Jump to content

Recommended Posts

Posted

Hi guys,

 

I've recently updated all 4 of my TW games (SFP1, WoV, WoE, WoI) to the Oct2008 patch standard and since then I cant for the life of me get the AIM-4 Falcon to show up on the loadout screen in any of them. I've tried to adjust some missile properties via the weapon editor but no joy up to now. This is the data for the AIM-4D:

 

TypeName=AIM-4D

FullName=AIM-4D Falcon

ModelName=aim-4d

Mass=66.000000

Diameter=0.166000

Length=2.060000

SubsonicDragCoeff=0.364000

SupersonicDragCoeff=0.580000

AttachmentType=USAF

SpecificStationCode=AIM4

NationName=USAF

StartYear=1963

EndYear=1972

Availability=2

BaseQuantity=4

Exported=TRUE

ExportStartYear=1966

ExportEndYear=1972

ExportAvailability=1

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=TRUE

EffectClassName=SmallMissileEffects

ReleaseDelay=2.000000

WarheadType=0

Explosives=18.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=10

Accuracy=70

MaxTurnRate=14.000000

MaxLaunchG=2.000000

LockonChance=40

LaunchReliability=60

ArmingTime=2.300000

SeekerFOV=4.000000

SeekerGimbleLimit=25.000000

SeekerTrackRate=11.000000

SeekerRange=9600.000000

MinLaunchRange=1500.000000

MaxLaunchRange=9600.000000

Duration=20.000000

CounterCountermeasure=40.000000

NoiseRejection=40.000000

CapabilityFlags=0x00000200

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=5.984000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.000000

BoosterDuration=2.200000

BoosterAccel=55.000000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.456000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.456000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

Any clues as to what can be changed in order to have it on the armament screen again?

Posted (edited)

TypeName=AIM-4D

FullName=AIM-4D Falcon

ModelName=aim-4d

Mass=66.000000

Diameter=0.166000

Length=2.060000

SubsonicDragCoeff=0.364000

SupersonicDragCoeff=0.580000

AttachmentType=USAF

SpecificStationCode=AIM4 <---------maby delate this line (mean only delete "AIM4") because...

NationName=USAF

StartYear=1963

EndYear=1972

Availability=2

BaseQuantity=4

Exported=TRUE

ExportStartYear=1966

ExportEndYear=1972

ExportAvailability=1

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=TRUE

EffectClassName=SmallMissileEffects

ReleaseDelay=2.000000

WarheadType=0

Explosives=18.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=10

Accuracy=70

MaxTurnRate=14.000000

MaxLaunchG=2.000000

LockonChance=40

LaunchReliability=60

ArmingTime=2.300000

SeekerFOV=4.000000

SeekerGimbleLimit=25.000000

SeekerTrackRate=11.000000

SeekerRange=9600.000000

MinLaunchRange=1500.000000

MaxLaunchRange=9600.000000

Duration=20.000000

CounterCountermeasure=40.000000

NoiseRejection=40.000000

CapabilityFlags=0x00000200

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=5.984000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.000000

BoosterDuration=2.200000

BoosterAccel=55.000000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.456000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.456000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

...when this line is added only aircraft with pylons with this line in data.ini file can use this missile... :dntknw:

Edited by CIACHO
Posted
Didn't think you'd miss an AIM-4 anyway. Throwing your boots at 'em would be more effective.

 

Yes it's true...Falcon is not a good weapon :tumbleweed: Sometimes I used em like unguided anti ground weapon :rofl:

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..