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Posted

If you wish, gimmie GIMMIE some time, and I can poast up my FrankenMiG.ini stuff. Will need several available LODs which need re-skinning (can't share my skin hacks of others' work without permission).

Posted (edited)

First, the Mutant MiG-152M, its a bit easier than the A (edit, no its not!!). Add to early J-8 data...I rename all the LODs for personal use so I can use dedicated bmp files to skin them. You need a hex editor to change the bmp skin the lod calls for.

 

For functional drop tank, I re-name the F4 370 gal tank and call it 1500 liters.

 

I re-name two lod's to get the multiple angle nose cone. For the basic cone, I use the Tank600_F4. I forgot what LOD I use for the sharper tip. Find something that works. I coloured them a simple blank olive green.

 

For the fat fuel spine, I use multitple instances of the large euro Tornado 1500gal drop tank. Colour to taste. The forward tanks/spines are angled to match up with the canopy's surface.

 

For the big single R-15 nozzle, I use five instances of the MiG-17PF nose cone addon mod (no missile rails). I have four of them surrounding the central one. The four are painted white to match the aircraft, and are angled a few degrees which is why we can't use Pilot method. The central is painted black.

 

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=0.012,-1.415,-1.020

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=2000

AllowedWeaponClass=FT

AttachmentType=SOVIET

ModelNodeName=Centerline_Pylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=Tank1500_E152

 

//======================================================

//======================================================

//======================================================

 

[spine0-1]

SystemType=WEAPON_STATION

ShowFromCockpit=FALSE

StationID=6

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.10,4.00,0.91

AttachmentAngles=-6.0,-7.0,0.0

LoadLimit=1000

AllowedWeaponClass=EP

AttachmentType=SOVIET

ModelNodeName=

PylonMass=0

PylonDragArea=0

LaunchRailNodeName=

 

[spine0-2]

SystemType=WEAPON_STATION

ShowFromCockpit=FALSE

StationID=7

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-0.10,4.00,0.91

AttachmentAngles=6.0,-7.0,0.0

LoadLimit=1000

AllowedWeaponClass=EP

AttachmentType=SOVIET

ModelNodeName=

PylonMass=0

PylonDragArea=0

LaunchRailNodeName=

 

[spine0-3]

SystemType=WEAPON_STATION

ShowFromCockpit=FALSE

StationID=8

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.00,4.00,0.95

AttachmentAngles=0.0,-7.0,0.0

LoadLimit=1000

AllowedWeaponClass=EP

AttachmentType=SOVIET

ModelNodeName=

PylonMass=0

PylonDragArea=0

LaunchRailNodeName=

 

//=========================================

 

[R-15-0]

SystemType=WEAPON_STATION

ShowFromCockpit=FALSE

StationID=9

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,-11.10,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000

AllowedWeaponClass=R-15o,EP

AttachmentType=SOVIET

ModelNodeName=R-15o

PylonMass=0

PylonDragArea=0

LaunchRailNodeName=

//-------------------------

[R-15-1]

SystemType=WEAPON_STATION

ShowFromCockpit=FALSE

StationID=10

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,-11.0,0.20

AttachmentAngles=0.0,9.0,0.0

LoadLimit=1000

AllowedWeaponClass=R-15,EP

AttachmentType=SOVIET

ModelNodeName=R-15

PylonMass=0

PylonDragArea=0

LaunchRailNodeName=

 

[R-15-2]

SystemType=WEAPON_STATION

ShowFromCockpit=FALSE

StationID=11

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.20,-11.0,0.0

AttachmentAngles=9.0,0.0,0.0

LoadLimit=1000

AllowedWeaponClass=R-15,EP

AttachmentType=SOVIET

ModelNodeName=R-15

PylonMass=0

PylonDragArea=0

LaunchRailNodeName=

 

[R-15-3]

SystemType=WEAPON_STATION

ShowFromCockpit=FALSE

StationID=12

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,-11.0,-0.20

AttachmentAngles=0.0,-9.0,0.0

LoadLimit=1000

AllowedWeaponClass=R-15,EP

AttachmentType=SOVIET

ModelNodeName=R-15

PylonMass=0

PylonDragArea=0

LaunchRailNodeName=

 

[R-15-4]

SystemType=WEAPON_STATION

ShowFromCockpit=FALSE

StationID=13

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-0.20,-11.0,0.0

AttachmentAngles=-9.0,0.0,0.0

LoadLimit=1000

AllowedWeaponClass=R-15,EP

AttachmentType=SOVIET

ModelNodeName=R-15

PylonMass=0

PylonDragArea=0

LaunchRailNodeName=

 

//=========================================

 

[NoseConeBase]

