WarlordATF Posted October 26, 2008 Posted October 26, 2008 (edited) Has anyone tried to add a rifle to the balloons in FE? i have tried a few ideas so far but nothing has worked. I think it would be realistic if the observers were armed with something, so i tried adding a Mauser and Lee Enfield to the Gundata.ini and tweaking the Data inis for the Caquot and Drachen but i can't get them to fire. It would have to be a very low rate of fire and mostly harmless, but there would still be that one in a million chance that the pilot or engine would be hit. Edited October 31, 2008 by WarlordATF Quote
+FastCargo Posted October 26, 2008 Posted October 26, 2008 Yep, actually what applies to air objects applies to ground objects as well. You need to follow the heirachy rules of: [GroundObjectData] ---> [Component] ----> SystemName[xxx] You did the right thing naming the Components (Body and Basket), but under those entries, you didn't put any SystemNames...including your guns. But you put the SystemNames under the [Gun] entry...but you didn't declare [Gun] as a Component. So, just do some slight tweaking and you'll get it up and running. FastCargo Quote
+p10ppy Posted October 26, 2008 Posted October 26, 2008 have a look here http://bbs.thirdwire.com/phpBB/viewtopic.p...p;hilit=balloon Quote
WarlordATF Posted October 26, 2008 Author Posted October 26, 2008 Thanks! All i have changed so far was... [GroundObjectData] DamagedModel= DestroyedModel= DestroyedEffect=BalloonFireEffect EmptyMass=11000.00 Component[001]=Body Component[002]=Basket Component[003]=Gun And sure enough the balloon took a shot at me! I Still need to tweak the Pitch and Yaw Angles a little because it only shot from the front, but its working now! It Should make Balloon Busting missions a little more interesting. Quote
WarlordATF Posted October 26, 2008 Author Posted October 26, 2008 Thanks! All i have changed so far was... [GroundObjectData] DamagedModel= DestroyedModel= DestroyedEffect=BalloonFireEffect EmptyMass=11000.00 Component[001]=Body Component[002]=Basket Component[003]=Gun And sure enough the balloon took a shot at me! I Still need to tweak the Pitch and Yaw Angles a little because it only shot from the front, but its working now! It Should make Balloon Busting missions a little more interesting. EDIT: Its been tweaked and uploaded, Enjoy! http://forum.combatace.com/index.php?autoc...p;showfile=7544 Quote
WarlordATF Posted October 30, 2008 Author Posted October 30, 2008 Since the new patch with Labels i noticed that i Missed the Type AE German Balloons, i'm working on an update. Just to be sure, Are there any other Balloons other than the Caquot,Drachen and TypeAe? I don't want to make the same mistake again. Thanks! BTW, Anyone been shot by these things yet? Quote
WarlordATF Posted October 31, 2008 Author Posted October 31, 2008 (edited) The new version is uploaded and will add the Type Ae Balloons, Enjoy! Edited October 31, 2008 by WarlordATF Quote
+FastCargo Posted October 31, 2008 Posted October 31, 2008 I'm pretty sure you can update your own upload. Look for the options in the lower left of the screen. FastCargo Quote
WarlordATF Posted October 31, 2008 Author Posted October 31, 2008 Done, Thanks Again FastCargo! Quote
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