+pcpilot Posted November 22, 2002 Posted November 22, 2002 I made the TU22 and IL28 flyable in the game. I went to do some missions and find that I can only carry one bomb no matter the mission for both aircraft. I thought at first that maybe the mission type was limiting us to only one bomb, but I have found that no matter what mission type, you still only get one bomb. I then checked several websites for the TU22 and sure enough, the TU can carry up to 12,000 kg of bombs and missles. One website said it can carry up to 24 FAB-500 bombs or one FAB-9000 bomb! I then opened the TU22 Data, ini, and loadout files using the extract utility. The loadout.ini file says we can use 12 FAB250 bombs for strike and attack missions. The TU22_data file says under [WeoponStations] that we can carry 12 bomb class wepons up to 9000kg. So theoretically we should be able to carry more than one bomb but I cant figure out why we arent showing more than one bomb in the loadout screen ingame. I havent checked the bombload for the IL28 and know that it was pretty light but I would be surprised if it didnt carry more than one bomb. Can anyone else out there help out and figure why we cant carry more than one bomb for the TU22 and IL28? Also, is there a way to add a bombbay door animation to the data file? It has the line for it, just no animation listed. It looks odd dropping my one bomb thru the fuselage. Quote
+pcpilot Posted November 24, 2002 Author Posted November 24, 2002 Anyone got any suggestions for this? I'd sure love to have a more accurate bombload in these aircraft. I beleive the B-57 might have the same problem, though it can carry more than one bomb in the game. It just doesnt carry as much as it could. Quote
Dark_Knight_667th Posted November 24, 2002 Posted November 24, 2002 this might be something with the "hardpoints" on the aircraft or the Flight Model..good post..worth looking into DK Quote
+pcpilot Posted November 25, 2002 Author Posted November 25, 2002 I have found what I beleive to be the data file for the various aircraft loadouts and what they can carry. It is contained in a file type called .str What is an .str file and how can I open/modify it? Thanks... Quote
Guest Ranger332 Posted November 28, 2002 Posted November 28, 2002 did you also open the bay doors? you have to hit CTRL and O Quote
+pcpilot Posted November 29, 2002 Author Posted November 29, 2002 Hi Ranger, I found that you can drop 12 bombs without opening the bombbay doors (!) by simple leaving the loadout empty. Dont put a bomb in your loadout, leave it empty, and you have a defualt 12 bombs in your bombbay. The bombbay doors dont do anything. There is no animation and it doesnt matter if they are open or closed. I was posting this on some other forums and TK posted and let me know that the loadout screen has a bug and will be fixed. He didnt mention it but I hope they will give us a bombbay door animation. Quote
EjectionSeat Posted November 29, 2002 Posted November 29, 2002 the patch will fix the none opening bombbay doors Quote
Guest Ranger332 Posted November 29, 2002 Posted November 29, 2002 ok but i got the door to work on the B57 but only tried once but ill check it out later ---ty for the info though ADDITIONAL INPUT TRIED IT AGAIN BUT GOT SHOT DOWN BEFORE ANYTHING HAPPENED DANG OLD MIGS LOL Quote
+pcpilot Posted November 29, 2002 Author Posted November 29, 2002 There is an animation for the B57 bombbay doors?!!? If you know where we can find this animation, let me know. Probably in some cab file. Maybe we can use it for the IL29 and TU22. That would be a nice temp fix till the patch. I havent tried this yet either but I think we might be able to carry the max of 24 bombs if we change The TU22_data file under [WeoponStations] to read 24 bombs. Remember that the max loadout wieght is 9000kg to keep it realistic. Quote
CrazyCraig Posted April 3, 2003 Posted April 3, 2003 I'm new to this game so could someone tell me how to make the bombers flyable plaese? Quote
