Wrench Posted May 18, 2009 Posted May 18, 2009 Ok, just about done on the AD-4NL update, and i've got new 7-shot pods (actaully the LAU-32/As), but I KNOW these are NOT LAU-32s. I've been all over the web trying to find any info/data/names etc. Even went to NOTS and poked around there, but only found a pictute of a 4-shot diamond shaped launcher on an AD. Here's the quotation from Rausa's book: "A typical ordnance load for a VC-35 AD4N included full cans of 20mm, about 800 rounds total; a half dozen rocket packs with seven rockets in each (the 2.75in Mighty Mouse rockets, which VC-35 was the first squadron to use in combat); a single 500 pounder, three 250 pounders, and four flares each rated at about a million candlepower" So basically, what I'm asking is there ANY way to find out WHAT the designation (nomenclature, sorry Gunny!) for this pod would be? As I've edited the start date availability for this, I don't want it to conflict with any existing LAU-32/A. At worst, I can do the renaming and simply call it "USN 7 Shot RP" or something equaly inaccurate, but descriptive. During my research, the closest things I've found are/were the XM157 & XM158s, but those seem to be US Army, and for helicoptors... I also have a modded PU-55MM, reskinned & renamed as a 4 shot parachute illuminator flare dispenser. (btw, is there any way to make them 'fall' slower??) Below are screenies of the 'new' flare dispensers, and the rocket pods. any and all help is appriciated!!! It'll speed up the release process.. TAI! wrench kevin stein Quote
+Old Diego Posted May 18, 2009 Posted May 18, 2009 Not sure if you've tried this place - http://maic.jmu.edu/ordata/srdetaildesc.asp?ordid=282 Scroll down and look at the 7 tube launchers. It might be listed. Quote
+331Killerbee Posted May 18, 2009 Posted May 18, 2009 LAU-49/A........7 Shot Pod. Used "Late" in the 50's to replace the 5.0 Stationary Rockets used on Corsairs, Skyraiders and such....First LAU-49's were disposible. Nowadays, If one can find a LAU-49, It's a solid Pod. First ones were painted Navy Blue, then Olive Drab....By Vietnam, They were White like the 32's.... Try adding more Drag and Lift to the Flares to slow them down. Use the Weapons Editor.....I remember doing them along time ago, I could almost get them to float backwards...... Quote
Wrench Posted May 18, 2009 Author Posted May 18, 2009 searching the NOTS site further, I DID come up with a name: Aero X6B, but that's probably something inhouse from the manufacturer, or from them. The picture in Rousa's book shows the MightyMouses (Mousi??) "being fired from a Skyraider based at Inyokern, Feb 1950" 49 seems llike an awfully "large number'' for so early a pod! .... I figure out something, somehow..... I'll check the flares too ... didn't even know they HAD drag and lift!! wrench kevin stein Quote
+331Killerbee Posted May 18, 2009 Posted May 18, 2009 (edited) Aero X6B (Aero 6B as We called it) Is a LAU-49/A....Same thing..... Back in the 50's...They started started calling alot of Weapons Related Equipment by "Aero" Numbers....i.e. Aero 20B or "20 Baker" as We called it.......It's a Bomb Ejector Rack for the A-4 and other Aircraft......Navy switched to the LAU System to be compatible with USAF Nomenclatures.. Edited May 18, 2009 by 331Killerbee Quote
Wrench Posted May 18, 2009 Author Posted May 18, 2009 Sweet!! So, now it just a matter of some slight renaming. Thanks Gunny! Also, does anybod know all the little bits --tgas, effects ini etc, that make the red wp rockets actually give red smoke on the ground?? Trying to finish off the AT-6G Mosquito FAC, and can't get the damn smoke rockets to, well, smoke! wrench kevin stein Quote
+331Killerbee Posted May 19, 2009 Posted May 19, 2009 (edited) Kevin, The "RedWilliePeteGroundExplosion" is a Modified WillePeteGroundExplosion found in Bunyap's last Weapons Pack. The only Texture it calls out is "RedSmoke.Tga".... Hope this Helps..... Here's the .INI: [EffectType001] Name=RedWilliePeteGroundExplosion Element[01].ElementType=PLACE_EMITTER Element[01].ElementName=MediumRocketRadialDirtblastEmitter Element[01].StartTime=0.000000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=-1.000000 Element[01].EjectTimeDeviation=0.000000 Element[02].ElementType=PLACE_EMITTER Element[02].ElementName=MediumRocketRadialMistblastEmitter Element[02].StartTime=0.000000 Element[02].StartTimeDeviation=0.000000 Element[02].EjectTime=-1.000000 Element[02].EjectTimeDeviation=0.000000 Element[03].ElementType=PLACE_EMITTER Element[03].ElementName=MediumRocketGlowEmitter Element[03].StartTime=0.000000 Element[03].StartTimeDeviation=0.000000 Element[03].EjectTime=-1.000000 Element[03].EjectTimeDeviation=0.000000 Element[04].ElementType=PLACE_EMITTER Element[04].ElementName=MediumRocketFlashEmitter Element[04].StartTime=0.000000 Element[04].StartTimeDeviation=0.000000 Element[04].EjectTime=-1.000000 Element[04].EjectTimeDeviation=0.000000 Element[05].ElementType=PLACE_EMITTER Element[05].ElementName=WpRocketGroundExplosion Element[05].StartTime=0.050000 