on EASY AVIONICS in SF2, but it didn't work. Any idea to how to make it work ? Quote
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