malibu43 Posted October 15, 2008 Posted October 15, 2008 Hi all, I'm hoping someone can answer this question for me. Let's say I have these nodes defined in my campaign_Data.ini: [strategicNode006] Area=Khe Phat ConnectTo[001].Target=Dong Hoi ConnectTo[002].Target=DMZ South West ConnectTo[003].Target=DMZ South ConnectTo[004].Target=Quang Tri Per Bunyap's post link to from the KB, this would mean that units start at Khe Phat and have a random chance of moving to one of these four locations next. This means that a ground unit could go straight from Khe Phat to Quang Tri. The way I've interpreted this, is that units starting in Khe Phat must move to Dong Hoi, then to DMZ South West, then to DMZ South, and then finally arrive in Quang Tri. My own personall experimenting seems to show that this is the way it works, but I still seem some random Node jumping or skipping every once in a while. Can anyone shed some light on this for me? Thanks! Quote
TeTeT Posted October 17, 2008 Posted October 17, 2008 When you take a look at the unmodified WOVCAMPRT_DATA.INI, you'll see that Hanoi connects to Vinh Vinh connects to Hanoi Vinh connects to Khe Sanh Khe Sanh connects to Vinh Khe Sanh connects to Da Nang Da Nang connects to Khe Sanh Da Nang connects to Hue Hue connects Saigon Saigon connects to Da Nang So every ConnectTo is a one way step from that Node. The ConnectTo destination nodes are not followed as a path. I suspect that the computer tries to get to the opposing BaseArea, as specified in the [ForceXXX] section. So a unit starting in Hanoi will try to move via Vinh, Khe Sanh, Da Nang, Hue to Saigon. If you add one ground unit to the north and enable the ground offensive, then you will see that. Quote
malibu43 Posted October 17, 2008 Author Posted October 17, 2008 (edited) When you take a look at the unmodified WOVCAMPRT_DATA.INI, you'll see that Hanoi connects to Vinh Vinh connects to Hanoi Vinh connects to Khe Sanh Khe Sanh connects to Vinh Khe Sanh connects to Da Nang Da Nang connects to Khe Sanh Da Nang connects to Hue Hue connects Saigon Saigon connects to Da Nang So every ConnectTo is a one way step from that Node. The ConnectTo destination nodes are not followed as a path. I suspect that the computer tries to get to the opposing BaseArea, as specified in the [ForceXXX] section. So a unit starting in Hanoi will try to move via Vinh, Khe Sanh, Da Nang, Hue to Saigon. If you add one ground unit to the north and enable the ground offensive, then you will see that. Hmmm... when I set it up like that, I can't ever get any offensives. For example with these nodes and ground units, no one ever moves: [GroundUnit001] GroundObjectType=US_Squad UnitName=1/13 Marine Regiment ForceID=1 Nation=USMC BaseArea=Quang Tri RandomChance=100 StartObjects=100 MaxObjects=100 Experience=80 Morale=70 Supply=100 Intelligence=100 UpgradeType=NEVER StartDate=4/1965 StartDateDeviation= [GroundUnit002] GroundObjectType=VC_Squad UnitName=2nd VC Infantry Division ForceID=2 Nation=NVietnam BaseArea=Dong Hoi RandomChance=100 StartObjects=100 MaxObjects=100 Experience=50 Morale=40 Supply=100 Intelligence=20 UpgradeType=NEVER StartDate=4/1965 StartDateDeviation= [GroundUnit003] GroundObjectType=NVA_Squad UnitName=1st NVA Infantry Division ForceID=2 Nation=NVietnam BaseArea=DMZ South West RandomChance=100 StartObjects=100 MaxObjects=100 Experience=50 Morale=40 Supply=100 Intelligence=20 UpgradeType=NEVER StartDate=4/1965 StartDateDeviation= [GroundUnit004] GroundObjectType=VC_Squad UnitName=3nd VC Infantry Division ForceID=2 Nation=NVietnam BaseArea=DMZ South RandomChance=100 StartObjects=100 MaxObjects=100 Experience=50 Morale=40 Supply=100 Intelligence=20 UpgradeType=NEVER StartDate=4/1965 StartDateDeviation= [GroundUnit005] GroundObjectType=US_Squad UnitName=1/3 Marine Regiment ForceID=1 Nation=USMC BaseArea=Hue RandomChance=100 StartObjects=100 MaxObjects=100 Experience=80 Morale=70 Supply=100 Intelligence=100 UpgradeType=NEVER StartDate=4/1965 StartDateDeviation= [strategicNode001] Area=Dong Hoi ConnectTo[001].Target=DMZ South West [strategicNode002] Area=DMZ South West ConnectTo[001].Target=DMZ South [strategicNode003] Area=DMZ South ConnectTo[001].Target=Quang Tri [strategicNode004] Area=Quang Tri ConnectTo[001].Target=Hue [strategicNode005] Area=Hue ConnectTo[001].Target=Quang Tri [strategicNode006] Area=Quang Tri ConnectTo[001].Target=DMZ South [strategicNode007] Area=DMZ South ConnectTo[001].Target=DMZ South West However, if I use the nodes in the other campaign files I posted in the other thread (which are similar to the one at the start of this thread), I get an offensive that works. However, sometimes, some of the nodes get skipped if they are not in the most direct path to the other side's homebase. I should also point out that the other sides home base doesn't have to be defined as a node if I do it this way, and then the campaign won't ever end due to one ground offensive capturing the other sides home base. There are some things I definitely don't understand about it, but it seems to be working the way I've done it. The way you explained it makes more sense, but I can't seem to get it to work for me. Also, since there are mulitpble threads discussing the same thing, let's close this thread and continue the conversation here: http://forum.combatace.com/index.php?showt...iew=getlastpost Edited October 17, 2008 by malibu43 Quote
TeTeT Posted October 17, 2008 Posted October 17, 2008 ...[strategicNode001] Area=Dong Hoi ConnectTo[001].Target=DMZ South West [strategicNode002] Area=DMZ South West ConnectTo[001].Target=DMZ South [strategicNode003] Area=DMZ South ConnectTo[001].Target=Quang Tri ... What about trying it with: [strategicNode001] Area=Dong Hoi ConnectTo[001].Target=DMZ South West [strategicNode002] Area=DMZ South West ConnectTo[001].Target=DMZ South ConnectTo[002].Target=Dong Hoi [strategicNode003] Area=DMZ South ConnectTo[001].Target=Quang Tri ConnectTo[002].Target=DMZ South West and so forth. This way the nodes are all connected again and a path to base is created. Quote
malibu43 Posted October 18, 2008 Author Posted October 18, 2008 What about trying it with: [strategicNode001] Area=Dong Hoi ConnectTo[001].Target=DMZ South West [strategicNode002] Area=DMZ South West ConnectTo[001].Target=DMZ South ConnectTo[002].Target=Dong Hoi [strategicNode003] Area=DMZ South ConnectTo[001].Target=Quang Tri ConnectTo[002].Target=DMZ South West and so forth. This way the nodes are all connected again and a path to base is created. If I get a chance, I'll give it a try. Thanks! Quote
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