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Posted (edited)

I've been playing with the exhaust effect, trying to get a much more subtle exhaust trail. I find the stock game ones distracting a lot of the time.

 

Drop the two effects .ini's into your Effects folder - make backups of your existing versions!

 

The effect is there but generally its not as obvious on other aircraft unless you're really close. :biggrin:

 

Give it a try with one of the inline birds like the Albatross D3, Pflaz D3 or my Star-Strutter.

 

If you use it on the Strutter you'll need to open the _data.ini file, find the Engine section and then the line that says:

 

ExhaustEmitterName=

 

and change it to

 

ExhaustEmitterName=CleanExhaustEmitter

 

These are still work-in progress so I'd love to hear suggestions

 

ETA. Screenshots of this are a bit hard to get, this one shows it but the in-game effect is more subtle and much more 'active'

 

exhaust1.jpg

Effects.rar

Edited by Laton
Posted (edited)

If you want to play around with the effect I'd suggest messing around with the following fields (this is not the exhaust effect file, I can't unrar the file at work, but all of the important lines are the same):

 

[EmitterType001]

Name=AircraftEngineDamageSmokeEmitter

EmissionType=POINT_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=10000.000000 <-- Fairly obvious but worth playing with

EmissionRate=0.02000 <-- Key field, a lower number = higher emission rate

EmissionVolume=0.100000,0.100000,0.100000

ParticleUpdateType=RANDOM_MOVING

ParticleRenderType=ANIMATED_SPRITE

ParticleNumAnimationFrame=4

ParticleAnimationScale=0.5

ParticleRandomOrientation=TRUE

ParticleLifeTime=12.000000 <-- Again, fairly obvious but small changes can have big consequenses

ParticleLifeTimeDeviation=0.700000

ParticleWeight=0.00000

ParticleRandomness=0.100000

ParticleWindFactor=1.0

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.400000,0.300000,0.200000,0.000000 <-- Pretty sure these are RGB values, the 4th field is opacity, increase for a more visible effect

ParticleColor[02].Time=0.005000

ParticleColor[02].Value=0.400000,0.300000,0.200000,0.250000

ParticleColor[03].Time=0.800000

ParticleColor[03].Value=0.200000,0.200000,0.200000,0.250000

ParticleColor[04].Time=1.000000

ParticleColor[04].Value=0.100000,0.100000,0.100000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=0.400000 <-- controls how ‘wide’ the effect is as a given time.

ParticleSize[02].Time=0.5000000

ParticleSize[02].Value=3.000000

ParticleSize[03].Time=1.5000000

ParticleSize[03].Value=9.000000

BaseSizeDeviation=0.4

TextureMaterial=AnimatedSmokeMaterial

 

 

ETA: Thats from memory - if you, say, increase the emission rate number & get less smoke then I've remembered wrong :blink:

Edited by Laton

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