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Issues Being worked on For Update/Patch 1.26 :Progress update: 02/03/09 Late

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Issues Being worked on For Update/Patch 1.26 :Progress update: 02/03/09 Late

 

1) Aircraft Altitude Performance:

Issue:

Some Craft are not meeting performance criteria at altitude and so cannot always manage to fly at the altitude set by the campaign manager (although this is within the aircraft's historical performance rating)

 

Temporary Workarounds:

Set Medium or Low altitude limits in workshop if flying in early years

 

Progress:

Modifications and fixes implemented - testing in progress for V1.26

 

2) DataBase Issues:

 

RFC 11 - Bristol Skin Error - Fixed

Esc 15 - Nieuport 11 not available - Fixed

Incorrect Ranks assigned to AI pilots for Naval squadrons etc - (they were incorrectly assigned normal RFC/Jasta Ranks) - Fixed

Historical Weather database error - Fixed

Hun Medal awards - Revised

Frescaty Airfield moved away from a hill. - Moved

 

3) Additional Features:

 

3.1) Gun Jams now optionally selectable in workshops - Implemented

 

3.2) AI (Affects AI Only!!) Gun Fire Effectiveness (range and accuracy) scaleable/selectable in workshops and linked to Realism Rating- Implemented

 

3.3) All Gun Power settings (Main and Rear still separate) - now Hard Normal and Easy now affect spread factor as well as impact damage value - affects all guns AI and Player - Implemented

 

4) Miscellaneous Issues:

 

In cloud Fog On/Off no longer affects Realism rating

AI Gun Ranges reduced.

AI target strike issues work around.

All Manager dates are now in long format eg 23 February 1916

Improved workshops identification of Graphics setup.

Somme Battle map now correctly reflects that the Battle of Verdun is also on the go.

News Paper Font made clearer

 

5) N11 low altitude behaviour improved

 

6) Aircraft Roll Rate Performance and Drag factors:

Issue:

Some Craft are not meeting performance criteria for Roll and have excessive dive speed capabilities and higher than normal G force limitations.

 

Temporary Workarounds:

None

 

Progress:

Roll rates corrected where required and testing is in progress for V1.26

Dive speeds/Drag factors corrected where required as well as Max G loadings corrected - testing is in progress for V1.26

 

7) Sesquiplane Lower Wing Strength:

Issue:

Are tougher than they should be in some craft

 

Temporary Workarounds:

None

 

Progress:

G factors corrected where required - Testing now in V1.26

 

8) Damage Modeling

 

Issue:

Some Craft DMs are harder than they should be.

 

Temporary Workarounds:

None

 

Progress:

DMs have been corrected where required - Testing now in V1.26

 

 

 

WM

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Never ceases to amaze me that you guys can still find bit's of OFF that need fixing! ...you old perfectionist's you! :)

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Issues Being worked on For Update/Patch 1.26 :Progress update: 06/03/09

 

1) Aircraft Altitude Performance:

Issue:

Some Craft are not meeting performance criteria at altitude and so cannot always manage to fly at the altitude set by the campaign manager (although this is within the aircraft's historical performance rating)

 

Temporary Workarounds:

Set Medium or Low altitude limits in workshop if flying in early years

 

Progress:

Modifications and fixes implemented - testing in progress for V1.26

 

2) DataBase Issues:

 

RFC 11 - Bristol Skin Error - Fixed

Esc 15 - Nieuport 11 not available - Fixed

Incorrect Ranks assigned to AI pilots for Naval squadrons etc - (they were incorrectly assigned normal RFC/Jasta Ranks) - Fixed

Historical Weather database error - Fixed

Hun Medal awards - Revised

Frescaty Airfield moved away from a hill. - Moved

 

3) Additional Features:

 

3.1) Gun Jams now optionally selectable in workshops - Implemented

 

3.2) AI (Affects AI Only!!) Gun Fire Effectiveness (range and accuracy) scaleable/selectable in workshops and linked to Realism Rating- Implemented

 

3.3) All Gun Power settings (Main and Rear still separate) - now Hard Normal and Easy now affect spread factor as well as impact damage value - affects all guns AI and Player - Implemented

 

4) Miscellaneous Issues:

 

In cloud Fog On/Off no longer affects Realism rating

AI Gun Ranges reduced.

AI target strike issues work around.

All Manager dates are now in long format eg 23 February 1916

Improved workshops identification of Graphics setup.

Somme Battle map now correctly reflects that the Battle of Verdun is also on the go.

News Paper Font made clearer

 

5) N11 low altitude behaviour improved

 

6) Aircraft Roll Rate Performance and Drag factors:

Issue:

Some Craft are not meeting performance criteria for Roll and have excessive dive speed capabilities and higher than normal G force limitations.

 

Temporary Workarounds:

None

 

Progress:

Roll rates corrected where required and testing is in progress for V1.26

Dive speeds/Drag factors corrected where required as well as Max G loadings corrected - testing is in progress for V1.26

 

7) Sesquiplane Lower Wing Strength:

Issue:

Are tougher than they should be in some craft

 

Temporary Workarounds:

None

 

Progress:

G factors corrected where required - Testing now in V1.26

 

8) Damage Modeling

Issue:

Some Craft DMs are harder than they should be.

 

Temporary Workarounds:

None

 

Progress:

DMs have been corrected where required - Testing now in V1.26

 

 

9) Damage Modeling 2 Seater Rear Gunners

Issue:

Rear gunners in 2 seaters are hard to kill from below rear ie from underneath.

 

Temporary Workarounds:

None

 

Progress:

DMs tweaked to allow rear gunner to be more easily killed from gunfire from below and to the rear of the craft - testing in progress for V1.26

 

 

 

WM

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