SystemType=WEAPON_STATION

ShowFromCockpit=FALSE

StationID=14

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,5.10,-0.10

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000

AllowedWeaponClass=EP

AttachmentType=SOVIET

ModelNodeName=

PylonMass=0

PylonDragArea=0

LaunchRailNodeName=

 

[NoseConeTip]

SystemType=WEAPON_STATION

ShowFromCockpit=FALSE

StationID=15

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,6.75,-0.25

AttachmentAngles=180,0.0,0.0

LoadLimit=1000

AllowedWeaponClass=EP

AttachmentType=SOVIET

ModelNodeName=

PylonMass=0

PylonDragArea=0

LaunchRailNodeName=

 

 

LOADOUT....I have four R-4 missile setups here: 2 for wingtips (historical, failed) and 2 for underwing which is what MiG was returning to before the project was cancelled. Just vary the quantities between 0 and 1 to choose missile carriage configuration.

 

[AirToAir]

Loadout[01].WeaponType=R-4R

Loadout[01].Quantity=0

Loadout[02].WeaponType=R-4T

Loadout[02].Quantity=0

Loadout[03].WeaponType=Tank1500_E152 ignore these first two tanks

Loadout[03].Quantity=0

Loadout[04].WeaponType=Tank1500_E152

Loadout[04].Quantity=0

Loadout[05].WeaponType=Tank1500_E152

Loadout[05].Quantity=1

Loadout[06].WeaponType=MiG E-152M Spine0

Loadout[06].Quantity=1

Loadout[07].WeaponType=MiG E-152M Spine0

Loadout[07].Quantity=1

Loadout[08].WeaponType=MiG E-152M Spine0

Loadout[08].Quantity=1

Loadout[09].WeaponType=R-15o

Loadout[09].Quantity=1

Loadout[10].WeaponType=R-15

Loadout[10].Quantity=1

Loadout[11].WeaponType=R-15

Loadout[11].Quantity=1

Loadout[12].WeaponType=R-15

Loadout[12].Quantity=1

Loadout[13].WeaponType=R-15

Loadout[13].Quantity=1

Loadout[14].WeaponType=E-152 Cone

Loadout[14].Quantity=1

Loadout[15].WeaponType=E-152ConeTip

Loadout[15].Quantity=1

Loadout[16].WeaponType=R-4R

Loadout[16].Quantity=1

Loadout[17].WeaponType=R-4T

Loadout[17].Quantity=1

Edited by Lexx_Luthor
Posted (edited)

More Mutant MiG-152M

 

Now, all but the forward fuel spine "tanks" are not angled, so we can use the Pilot method shown below. Each pilot block has a spine/tank for both pilot and seat. So we add two objects under one call, except for the rear addition which should approximate a tapering of the spine near the rear.

 

[spine1]

SystemType=PILOT_COCKPIT

SeatID=2

PilotModelName=MiG E-152M Spine

Position=0.12,2.00,0.92

SeatModelName=MiG E-152M Spine

SeatPosition=-0.12,2.00,0.92

 

[spine2]

SystemType=PILOT_COCKPIT

SeatID=2

PilotModelName=MiG E-152M Spine

Position=0.12,-0.20,0.92

SeatModelName=MiG E-152M Spine

SeatPosition=-0.12,-0.20,0.92

 

[spine3]

SystemType=PILOT_COCKPIT

SeatID=2

PilotModelName=MiG E-152M Spine

Position=0.12,-2.40,0.92

SeatModelName=MiG E-152M Spine

SeatPosition=-0.12,-2.40,0.92

 

[spine4]

SystemType=PILOT_COCKPIT

SeatID=2

PilotModelName=MiG E-152M Spine

Position=0.12,-4.60,0.92

SeatModelName=MiG E-152M Spine

SeatPosition=-0.12,-4.60,0.92

 

[spine5]

SystemType=PILOT_COCKPIT

SeatID=2

PilotModelName=MiG E-152M Spine

Position=0.12,-6.80,0.92

SeatModelName=MiG E-152M Spine

SeatPosition=-0.12,-6.80,0.92

//------------

[spine6]

SystemType=PILOT_COCKPIT

SeatID=2

PilotModelName=MiG E-152M Spine

Position=0,2.00,0.97

SeatModelName=MiG E-152M Spine

SeatPosition=0,-0.20,0.97

 

[spine7]

SystemType=PILOT_COCKPIT

SeatID=2

PilotModelName=MiG E-152M Spine

Position=0,-2.40,0.97

SeatModelName=MiG E-152M Spine

SeatPosition=0,-4.60,0.97

 

[spine8]

SystemType=PILOT_COCKPIT

SeatID=2

PilotModelName=MiG E-152M Spine

Position=0,-6.80,0.97

SeatModelName=

SeatPosition=

Edited by Lexx_Luthor

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