+Old Diego Posted May 18, 2009 Posted May 18, 2009 I know that you can have landing lights switch on when the landing gear is lowered. How do you add this to aircraft that have fixed gear? Also, the new code for variable geometry lights, anyone know what code to add? I need it for a rudder.
+Wrench Posted May 18, 2009 Posted May 18, 2009 I cheat.... when I added the landing light to the P-26, I changed the tailgear to retractable, no sound, and a very fast cycle time. As it's a fixed gear, and part of the model, it dosn't change. The only drawback, is the Player Pilot MUST remember to 'retract' his gear. Don't know if there's a way to link it to flap retraction, but I don't think so ... This is what I did: GearsSound=key2 [TailGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=0.0 For the moving tail light...this is off the AT-6G [TailLight2] SystemType=LIGHT Position=0.0,-5.82,0.05 LightSrcOffset=0.00,0.00,0.00 Color=0.88,0.25,0.25 Brightness=0.04 LightSrcRange=0.5 MovingLight=TRUE <--- AttachedNodeName=rudder <--- these 2 lines then, just whatever the meshname is it works very cool!! wrench kevin stein
+Old Diego Posted May 18, 2009 Author Posted May 18, 2009 Thanks, Kevin. Even after pouring through those DLLs I didn't notice that code for the moving light. I might have to see about that tail gear. I tried that before and the spring went crazy.
+Wrench Posted May 19, 2009 Posted May 19, 2009 Hmm....wonder if it's handled differently in post-08 or SF2 series.... as my WW2 install is only at 06.... wrench kevin stein
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