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Posted (edited)

Is there a specific TUTORIAL available for adding Aircraft Carriers to W.O.E.? I have tried to follow the directions in the knowledge base for adding an Aircraft Carrier to Strike Fighters but, it is asking for files that do not exist in W.O.E. I have tried twice to add carriers to W.O.E. unsuccessfully. It is an extremely difficult procedure. Is there an easier way? I really want to fly F/A-18s off a carrier deck! Should I start from scratch with a fresh re-installation of W.O.E.?

Edited by ktickner6767
Posted
Is there a specific TUTORIAL available for adding Aircraft Carriers to W.O.E.? I have tried to follow the directions in the knowledge base for adding an Aircraft Carrier to Strike Fighters but, it is asking for files that do not exist in W.O.E. I have tried twice to add carriers to W.O.E. unsuccessfully. It is an extremely difficult procedure. Is there an easier way? I really want to fly F/A-18s off a carrier deck! Should I start from scratch with a fresh re-installation of W.O.E.?

 

try this

 

adding carrier

 

its hear in the forum

Posted
Is there a specific TUTORIAL available for adding Aircraft Carriers to W.O.E.? I have tried to follow the directions in the knowledge base for adding an Aircraft Carrier to Strike Fighters but, it is asking for files that do not exist in W.O.E. I have tried twice to add carriers to W.O.E. unsuccessfully. It is an extremely difficult procedure. Is there an easier way? I really want to fly F/A-18s off a carrier deck! Should I start from scratch with a fresh re-installation of W.O.E.?

 

Obviously, you need to have an aircraft carrier installed, to begin with. There are a few in our downloads section. Otherwise, the instructions in the KB article are correct and not too hard to figure out. I can help you with the coordinates for the carrier station:

 

[TargetArea335]

Name=Echo Station

Position=106980,829161

Radius=5657

ActiveYear=0

Location=13

Alignment=FRIENDLY

CarrierStation=TRUE

Posted
Obviously, you need to have an aircraft carrier installed, to begin with. There are a few in our downloads section. Otherwise, the instructions in the KB article are correct and not too hard to figure out. I can help you with the coordinates for the carrier station:

 

[TargetArea335]

Name=Echo Station

Position=106980,829161

Radius=5657

ActiveYear=0

Location=13

Alignment=FRIENDLY

CarrierStation=TRUE

 

 

Thanks Fubar. I would appreciate your help. I am finding that trying to add an aircraft carrier to W.O.E. is extremely difficult. I think many of the instructions for installing add on items for W.O.E., W.O.V., etc. take too much for granted. I was finally able to successfully add a couple aircraft (Tornado & F/A-18E) with weapons and fuel tanks to W.O.E. but, that was no simple task either. I've always wondered why there can not be a simple single click install item for many of these add on items. That would be so cool. And make life so much easier. ;)

Posted
try this

 

adding carrier

 

its hear in the forum

 

 

I tried following these instructions but, failed to get a carrier to appear in my game or campaign file. I think it is more specific to the original Strike Fighters game... (which I do not own).

Posted

I found this:

 

There is a whole new format for groundobjects. Your mods are not gone you just have to "reformat" them to the new way. No more is a groundobjectdata.ini needed, now you can install just like aircraft. Open up the main.ini of whatever groundobject you want added. Add these lines at the top....(xxxxx being the name of the object)

 

[GroundObjectData]

ObjectFullName=xxxxxx

ObjectDataFile=xxxxxx_data.ini

 

So for example

 

[GroundObjectData]

ObjectFullName=FROG-3

ObjectDataFile=FROG-3_data.ini

 

Once you have converted all of your objects delete all and any groudnobjectdata.inis and any data.ini you have hanging outin the main groundobject folder as they are no longer needed.

 

But, the only data that I can find in the ground object configuration settings file is this:

 

[GroundObjectData]

GroundObjectTypeList=GroundObjectData.ini

DataDirectory=GroundObject

 

[GameObjectData]

MinSystemHitChance=25

VolumeStructurePoint=10

Elasticity=0.3

 

[GameObjectEffect]

ObjectFireEffect=

ObjectFireSound=

ObjectExplosionEffect=GroundExplosionEffect

ObjectExplosionSound=SmallExplosion

ComponentDetachEffect=

ComponentDetachSound=

ComponentShrapnelCount=10

DamageShrapnelFactor=0.0

MaxDamageShrapnelCount=0

 

[WeaponAI]

LeadAmount[01]=0.00

LeadAmount[02]=1.50

LeadAmount[03]=0.50

LeadAmount[04]=1.25

LeadAmount[05]=0.75

LeadAmount[06]=1.13

LeadAmount[07]=0.87

LeadAmount[08]=1.07

LeadAmount[09]=0.93

LeadAmount[10]=1.00

AimOffset[01]=0.0050

AimOffset[02]=0.0040

AimOffset[03]=0.0035

AimOffset[04]=0.0030

AimOffset[05]=0.0025

AimOffset[06]=0.0020

AimOffset[07]=0.0015

AimOffset[08]=0.0010

AimOffset[09]=0.0005

AimOffset[10]=0.0000

 

[GroundMobile]

DetailMovementDist=500

GroundRoughness=0.002

 

[NavalObject]

DetailMovementDist=1000

WaterRoughness=0.001

 

[ObjectFire]

FireCheckTime=4.0

APRoundFireChance=30

HERoundFireChance=70

HERoundExplosionChance=30

ExplosionChance=10

SuppressionChance=10

ProgressionChance=10

 

[ComponentDebris]

Velocity=10.0

VelocityDeviation=0.3

AngleRateFactor=0.2

DragFactor=0.10

LifeTime=8.0

SmokeEffect=GroundComponentSmokeEffect

FireEffect=GroundComponentSmokeEffect

 

[systemDebris]

Velocity=10.0

VelocityDeviation=0.3

AngleRateFactor=0.4

DragFactor=0.06

LifeTime=5.0

ShrapnelChance=0

ShrapnelCount=0

SmokeEffect=DebrisSmokeEffect

FireEffect=DebrisFireEffect

 

[shrapnelDebris]

Velocity=10.0

VelocityDeviation=0.4

AngleRateFactor=1.0

DragFactor=0.05

LifeTime=3.0

ShrapnelChance=0

ShrapnelCount=0

SmokeEffect=

FireEffect=

 

[Light]

MaxVertexCount=1024

MaxIndexCount=1536

LightMaterial=LightMaterial

LightDistFactor=0.02

MaxLightSrcDist=500

 

[LightMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=FALSE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA_ADD_DST

NumTextureStages=1

TextureStage[01].TextureName=light.tga

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

 

I can not find a number to change.

Posted
http://forum.combatace.com/index.php?showtopic=19550

 

Second post...tells exactly how to add a carrier to WOE and gives a concrete example using the stock WOE campaign.

 

FC

 

 

Thanks! But, I realized I had downloaded the Desert Storm Mod a while back and I can launch F/A-18 jets off of carrier decks in that mod. No need to excavate any code!!! =) Sweet!

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