Element[05].StartTimeDeviation=0.000000 Element[05].EjectTime=-1.000000 Element[05].EjectTimeDeviation=0.000000 Element[06].ElementType=PLACE_EMITTER Element[06].ElementName=WpRocketLastingSmokeEmitter Element[06].StartTime=0.0500 Element[06].StartTimeDeviation=0.000000 Element[06].EjectTime=-1.000000 Element[06].EjectTimeDeviation=0.000000 Element[07].ElementType=PLACE_EMITTER Element[07].ElementName=MediumRocketDebrisEmitter Element[07].StartTime=0.000000 Element[07].StartTimeDeviation=0.000000 Element[07].EjectTime=-1.000000 Element[07].EjectTimeDeviation=0.000000 Element[08].ElementType=HOLD_EMITTER Element[08].ElementName=RedWpRocketLastingSmokeEmitter Element[08].StartTime=1.200000 Element[08].StartTimeDeviation=0.000000 Element[08].EjectTime=100.000000 Element[08].EjectTimeDeviation=0.000000 Element[09].ElementType=PLACE_EMITTER Element[09].ElementName=MediumRocketShockWaveEmitter Element[09].StartTime=0.000000 Element[09].StartTimeDeviation=0.000000 Element[09].EjectTime=-1.000000 Element[09].EjectTimeDeviation=0.000000 Element[10].ElementType=PLACE_EMITTER Element[10].ElementName=LargeGreySmokeEmitter Element[10].StartTime=0.1000000 Element[10].StartTimeDeviation=0.000000 Element[10].EjectTime=-1.000000 Element[10].EjectTimeDeviation=0.000000 Element[11].ElementType=PLACE_EMITTER Element[11].ElementName=WPSparksEmitter Element[11].StartTime=0.00000000 Element[11].StartTimeDeviation=0.000000 Element[11].EjectTime=-1.000000 Element[11].EjectTimeDeviation=0.000000 Element[12].ElementType=SCATTER_EMITTERS Element[12].ElementName=WpRocketExplosionFlyingDust Element[10].StartTime=0.0000000 Element[12].StartTimeDeviation=0.000000 Element[12].EjectTime=-1.000000 Element[12].EjectTimeDeviation=0.000000 Element[12].ScatterCount=8 Element[12].ScatterVolume=1.000000,1.000000,0.000000 Element[12].ScatterVelocity=600.000000,600.000000,150.000000 Element[12].ScatterVelocityBias=0.000000,0.000000,300.000000 Element[13].ElementType=PLACE_EMITTER Element[13].ElementName=NapalmGlowEmitter Element[13].StartTime=0.000000 Element[13].StartTimeDeviation=0.000000 Element[13].EjectTime=-1.000000 Element[13].EjectTimeDeviation=0.000000 [EmitterType001] Name=RedWpRocketLastingSmokeEmitter EffectLevel=1 EmissionType=RADIAL_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=18000.000000 EmissionRate=0.500000 EmissionVolume=0.000000,0.00000,3.00000 RadialVelocityTableType=CONSTANT RadialVelocity=4000.0 RadialVelocityDeviation=0.50000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=15.50000 ParticleLifeTimeDeviation=0.500000 ParticleWeight=-8.00000 ParticleRandomness=0.080000 ParticleInheritence=0.001 ParticleWindFactor=1.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.800000,0.800000,0.8000000,0.1200000 ParticleColor[02].Time=0.0320000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.30000000 ParticleColor[03].Time=0.800000 ParticleColor[03].Value=0.800000,0.800000,0.8000000,0.120000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.600000,0.600000,0.5000000,0.0000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=40.000000 ParticleSize[02].Time=0.2500000 ParticleSize[02].Value=45.000000 ParticleSize[03].Time=1.0000000 ParticleSize[03].Value=80.000000 BaseSizeDeviation=0.3 TextureMaterial=RedWpSmokeMaterial [RedWpSmokeMaterial] EffectShaderName=effectLightLevel.fx <<<<<< SF2 Entry. You may not need it..... DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=RedSmoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Here's the Texture: RedSmoke.rar If You are using a WOX Series Install. You'll need these Entries for the MissileObject.INI: [WpRedRocketEffects] <<<<<< Be sure it says this in the Weapons Editor under EffectsClass= . GroundHitEffectName=RedWilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=RedWilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=RedWilliePeteGroundExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 Semper Fi! 331KillerBee Edited May 19, 2009 by 331Killerbee Quote
Wrench Posted May 19, 2009 Author Posted May 19, 2009 what a dumba$$ I am!!! Totally forgot about the missile objectifier ini!!! off to test...and then if it works, gotta dail in the pod positions on Buny's old Texan.. wrench kevin stein Quote
+331Killerbee Posted May 19, 2009 Posted May 19, 2009 Kevin....Easy on yourself. You're not a Dumb Dollar Bill........lol Quote
+331Killerbee Posted May 19, 2009 Posted May 19, 2009 Kevin, Looking at it again, It calls out for Emitters that are only in "WilliePeteGroundExplosion". You'll have to have that Effect installed with the one above to work.....If I remember right..... Quote
Wrench Posted May 19, 2009 Author Posted May 19, 2009 Yah, couldnt' get it to work earlier. (was gone watching "Weaponizers" on Discovery channel!) Retested a working one in an old, 06 level install and it's fine, so I definately missing something (how can you shoot, and the miss the ground!!!???? ) I'll take those, and see what/where I didn't have something... Thanks! wrench kevin stein Quote
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