snapper 21 Posted April 29, 2009 Posted April 29, 2009 Okay I wanted to try and use the new feature where you put the tank skin in the aircraft skin folder, so you get the tank for the right skin. Am trying to do this on the brilliant RF-101C. Now the plane comes with three skins, and each drop tank has its own lod ie F101_450Tank_Green.LOD. metal and grey etc. So I created a generic tank called Tank450_F101. I know this works because the plane loads everytime with drop tanks. The thing I cant get it to do is look for the tank skin in the aircraft skin folder. The other thing I was going to do was, as the Green.Lod when I open it in notepad has the line F101_450Tank_Green.BMP at the bottom I was going to copy the metal and grey tank skins to there respective skin folders and rename them Green. Thinking that the Lod looks for that bmp name, is that right? Anyway have included the weapon data and aircraft data, if anybody can see where I am going wrong. Cheers Snapper 21 [WeaponData001] TypeName=Tank450_F101 FullName=450 US Gals ModelName=F101_450Tank_Green Mass=1450.000000 Diameter=0.820000 Length=5.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1345.000000 Asymmetrical=FALSE [Fuselage] ModelNodeName=fusoliera SystemName[013]=CenterStation1 SystemName[014]=LeftCentreStation1Wet SystemName[015]=RightCentreStation1Wet [LeftCentreStation1Wet] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.88,0.68,-0.715 AttachmentAngles=0.0,0.0,15.0 LoadLimit=1600.00 LengthLimit=5.2 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName= PylonMass=60 PylonDragArea=0.001 FuelTankName=Tank450_F101 FuelTankNodeName=droptank_centerline [RightCentreStation1Wet] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.88,0.68,-0.715 AttachmentAngles=0.0,0.0,-15.0 LoadLimit=1600.00 LengthLimit=5.2 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName= PylonMass=60 PylonDragArea=0.001 FuelTankName=Tank450_F101 FuelTankNodeName=droptank_centerline Quote
+331Killerbee Posted April 29, 2009 Posted April 29, 2009 (edited) http://forum.combatace.com/index.php?showt...=40586&st=0 No Model Node Name..... Edited April 29, 2009 by Dave Quote
snapper 21 Posted May 1, 2009 Author Posted May 1, 2009 Well I tried, but just can't get this to work, so if anybody does have colur matched Voodoo tanks could the post there data files. Cheers Snapper21 Quote
Gr.Viper Posted May 1, 2009 Posted May 1, 2009 Are tanks part of the plane model on Voodoo? IIRC, that's the way TK did that skin change on new stock planes. Quote
snapper 21 Posted May 1, 2009 Author Posted May 1, 2009 Are tanks part of the plane model on Voodoo? IIRC, that's the way TK did that skin change on new stock planes. No don't think they are, didn't know they had to be part of the plane. Oh well plan B, create early and late versions of the Voodoo. Thanks for the reply Gr.Viper Quote
+331Killerbee Posted May 1, 2009 Posted May 1, 2009 (edited) Just a "Node" has to be created for this Feature to work. The "Wet Pylon" Entries must have a "Tank Node" in order for it to work. Hopefully, Model Makers will update their eariler Models and add this Feature or Works in progress. If it doesn't have a "Node" called out, The Game Engine reverts to Default in regards to Drop Tanks. Edited May 1, 2009 by 331Killerbee Quote
snapper 21 Posted May 1, 2009 Author Posted May 1, 2009 Just a "Node" has to be created for this Feature to work. The "Wet Pylon" Entries must have a "Tank Node" in order for it to work. Hopefully, Model Makers will update their eariler Models and add this Feature or Works in progress. If it doesn't have a "Node" called out, The Game Engine reverts to Default in regards to Drop Tanks. Well hopefully the Modders will one day have the time and energy to go back and add these features. Till then I will just make early and late models. Thanks for all your replys. I realised when I bought WOV2 that there would be a bit of fiddling around, am trying to work out as much as possible myself. I just hope my questions are not to stupid. Cheers Snapper 21 Quote
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