+p10ppy 2 Posted July 10, 2008 Was just reading about cellinsky’s excellent looking Widesky effect for the jetsim’s And saw Tailspin’s comments re horizon popup in FE I was playing around with this a little while ago before real life reclaimed me I don’t have enough time at the moment to really experiment with it but I thought I would share in case someone else wants to try and find a nice compromise (Remember that TK will have already done this, and the default settings maybe best given the much higher terrain overheads in FE) This maybe old news.... I was searching for a solution when I was playing around with some Alps terrain... (any sort of mountainous terrain is heavily effected and looks silly with the current horizon settings) It’s only a partial solution I’m afraid as it affects all the terrains in a given install of FE In the FLIGHTENGINE.INI near the top are these settings (yours maybe different, I’ve been fiddling and they possible are not default any more) ----FE----------------- [FarSceneClip] FarClipDistance=20000.0 NearClipDistance=1000.0 [NormalSceneClip] FarClipDistance=15000.0 NearClipDistance=149.9 [NearSceneClip] FarClipDistance=150.0 NearClipDistance=0.4 WOV is very different --------WOV-------------- [FarSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [NormalSceneClip] FarClipDistance=20000.0 NearClipDistance=249.9 [NearSceneClip] FarClipDistance=250.0 NearClipDistance=1.2 These make a great deal of difference to the "popup" However FE has much higher "rez” terrain (500m tiles vs. 1000-2000m for the jetsims) So you will have to play around a bit to get a compromise I've just got a fairly good new workstation and this does have a big impact on frame rates if you go to far (much more than I expected) I was however using a “experimental” tile set so it wasn’t really a good test Hope it is useful to someone :yes: Share this post Link to post Share on other sites
+Tailspin 3 Posted July 11, 2008 Hi p10ppy. What I was really commenting on was the hori on (sorry the key is gone on my keyboard ) distance. TK shortened that with the EP and I think the resulting blue "band" looks crappy. That bothers me more than the pop-up thing. I have an old vid card and have to keep most things on Medium anyway. I like cellensky's mod for WOE a lot. Share this post Link to post Share on other sites
+p10ppy 2 Posted July 12, 2008 sorry misunderstood you (the popup is lousy for hilly terrain tho... ) I think you already know this but in case others don't the horizon shortening is in the FLIGHTENGINE.INI as well Even on the new "Unlimited" option the horizon is shorter than the old "High" by 4km (more detailed mesh tho...) here are the current Addon on settings [LowDetailOption] HorizonDistance=6000.0 DetailMeshSize=4 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=7000.0 DetailMeshSize=6 DetailLevel=0 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=7500.0 DetailMeshSize=8 DetailLevel=0 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [unlimitedDetailOption] HorizonDistance=8000.0 <<-----8km DetailMeshSize=10 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 -------------------------------------- and the pre-addon [LowDetailOption] HorizonDistance=8000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=10000.0 DetailMeshSize=4 DetailLevel=0 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=12000.0 <<-----12km DetailMeshSize=8 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 at medium there is still a 3km difference and the "old" LowDetailOption is the same distance as the "new" UnlimitedDetailOption Addon + patch UnlimitedDetailOption HorizonDistance=8000.0 on the left Addon + patch UnlimitedDetailOption HorizonDistance=12000.0 on the right if people make the edit they may have to drop the DetailMeshSize down to pre-addon as well (or some other graphic compromise) ps WOV = [HighDetailOption] HorizonDistance=75000.0 DetailMeshSize=6 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 Terrain and models certainly are higher resolution in FE Share this post Link to post Share on other sites
+Tailspin 3 Posted July 16, 2008 Well I've changed the horizon distances to the pre-EP values but the "blue band" was still present...just not as close. I added Polak's horizon (got a different keyboard so the Z key works now ) cloud mod and the blue is now a grey. Looks better. I've got to upgrade this old machine of mine. Share this post Link to post Share on other sites