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Guest pfunkmusik
Posted

I've seen screenshots where the viewpoint was in the air over a base or a city and you're able to see where you've placed things without jumping into an airplane and flying around.

 

How is that done?

 

pfunk

Posted

With the HUDData.ini extracted, set the Debug= to TRUE; that will bring up the coordinates and offset positions

 

For the rest, use the 'free camera view"....IIRC, Control/F12

 

It's lots of fun. :no:

 

BTW, d/l my 'Shipwreck"... there's a little turorial on placing objects in there. Can't remember in it's under "Object Mods" (like a Ground object) or under terrains!! :dntknw:

 

Wrench

kevin stein

Guest pfunkmusik
Posted
With the HUDData.ini extracted, set the Debug= to TRUE; that will bring up the coordinates and offset positions

 

For the rest, use the 'free camera view"....IIRC, Control/F12

 

It's lots of fun. :no:

 

BTW, d/l my 'Shipwreck"... there's a little turorial on placing objects in there. Can't remember in it's under "Object Mods" (like a Ground object) or under terrains!! :dntknw:

 

Wrench

kevin stein

 

You're awesome, Kevin.

 

I've asked another question, by the way.

 

Chuck

Guest pfunkmusik
Posted

OK, I'm playing around with the debugging tool...(boy, that's handy) and I have one more question.

 

The way I understand this is, wherever the white X is, if it gives me an offset coordinate near the target zone, if I go back into the targets list, I can place an object at that coordinate and it will appear at that offset coordinate the white X was pointing at.

 

Is that about it?

 

Chuck

Posted

Hopefully, yes.

 

Now, mind you, I've encountered some very strange behavior sometimes; you find the offset, place the object, and it's MILES off. Running into this right now with Gepard's Midway terrain (I'm drssing up the place with some Q-huts, water towers, tents -even Marines gotta sleep somewhere-, general eye candy). I'll be sending everything to him, so he can sort it out, in a day or so.

 

Wrench

kevin stein

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