Stick Posted August 21, 2008 Posted August 21, 2008 (edited) [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=4096 MaxMeshPerScene=4096 MaxModelPerScene=4096 MaxLightPerScene=1024 AspectRatio=1.333333 MinPixelSize=1.0 If I wanted the game to accomodate 4096X4096 skins, is the above set of values correct for the Flightengine.ini? Edited August 21, 2008 by Stick
+Stary Posted August 21, 2008 Posted August 21, 2008 [GraphicsSettings]ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=4096 MaxMeshPerScene=4096 MaxModelPerScene=4096 MaxLightPerScene=1024 AspectRatio=1.333333 MinPixelSize=1.0 If I wanted the game to accomodate 4096X4096 skins, is the above set of values correct for the Flightengine.ini? Best would be to keep these values at: [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=2048 MaxMeshPerScene=2048 MaxModelPerScene=4096 MaxLightPerScene=1024 AspectRatio=1.333333 MinPixelSize=1.0 Maxmodeltype, Maxmeshperscene and Maxmodelperscene defines geometry limits, not texture limits. You have to set MaxTextureRes=-1 under [HighDetailOption] to force no limit on texturesize the other thing is if your card is capable of displaying it in full resolution, some have limit of 2048x2048 pixelsize
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now