ktickner6767 Posted March 21, 2009 Posted March 21, 2009 (edited) Is there a specific TUTORIAL available for adding Aircraft Carriers to W.O.E.? I have tried to follow the directions in the knowledge base for adding an Aircraft Carrier to Strike Fighters but, it is asking for files that do not exist in W.O.E. I have tried twice to add carriers to W.O.E. unsuccessfully. It is an extremely difficult procedure. Is there an easier way? I really want to fly F/A-18s off a carrier deck! Should I start from scratch with a fresh re-installation of W.O.E.? Edited March 21, 2009 by ktickner6767 Quote
+KnightWolf45 Posted March 21, 2009 Posted March 21, 2009 Is there a specific TUTORIAL available for adding Aircraft Carriers to W.O.E.? I have tried to follow the directions in the knowledge base for adding an Aircraft Carrier to Strike Fighters but, it is asking for files that do not exist in W.O.E. I have tried twice to add carriers to W.O.E. unsuccessfully. It is an extremely difficult procedure. Is there an easier way? I really want to fly F/A-18s off a carrier deck! Should I start from scratch with a fresh re-installation of W.O.E.? try this adding carrier its hear in the forum Quote
Fubar512 Posted March 21, 2009 Posted March 21, 2009 Is there a specific TUTORIAL available for adding Aircraft Carriers to W.O.E.? I have tried to follow the directions in the knowledge base for adding an Aircraft Carrier to Strike Fighters but, it is asking for files that do not exist in W.O.E. I have tried twice to add carriers to W.O.E. unsuccessfully. It is an extremely difficult procedure. Is there an easier way? I really want to fly F/A-18s off a carrier deck! Should I start from scratch with a fresh re-installation of W.O.E.? Obviously, you need to have an aircraft carrier installed, to begin with. There are a few in our downloads section. Otherwise, the instructions in the KB article are correct and not too hard to figure out. I can help you with the coordinates for the carrier station: [TargetArea335] Name=Echo Station Position=106980,829161 Radius=5657 ActiveYear=0 Location=13 Alignment=FRIENDLY CarrierStation=TRUE Quote
ktickner6767 Posted March 22, 2009 Author Posted March 22, 2009 Obviously, you need to have an aircraft carrier installed, to begin with. There are a few in our downloads section. Otherwise, the instructions in the KB article are correct and not too hard to figure out. I can help you with the coordinates for the carrier station: [TargetArea335] Name=Echo Station Position=106980,829161 Radius=5657 ActiveYear=0 Location=13 Alignment=FRIENDLY CarrierStation=TRUE Thanks Fubar. I would appreciate your help. I am finding that trying to add an aircraft carrier to W.O.E. is extremely difficult. I think many of the instructions for installing add on items for W.O.E., W.O.V., etc. take too much for granted. I was finally able to successfully add a couple aircraft (Tornado & F/A-18E) with weapons and fuel tanks to W.O.E. but, that was no simple task either. I've always wondered why there can not be a simple single click install item for many of these add on items. That would be so cool. And make life so much easier. ;) Quote
ktickner6767 Posted March 22, 2009 Author Posted March 22, 2009 try this adding carrier its hear in the forum I tried following these instructions but, failed to get a carrier to appear in my game or campaign file. I think it is more specific to the original Strike Fighters game... (which I do not own). Quote
ktickner6767 Posted March 22, 2009 Author Posted March 22, 2009 I found this: There is a whole new format for groundobjects. Your mods are not gone you just have to "reformat" them to the new way. No more is a groundobjectdata.ini needed, now you can install just like aircraft. Open up the main.ini of whatever groundobject you want added. Add these lines at the top....(xxxxx being the name of the object) [GroundObjectData] ObjectFullName=xxxxxx ObjectDataFile=xxxxxx_data.ini So for example [GroundObjectData] ObjectFullName=FROG-3 ObjectDataFile=FROG-3_data.ini Once you have converted all of your objects delete all and any groudnobjectdata.inis and any data.ini you have hanging outin the main groundobject folder as they are no longer needed. But, the only data that I can find in the ground object configuration settings file is this: [GroundObjectData] GroundObjectTypeList=GroundObjectData.ini DataDirectory=GroundObject [GameObjectData] MinSystemHitChance=25 VolumeStructurePoint=10 Elasticity=0.3 [GameObjectEffect] ObjectFireEffect= ObjectFireSound= ObjectExplosionEffect=GroundExplosionEffect ObjectExplosionSound=SmallExplosion ComponentDetachEffect= ComponentDetachSound= ComponentShrapnelCount=10 DamageShrapnelFactor=0.0 MaxDamageShrapnelCount=0 [WeaponAI] LeadAmount[01]=0.00 LeadAmount[02]=1.50 LeadAmount[03]=0.50 LeadAmount[04]=1.25 LeadAmount[05]=0.75 LeadAmount[06]=1.13 LeadAmount[07]=0.87 LeadAmount[08]=1.07 LeadAmount[09]=0.93 LeadAmount[10]=1.00 AimOffset[01]=0.0050 AimOffset[02]=0.0040 AimOffset[03]=0.0035 AimOffset[04]=0.0030 AimOffset[05]=0.0025 AimOffset[06]=0.0020 AimOffset[07]=0.0015 AimOffset[08]=0.0010 AimOffset[09]=0.0005 AimOffset[10]=0.0000 [GroundMobile] DetailMovementDist=500 GroundRoughness=0.002 [NavalObject] DetailMovementDist=1000 WaterRoughness=0.001 [ObjectFire] FireCheckTime=4.0 APRoundFireChance=30 HERoundFireChance=70 HERoundExplosionChance=30 ExplosionChance=10 SuppressionChance=10 ProgressionChance=10 [ComponentDebris] Velocity=10.0 VelocityDeviation=0.3 AngleRateFactor=0.2 DragFactor=0.10 LifeTime=8.0 SmokeEffect=GroundComponentSmokeEffect FireEffect=GroundComponentSmokeEffect [systemDebris] Velocity=10.0 VelocityDeviation=0.3 AngleRateFactor=0.4 DragFactor=0.06 LifeTime=5.0 ShrapnelChance=0 ShrapnelCount=0 SmokeEffect=DebrisSmokeEffect FireEffect=DebrisFireEffect [shrapnelDebris] Velocity=10.0 VelocityDeviation=0.4 AngleRateFactor=1.0 DragFactor=0.05 LifeTime=3.0 ShrapnelChance=0 ShrapnelCount=0 SmokeEffect= FireEffect= [Light] MaxVertexCount=1024 MaxIndexCount=1536 LightMaterial=LightMaterial LightDistFactor=0.02 MaxLightSrcDist=500 [LightMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=light.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE I can not find a number to change. Quote
FastCargo Posted March 22, 2009 Posted March 22, 2009 http://forum.combatace.com/index.php?showtopic=19550 Second post...tells exactly how to add a carrier to WOE and gives a concrete example using the stock WOE campaign. FC Quote
ktickner6767 Posted March 22, 2009 Author Posted March 22, 2009 http://forum.combatace.com/index.php?showtopic=19550 Second post...tells exactly how to add a carrier to WOE and gives a concrete example using the stock WOE campaign. FC Thanks! But, I realized I had downloaded the Desert Storm Mod a while back and I can launch F/A-18 jets off of carrier decks in that mod. No need to excavate any code!!! =) Sweet! Quote
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