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kct

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Everything posted by kct

  1. More info here: http://en.wikipedia.org/wiki/Touhou_Project I got really bored during the holidays. Planning on doing some of the characters, trying to cover as much of the popular ones as possible.
  2. Flanker 2.5, due to not having a chance to jump into the Jane's bandwagon.
  3. My breath has been taken away, I'm in so much need of a new PC for this.
  4. Restart engineers at work, I'm one of those guilty at times.
  5. The truth about cats

    The street cats near my house have gone to a point where they simply walk in and out around the house like a boss. That is very well despite doing so right in front of people.
  6. F-15SG v1.0

    Version

    1,620 downloads

    Republic of Singapore Air Force F-15SG Strike Eagle version 1.0 for SF:P1/WoV/WoE/WoI. The idea behind this is to do two things: 1. Someone was going on and on about having the F-15SG since it is practically the same aircraft as the F-15E and derivaties. Whoever that is, there are more to that! From a glance it might look like an F-15K...but look closer! However, given how similar the F-15K and F-15SG is, the changes are minimal at best. I would explain some things later. 2. Give the USAF F-15E some updates to give it Sniper ATPs, since they are currently being deployed on the aircrafts in large numbers (at least what what EricJ said). I would explain about this in detail through another readme, since some of you might find the whole thing a little bit on the complicated side (at least, the method I used). As of the current iteration of the mod, it is optimized for use in the games with the Sept 2008 patch onwards applied. The plane can be installed in older versions of the games, but the ground mapping radar would not work, since the Avionics70.dll of the older versions does not support the ground mapping radar out-of-box (except WoI). This aircraft has been tested non-stop in WoE (with Oct 2008 patch), but it should work in the others patched to the same level. More details in the readme (read and understand what goes), and as a bonus, instructions to give F-15Es the Sniper XRs are given! It might not be perfect, but feel free to give me suggestions as to what I need to do to improve.
  7. Functionality-wise, the F-15 wins big time for me.
  8. /Reappearance after his disappearance. Will always be the F-14. That's what most of us born during the 1980s always thought of when we think about the Teen Series guys.
  9. File Name: F-15SG v1.0 File Submitter: kct File Submitted: 29 Nov 2008 File Category: F-15 Republic of Singapore Air Force F-15SG Strike Eagle version 1.0 for SF:P1/WoV/WoE/WoI. The idea behind this is to do two things: 1. Someone was going on and on about having the F-15SG since it is practically the same aircraft as the F-15E and derivaties. Whoever that is, there are more to that! From a glance it might look like an F-15K...but look closer! However, given how similar the F-15K and F-15SG is, the changes are minimal at best. I would explain some things later. 2. Give the USAF F-15E some updates to give it Sniper ATPs, since they are currently being deployed on the aircrafts in large numbers (at least what what EricJ said). I would explain about this in detail through another readme, since some of you might find the whole thing a little bit on the complicated side (at least, the method I used). As of the current iteration of the mod, it is optimized for use in the games with the Sept 2008 patch onwards applied. The plane can be installed in older versions of the games, but the ground mapping radar would not work, since the Avionics70.dll of the older versions does not support the ground mapping radar out-of-box (except WoI). This aircraft has been tested non-stop in WoE (with Oct 2008 patch), but it should work in the others patched to the same level. More details in the readme (read and understand what goes), and as a bonus, instructions to give F-15Es the Sniper XRs are given! It might not be perfect, but feel free to give me suggestions as to what I need to do to improve. Click here to download this file
  10. That is one beautiful Flanker you're doing there.
  11. After reading a thread about a DirectX tweak to 'simulate' HDR/bloom effects over HERE, I'm wondering if the same can be carried out for a TW game. Since TW games are mostly DX9 games, I have no idea whether this would absolutely work, or not. Source of plug-in: HERE Below is a pic with one of my attempts (best so far...unfortunately, I overwritten the plug-in), unfortunately my laptop was reduced to a crawl when it was activated. At other times, the plug-in would force motion blur effects which would effectively kill the game. Attached also is the one used in the LOMAC mod, however, I would probably suggest using a d3d9.dll instead. Shift + Backspace is the activation key, at least for that version (they can be tweaked to your liking). I don't know where I'm getting with this, but this would probably change the way the game looked. Lock_On_HDR.rar
  12. Looking good over there.
  13. I need a new laptop to run all these new mods that appeared while I'm away.
  14. That must be one HECK of a funky mouth.
  15. Cans of spem. Mmmmmmm.
  16. I wonder what kind of firepower the rig used to model that beauty have...
  17. We can bet that on totally happening in an awesome way, even if the looks of the Nimrod...
  18. F-4F Phantom II

    [translator]Ah ... die Hülsen, die ich schon sehen, in einer Menge Fotos.[/translator] Superb!
  19. Canadair: ATI or not ATI? That would probably answer half of the reason why.
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