Southside Bucky 1 Posted November 6, 2008 This one fixes the Instant Action CTD: http://bbs.thirdwire.com/phpBB/viewtopic.p...a1853e5497ba052 Regards. Bucky Share this post Link to post Share on other sites
Sky High 166 Posted November 7, 2008 This one fixes the Instant Action CTD: http://bbs.thirdwire.com/phpBB/viewtopic.p...a1853e5497ba052 Regards. Bucky Unfortunately, the missing(sometimes) decals problem remains unresolved. Share this post Link to post Share on other sites
Southside Bucky 1 Posted November 7, 2008 I had a feeling that might be the case. Too much haste sorting that IA CTD...I don't think TK even saw our "decals sometimes missing" posts. I wonder if P10ppy might be able to help with it? Share this post Link to post Share on other sites
+p10ppy 2 Posted November 8, 2008 i had a quick look at it it "looks' like the alias.lst may not be working for you guys (its a new feature) i have not tested enough to see if i have the problem as well there's 3 "new" nations and they use some of the decals from older nations which is pointed to by the alias.lst NATION.ini [Nation019] Name=GERMANY_TEMP ActiveDate=03/20/1918 AlternateDecal=GERMANY_OLD [Nation020] Name=GERMANY_OLD [Nation021] Name=RAF_OLD DisplayName=Royal Flying Corps [Nation022] Name=USAS_OLD DisplayName=US Signal Corps Aviation Section ALIAS.LST Insignia021.tga Insignia003.tga Fuse021.tga Fuse003.tga Insignia022.tga Insignia001.tga Tail022.tga Tail001.tga you can try extracting the second decal (objectdata.cat) on each line of the ALIAS.LST to your object/aircraft folder and renaming them to the first decal on each line bypassing the ALIAS.LST worth a try anyway i will try to have a better look in the next few days... (busy weekend) good luck :yes: Share this post Link to post Share on other sites
Sky High 166 Posted November 8, 2008 i had a quick look at itit "looks' like the alias.lst may not be working for you guys (its a new feature) i have not tested enough to see if i have the problem as well there's 3 "new" nations and they use some of the decals from older nations which is pointed to by the alias.lst NATION.ini [Nation019] Name=GERMANY_TEMP ActiveDate=03/20/1918 AlternateDecal=GERMANY_OLD [Nation020] Name=GERMANY_OLD [Nation021] Name=RAF_OLD DisplayName=Royal Flying Corps [Nation022] Name=USAS_OLD DisplayName=US Signal Corps Aviation Section ALIAS.LST Insignia021.tga Insignia003.tga Fuse021.tga Fuse003.tga Insignia022.tga Insignia001.tga Tail022.tga Tail001.tga you can try extracting the second decal (objectdata.cat) on each line of the ALIAS.LST to your object/aircraft folder and renaming them to the first decal on each line bypassing the ALIAS.LST worth a try anyway i will try to have a better look in the next few days... (busy weekend) good luck :yes: p10ppy, Thanks for your assistance.I cannot locate an ALIAS.LST. Perhaps you could indicate where it is, or could it be that it is missing in my game and that that is causing the problem? If so , how do I get one!? Sky High. Share this post Link to post Share on other sites
+p10ppy 2 Posted November 9, 2008 I had a better play with this and I don't think I have been able to replicate your problem So it probably isn't anything to do with the alias.lst... I have found one weird bug that may be related running at default graphics (from a clean install) that seems to be related to the Camel (atleast i never saw it anywhere else...) the fuselage roundel being randomly replaced (during the mission,multiple times) by random tga files... which flick back to the roundel with a view change or Screenshot so that bug is most likely graphics related, I never saw it with my normal install (max graphic settings) only with the lower "default" settings... where it was quite regular note it could just be a weird thing with my vid card running non-native examples If this is the problem you guys have, TK's probably got no idea what you mean... If its a different problem (as i think) you probably need to post more info, flight date specific aircraft reproducible drinking a cup of tea at the time graphic settings modded install screen shot etc before TK can help you sorry i couldnt help more Share this post Link to post Share on other sites
+drdoyo 2 Posted November 9, 2008 I don't know if this is what you all are talking about with the missing decals, and I havn't dug into FE as much as I do the other ThirdWire games but..... If you are talking about DecalLevel=2 decals sometimes showing and sometimes not such as in he following lines from the SE5a decals.ini ...... [Decal023] MeshName=Wing Lower Inner L DecalLevel=2 DecalFacing=BOTTOM FilenameFormat=BlackLetter Position=-1.15,-0.49 Scale=1.5 DecalMaxLOD=3 All of TKs other games use a system of decal000 through decal099 for DecalLevel=2. The game engine "chooses" a random number in the 000 to 099 series for the lead plane unless specified in the campaignXXX_data.ini entries. This means that 1) unless you choose specific markings in the loadout screen for your flight (you will not be able to affect AI flights) in single missions, or 2) unless a marking range is specified for the squadron in the campaign_data.ini and losses have not exceeded this range or 3) unless there are 100 level 2 decals (decal000 to decal099) then chances are the game will assign a decal0XX outside the range of available decals for that location. If this is what is being referred to, then it's not a bug, it's just insufficient decals available for the game to use and this has been present in the entire series. Share this post Link to post Share on other sites
