Rick Rawlings Posted March 15, 2009 Posted March 15, 2009 Where is the control to adjust ground fire. With the setting that I currently have, these guys shred better than Satriani. I don't see anywhere on the workshop to adjust this, but I seem to remember someone mentioning it before. RR Quote
Rick Rawlings Posted March 15, 2009 Author Posted March 15, 2009 In Workshop, right side, DIFFICULTY GROUND FIRE if it had teeth, you'd be bleeding Easy= just MG plus occasional cannon fire Normal Realistic = everybody has but one goal in life - ending yours Dude, are you kidding me? It would be chewing my head off! I still don't see it. Under difficulty, there is only AI gun range for an AI selectable. Is there some way my display settings could cause it to be rendered off screen? There's no scroll bar or anything... Thanks for the help! RR Quote
Thumper41 Posted March 15, 2009 Posted March 15, 2009 The setting is "AI Gun Fire (Range)." If you hover your cursor over it, it will tell you this sets the AI range effectiveness for air and ground fire. I believe this also affects their accuracy. Thumper Quote
Rick Rawlings Posted March 15, 2009 Author Posted March 15, 2009 And I thought my eyesight was shot, there's hope for me yet. We'll start in the Lower Right Corner . . .Moving up Wind Effect . .2 choices Main & Rear Guns . . 3 each Outcomes . . . 3 ( Pilots life) Ground Fire Difficulty . .BINGO . .YAHTZEE I seriously do not have that tab. Above Outcomes I have AI Gunfire (Range) Above that is realism for promotions and claims. Is the AI Gunfire range the one that does it? RR Quote
77Scout Posted March 15, 2009 Posted March 15, 2009 Unc...you must be out-of-date on patches. There is no independant ground fire setting anymore. Yep Rick, AA is now integrated into the AI Gunfire Range setting as shown by doing a mouse 'hover over'. Quote
Rick Rawlings Posted March 16, 2009 Author Posted March 16, 2009 Unc...you must be out-of-date on patches. There is no independant ground fire setting anymore. Yep Rick, AA is now integrated into the AI Gunfire Range setting as shown by doing a mouse 'hover over'. Ah, thank you! Perhaps neither one of us is crazy! RR Quote
Bletchley Posted March 16, 2009 Posted March 16, 2009 It would be nice to have the accuracy/effectiveness of the AA separated out from the AI pilots again. Although I know that the increases in AA quantity is taken care of by date-based changes in the game, the accuracy and effectiveness of the AA on both sides increased by leaps and bounds as the war went on, and in previous patches to OFF this could be reflected by manually changing the AA setting from "Easy" in 1915 through to "Realistic" in 1918 without also changing the effective range of AI pilots' machine guns (which remained fairly static, I think). Or has this also been taken care of within the changes made? Bletchley Quote
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