Womenfly2 Posted March 13, 2009 Posted March 13, 2009 (edited) By: Tim West .... Build -A- Plane...You CAN do it! Cheers, WF2 Edited March 13, 2009 by Womenfly2 Quote
OvS Posted March 13, 2009 Posted March 13, 2009 By: Tim West .... Build -A- Plane...You CAN do it! Cheers, WF2 Nice one!!! This is going to be moved to the proper forum and placed in a sticky! Great stuff WF2! Thanks OvS Quote
Womenfly2 Posted March 13, 2009 Author Posted March 13, 2009 Nice one!!! This is going to be moved to the proper forum and placed in a sticky! Great stuff WF2! Thanks OvS ... Sorry, forgot. Still getting use to the new forum. Its awesome! WF2 Quote
bzhyoyo Posted April 19, 2009 Posted April 19, 2009 Be aware though that this tut is meant for high-poly models that can't be used for real-time applications such as games. Good food for thought but many things aren't related to low-poly modelling, which is the aim of everybody planning to make a model for OFF. Quote
hairyspin Posted October 2, 2009 Posted October 2, 2009 Wow! Yay! Heyyyyy! How cool is that! Erm.. Is there an exporter from Maya to .M3D? Thought not... Maya looks a lot of fun, but for OFF you'll need gmax or 3dsMax, so same old headbanging and learning the hard way, I fear. But if anyone's interested in gmax modelling, have a look at Uncle Milton's aircraft building tutorial series. It's for FS9, so doesn't cover damage modelling or LODs, but as a thorough introduction to aircraft building for MS sims, including mapping and skinning, I can thoroughly recommend it. http://www.flightsimonline.com/C162/ Hello bzhyoyo, your colour-coding tip for LOD development (Netwings forum, once upon a time) was an eye-opener for me. Cheers, old chap! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.