thebeast0449 Posted April 20, 2009 Posted April 20, 2009 Can someone please help have got WoV running on 07/10/06 with a PTO theme On lt in multiplayer I lose secondry weapons firing from controller logitech and all japanese guns - using default vietnamSEA - have ETO running fine.except the secoundry firing that doesn't work.tried zero's in ETO mod = still no good Cheers Quote
thebeast0449 Posted April 20, 2009 Author Posted April 20, 2009 Can someone please help have got WoV running on 07/10/06 with a PTO theme On lt in multiplayer I lose secondry weapons firing from controller logitech and all japanese guns - using default vietnamSEA - have ETO running fine.except the secoundry firing that doesn't work.tried zero's in ETO mod = still no good Cheers ok- its not the controller but the jap guns that is the problem in mp-exchanged the jap guns thru data ini's and made them 50 cal - now they work fine- not authentic but can anyone help?? Quote
thebeast0449 Posted April 21, 2009 Author Posted April 21, 2009 found problem - hope this helps someone else - put a copy of wepdata.dat,gundata.dat & G1.dat into menu folder and viola - custom loadout\guns multiplayer Quote
+Wrench Posted April 21, 2009 Posted April 21, 2009 The AI has NEVER used SECONDARY_GUNS properly, since Day 1. That's why, if you look at any of the Zeke/190/109 mods I've done, ALL the guns are set to Fire_Primary_Gun. The P-38 needs this tweek too, for it's 20mm. You can always assign the cannons to another gun_group, via the Options/Controls in game. But you'll still need to edit the data ini entries for the guns in each respective aircraft. wrench kevin stein Quote
thebeast0449 Posted April 22, 2009 Author Posted April 22, 2009 The AI has NEVER used SECONDARY_GUNS properly, since Day 1. That's why, if you look at any of the Zeke/190/109 mods I've done, ALL the guns are set to Fire_Primary_Gun. The P-38 needs this tweek too, for it's 20mm. You can always assign the cannons to another gun_group, via the Options/Controls in game. But you'll still need to edit the data ini entries for the guns in each respective aircraft. wrench kevin stein Cheers wrench AI ? oh no thats another matter - I was only concerned about getting my own secoundry fire weps working (co-op and dogfight) and for some reason all the jap guns - primary firing included and that fix worked - now how to apply loadout for mp - have tried altering loadout.ini to no avail. assuming dogfight mp is [airtoair] using a hind -f-16 works fine with good air loadouts in dogfight - hmmm maybe thats the problemo.co-op loadout seems all good its the dogfight thats the problem - btw how does one get a promotion in this outfit anyhow? valued member wings ? Quote
thebeast0449 Posted April 22, 2009 Author Posted April 22, 2009 Cheers wrench AI ? oh no thats another matter - I was only concerned about getting my own secoundry fire weps working (co-op and dogfight) and for some reason all the jap guns - primary firing included and that fix worked - now how to apply loadout for mp - have tried altering loadout.ini to no avail. assuming dogfight mp is [airtoair] using a hind -f-16 works fine with good air loadouts in dogfight - hmmm maybe thats the problemo.co-op loadout seems all good its the dogfight thats the problem - btw how does one get a promotion in this outfit anyhow? valued member wings ? Ignore this - f-16 mp loadout certainly is loadout.ini controlled - guess you all know that having read the forums but for some reason mi-35 hind wont do the airtoair loadout thing for me - put in cap missions in data.ini and amended loadout Quote
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