+ext Posted April 3, 2003 Posted April 3, 2003 PC Pilot - if you go to Paskos Page in the web links he has a weapons update. In there are some ini files for the Tu-22. You will be able to carry up to 24 smaller bombs. Be careful if you update your weapons data from your original that you do not lose what you have already. Quote
+ext Posted April 3, 2003 Posted April 3, 2003 There is also a Tu-22 bombing mission in the weapon pak files. Hope this helps. Quote
Guest capun Posted April 4, 2003 Posted April 4, 2003 Here's how to open the bomb bay door and also fixes the TU-122 issue. The NumWeapons was set to blank instead of 12. BTW, I posted this before Slaving Bomb Bays and Cargo Doors to the TailHook Key By Cesar Pun Rev 1 3/31/2003 I found the Animation ID’s for the Bomb Bays and Cargo Doors for the AI planes. The normal Open Bomb Bay (CTRL O) key command does not work, so I slaved them to the Tailhook Key Command (H). Need to modify the Plane’s Data.ini file. For this example we use the B-57B_Data.ini file. Add the Tailhook to the the Fuselage description [Fuselage] ModelNodeName=Fuselage . . . SystemName[0xx]=TailHook ; 0xx=Next sequence number Add the Following section at the end of the file [Tailhook] SystemType=ARRESTOR_HOOK MaxDeflection=0 AnimationID=3 ; See the next section for the Animation ID’s Retractable=TRUE DeployTime=1.0 ModelNodeName=BombBay ; Either BombBay or CargoBay Animation ID’s for Bomb Bays B-52 AnimationID=3 B-57B AnimationID=3 IL-28 AnimationID=3 Tu-122 AnimationID=3 Animation ID’s for Cargo Bays An-12 AnimationID=3 C-130 AnimationID=2 Caveats: The bombs do not seem to be aligned with the Bomb Bays, See the next section, The Cargo Doors speed is way to fast, need to figure out how to slow them down. IL-28_Data.ini mods [bombBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,-0.128,-0.740 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 AllowedWeaponClass=ARM,ASM,BOMB AttachmentType=WP,NATO,USAF,USN NumWeapons=8 AttachmentPosition001= 0.304,5.49,-0.61 AttachmentPosition002=-0.304,5.49,-0.61 AttachmentPosition003= 0.304,7.49,-0.61 AttachmentPosition004=-0.304,7.49,-0.61 AttachmentPosition005= 0.304,5.49,-0.28 AttachmentPosition006=-0.304,5.49,-0.28 AttachmentPosition007= 0.304,7.49,-0.28 AttachmentPosition008=-0.304,7.49,-0.28 DiameterLimit= LengthLimit= BombBayAnimationID=3 TU-22_Data.ini mods [bombBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,-0.128,-0.740 AttachmentAngles=0.0,0.0,0.0 LoadLimit=9000 AllowedWeaponClass=ARM,ASM,BOMB AttachmentType=WP,NATO,USN,USAF NumWeapons=12 AttachmentPosition001= 0.304,-3.21,-0.61 AttachmentPosition002=-0.304,-3.21,-0.61 AttachmentPosition003= 0.304,-4.49,-0.61 AttachmentPosition004=-0.304,-4.49,-0.61 AttachmentPosition005= 0.304,-3.21,-0.28 AttachmentPosition006=-0.304,-3.21,-0.28 AttachmentPosition007= 0.304,-4.49,-0.28 AttachmentPosition008=-0.304,-4.49,-0.28 AttachmentPosition009=-0.304,-3.21,0.28 AttachmentPosition010=-0.304,-3.21,0.28 AttachmentPosition011=-0.304,-4.49,0.28 AttachmentPosition012=-0.304,-4.49,0.28 BombBayAnimationID=3 B-57B_Data.ini mods [bombBay] SystemType=WEAPON_STATION StationID=9 StationGroupID=6 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2043 AllowedWeaponClass=BOMB AttachmentType=NATO,USN,USAF NumWeapons=12 AttachmentPosition001=-0.451,2.411,-0.888 AttachmentPosition002= 0.451,2.411,-0.888 AttachmentPosition003=-0.451,2.411,-0.888 AttachmentPosition004= 0.451,2.411,-0.888 AttachmentPosition005=-0.451,3.589,-0.888 AttachmentPosition006= 0.451,3.589,-0.888 AttachmentPosition007=-0.179,3.411,-0.975 AttachmentPosition008= 0.179,3.411,-0.975 AttachmentPosition009=-0.179,4.411,-0.975 AttachmentPosition010= 0.179,4.411,-0.975 AttachmentPosition011=-0.179,4.589,-0.975 AttachmentPosition012= 0.179,4.589,-0.975 DiameterLimit=0.4 LengthLimit=2.2 BombBayAnimationID=3 MinExtentPosition=-0.61,-1.16,-1.12 MaxExtentPosition= 0.61, 4.31,-0.45 Quote
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