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Posted

I know that you can have landing lights switch on when the landing gear is lowered. How do you add this to aircraft that have fixed gear?

 

Also, the new code for variable geometry lights, anyone know what code to add? I need it for a rudder.

Posted

I cheat....

 

when I added the landing light to the P-26, I changed the tailgear to retractable, no sound, and a very fast cycle time. As it's a fixed gear, and part of the model, it dosn't change. The only drawback, is the Player Pilot MUST remember to 'retract' his gear. Don't know if there's a way to link it to flap retraction, but I don't think so ...

 

This is what I did:

 

GearsSound=key2

 

[TailGear]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=0.0

 

For the moving tail light...this is off the AT-6G

 

[TailLight2]

SystemType=LIGHT

Position=0.0,-5.82,0.05

LightSrcOffset=0.00,0.00,0.00

Color=0.88,0.25,0.25

Brightness=0.04

LightSrcRange=0.5

MovingLight=TRUE <---

AttachedNodeName=rudder <--- these 2 lines

 

then, just whatever the meshname is

 

it works very cool!!

 

wrench

kevin stein

Posted

Thanks, Kevin. Even after pouring through those DLLs I didn't notice that code for the moving light.

 

I might have to see about that tail gear. I tried that before and the spring went crazy.

Posted

Hmm....wonder if it's handled differently in post-08 or SF2 series....

as my WW2 install is only at 06....

 

wrench

kevin stein

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