Southside Bucky 1 Posted November 9, 2008 Thanks for the input fella's. I haven't got a clue what the technicalities of the problem are, and I have to say, as far as the official plane set is concerned, since I made a new install before adding the Nov 08 patch, I haven't seen the missing decal glitch since. However, when I was trying out some add on planes, the missing decals problem came back, big time...It seems to me, that any add-on German planes using late war crosses will be missing all their national insignia and personal markings. I sort of got round the problem by editing the DECALS.INI in the plane's skin folder. For instance, a section of the SSW D.III's original DECAL.INI looked like this: [Decal010] MeshName=WingTopO_L DecalLevel=0 DecalFacing=TOP FilenameFormat=Jasta4/D/TCross Position=-3.2421,-0.0800 Scale=1.55 DecalMaxLOD=3 Reverse=True The game no longer seems to recognise: "Jasta4/D/TCross", so I replaced all those entries with "Insignia". Thus: [Decal010] MeshName=WingTopO_L DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-3.2421,-0.0800 Scale=1.55 DecalMaxLOD=3 Reverse=True It then worked OK, although any personal markings, like Udet's "LO!", on his Jasta 4 SSW D.III still won't appear. I had to do the same thing with the Pfalz D.III, 'cause the game won't recognise the title: "Plain Cross". Hope this helps in trying to work out what the problem is. Regards. Bucky Share this post Link to post Share on other sites
+p10ppy 2 Posted November 9, 2008 ah ok thats much clearer :yes: glad you worked out the stock problem Southside Bucky the decal setup on those 3rd party planes is a little weird... and out of date I presume if it used to work.... you need a fuller path to the decal folder replace things like FilenameFormat=Jasta4/D/TCross with FilenameFormat=SchuckertD3/Jasta4/D/TCross and all the decals should appear fine find and replace with a competent text editor makes it semi painless... (i use Notepad++) Share this post Link to post Share on other sites
Southside Bucky 1 Posted November 10, 2008 Nice one, P10ppy. Suddenly everything's clear... :yes: Cheers, man. Share this post Link to post Share on other sites
+p10ppy 2 Posted November 10, 2008 no worries glad to help :yes: Share this post Link to post Share on other sites
Southside Bucky 1 Posted November 11, 2008 I hate to impose on you further P10ppy, but do you have any idea why the gun muzzle flashes are now visible through solid objects, ie, upper wings, and even under fuselages? I thought it might have rectified itself with a fresh install, but it's still happening. Thanks in advance for any help. Bucky. Share this post Link to post Share on other sites
+p10ppy 2 Posted November 11, 2008 can not replicate it sorry Southside Bucky my default clean install and my "proper" install won't do it... and I think I tried most of the graphic settings maybe post your graphic setting (option.ini) mine are [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1680 DisplayHeight=1050 DisplayDepth=32 AspectRatio=1.600000 LensFlare=0 DetailLevel=4 ObjectDetail=2 ObjectTexture=3 CockpitTexture=3 CockpitMirrors=0 CockpitReflection=0 EffectsDetail=2 TerrainDetail=2 TerrainTexture=3 HorizonDistance=3 GroundObjectDensity=3 WaterDetail=2 CloudsDetail=0 Shadow=1 AntiAliasing=0 if you have any 3rd party effects packages installed, they may cause it as well check near the end of your PARTICLESYSTEM.INI (shudder ) that the fire material looks like this (PARTICLESYSTEM.INI lives in the FlightData.cat) [FireMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=Fire.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE I'd be surprised if it didn't though...and it would affect much more than the muzzle flashes maybe try updating your directx9 and vidcard drivers (always a pain I know) post TK a screeny he will be able to help I'm sure Share this post Link to post Share on other sites
Southside Bucky 1 Posted November 11, 2008 Hi P10ppy. I've tested a few different graphics settings, but no change. The "FireMaterial" section in the PARTICLESYSTEM.INI is as it should be too. It definitely doesn't happen in my FE+EP+Peter01FM's install either, so I'm kinda confident it isn't my DX9, or vidcard drivers. I'll take your advice and ask TK. Thanks again for your time and trouble. Bucky Share this post Link to post Share on other sites
+p10ppy 2 Posted November 12, 2008 It definitely doesn't happen in my FE+EP+Peter01FM's install either, so I'm kinda confident it isn't my DX9, or vidcard drivers. Bucky If you are using FE+EP+Peter01FM unpatched which seems to be recommended practise (all my installs are fully patched though) there's a possibility that TK used some new video/DX9 features in the newest patches (and since the shaders et,al work in vista now, its a reasonable bet that he has imho) which might explain the difference you are seeing between the two versions... Share this post Link to post Share on other sites
Southside Bucky 1 Posted November 12, 2008 Hmm...All of a sudden I'm not so confident 'bout those drivers. I'll check 'em out. Share this post Link to post Share on other sites