+Soulfreak Posted December 5, 2008 Posted December 5, 2008 is there a way to find out how the parts of a 3D-model is placed on the bitmaps? in some templates the layout is includet (MiG-21PFM for example). I´d like to know it, cause i wanna do some skins of stock MiG-23s.... regards da soulman...
+76.IAP-Blackbird Posted December 5, 2008 Posted December 5, 2008 Good question Have to figure it out on my own templates cause searching for reallysmall parts ... if someone can help in this would be great
kukulino Posted December 5, 2008 Posted December 5, 2008 Donno if I understand U right, but I am using panelfinder to find needed needed places on skins: http://www.simmerspaintshop.com/forums/dlcat-general-12/ Maybe you alreade know it
Jimbib Posted December 9, 2008 Posted December 9, 2008 The panel finder is handy for finding out where a mesh is mapped on a bitmap, however it won't really help you get UV mapping co-ordinates. The only real way to get UV co-ordinates is to just get them from the original designer of the 3D model. That may not be possible with 3rdW models though.
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